Opinion on the nurse changes (Legacy 3 killer/survivor)
Hello survivors and killers, hello developers.
In the following I would like to give feedback to the nurse changes and reflect my opinion.
I am a legacy 3 prestige nurse and a legacy 3 prestige Claudette, which means that I had both on prestige 3 before November 24, 2016 (with this I DO NOT want to say that I am more skilled than other players). With my 1000+ hours in this game I have played both rank 1 survivor and rank 1 killer. I have artworks of my time as a killer as well as a survivor on my profile. Both sides are a lot of fun for me.
My survivor playing style:
I play rather offensively and try to get as much time as possible out for fixing the generators. I use flashlights, have myself followed by the killer and help teammates. Normally I would rather die myself than let someone else die, simply because I have enough bloodpoints in the meantime. I must honestly say I found the games against a nurse mostly fair and balanced.
My killer (mostly nurse without addons) playing style:
I start a chase as fast as possible, hang survivors relatively fast and then teleport myself as far away from the hook as possible (thanks to BBQ). I do not tunnel, do not camp and try to play fair. If someone has disconnected the connection I always give the survivors several chances or leave them the trapdoor. Generally I prefer a fun round where the survivors have fun too (feel free to check the comments on my profile).
About balance in this game:
Survivors often say that the game is killersided. Killers say it is survivorsided. A real balance is hard to achieve because of the different ranks and "survive with friends". On rank 1 I had my 4ks as a killer as well as my 4 man escapes as a survivor. I think the developers are on a very good way compared to 3 years ago. I will not go into balance in detail in the following.
Now to the nurse changes:
When the nurse came out with her 3 (!) teleports I played her a lot. It took a while to get used to this new kind of killer, but it felt very rewarding.
After some time she was changed to 2 teleports and again I needed some time to get used to it. On rank 1 this was especially noticeable, because survivors much more often pretend to run in one direction and then change to the other. Without the third teleport you could not correct so much if you were porting in the wrong direction. Nevertheless the changes were justified and definitely necessary.
Now the nurse is changed again and I could not believe what I read in the patch notes. I immediately downloaded the PTB and played there, as usual: Without addons. As a very experienced nurse player I was seriously desperate and sad at the same time. I could not time my teleports anymore because they were still on decay time. I did not dare to teleport anymore because it did not feel rewarding anymore, rather punishing.
I played more rounds and got a little used to the changes. First of all, the nurse is not "destroyed" or weak. However, I do not think these explicit changes are good, so I will explain why.
Things I want to criticize:
- You hear a "bling" after teleporting (which I often do as a nurse) every time a teleport is available again. This is no longer relaxing but stressful and annoying.
- It feels punishing to use the teleport because you can not use it after using it twice for (I think) 6 seconds. Before the changes I liked to use it to pretend to go somewhere and then teleport somewhere else. These mindgames are no longer possible after the changes.
Things I think are good:
- I never used addons on the Nurse because I learned how the normal teleports work with their properties. The new addons are more promising in this.
- As a survivor, I hated playing against nurses with multiple teleports (2+). This also changes with the changes.
What I wish/would have wished for:
If you use the addons, which reduce the cooldown of the teleports, you get pretty much the same result as before. If the changes were implemented in this way, I would probably rely on these addons forever, since I have enough of them anyways.
I do not think the basic ability should have been changed, but just the addons instead. No addons should influence the number of teleports. Instead the distance or the charge time. Maybe auras that become visible.
Generally, I am grateful that the developers are trying to balance the game. Most of the time I do share the same opinion regarding the changes. But not this time. It is just my own experience and opinion. It does not have to be right.