This thread lowered my IQ by about 30 points. Yes, instaheals needed a nerf. Anyone arguing that it was fair to instantly negate the work the opposing side did without any preconditions aside from equipping an item isn't being intellectually honest about the discussion. Medkit speed got buffed across the board. Nurse got objectively nerfed. This also doesn't mean that Moris and other things won't be changed later. More than one balance patch has happened in this game. This isn't the final patch that DbD will ever receive. It wouldn't make sense to wait an entire year or more and then make one balance pass. You prioritize things and go in order. It's like this forum needs 3 layer age verification.
You know I like you Peanits, you understand imbalances and issues and are willing to address them to the audience. Good work!
You do realize Myers can't tombstone people in locker and take a long time to get to tier 3 if he run those add ons.
Most of the people in this topic have proven themselves to be extremely biased, ignorant of basic gameplay, and "edgy (lol)".
It's a fun read, but actually shocking that some people could probably qualify for the Olympics based on their mental gymnastics alone.
Wait, what did they do to them?
Dude I play on PS4 and Bubba is easy to go against. The only time it's frustrating is if he Insidious facecamps.
Please be a parody...
Not all heroes wear capes. You are awesome @Peanits <3
This guy is comparing Flashlight sves with instaheal xD
They no longer heal you instantlu
The purple might work fine against her but iridescent is more common than purple, lol. As for the Ranger med kit, I've found ONE in my bloodweb since playing on my David, iirc. They're far too rare to be saying "Oh but Ranger med kit is still good". The rarity of higher med kits is insane. Maybe you might find them more often if you're running a chest searching build and escape a lot, but in the bloodweb I rarely find anything above a yellow. So what, now we have to run Pharmacy to even have a fast healing med kit, in a game where normal med kits take so long you're usually found before you pull it off?
And this nerf to "instaheals" basically makes the addon useless. It may as well be a yellow addon at this point and make styptics iridescent. At this point, there will be NO iridescent addons that are anywhere relative in power to a single iridescent addon/offering a killer has, and they can carry multiple in one game. Balance-wise, this is ridiculous.
Just another post from a person that doesn't realise that some stuff had to be nerfed because they were too powerful, requiring almost to no skill or punishment to using it.
but yall don't nerf moris or insta downs at the same time 🤪🤪🤪🤪🤪
I believe the devs may be killer mains folks that would explain the survivors nerf. They also seem to be PC mains cause they don't seem to understand the console struggle. But it's fine we don't need anything because soon enough all the survivor perks that are deemed toxic or too OP will down to the old left for dead status. And before anyone says anything about rework it doesn't matter if you can't get to that stage in the game and even if you do the killers think that it's unfair they didn't get their precious 4k. Then they'll be back on the forums begging for that to be gone as well.
I started reading the thread regarding Iridescent head Huntress. Let's explain why that add-on isn't as crazy as Mother Daughter Ring+Prayer Bread Spirit or Omega Blink Nurse. When you play against Huntress, and you enter a chase, you have to dodge 4/5 hatchets to survive a huntress chase(80% of hatchets). When you play against Iridescent head Huntress, the play-style against Huntress for how to beat her does not change. In fact, it may even be easier to face a iridescent head Huntress over a double-wind up huntress because in this game, reliability for a killer is everything. The more reliable a strategy is, the stronger that killer is. The Iridecent Head huntress is an example of health strong add-on because it amplifies a player's skill-level with said character. you still have to land hatchets and the chance of landing a single hatchet is same on normal huntress as it is with iridescent head. The only thing that changes is the reward is amplified. With Omega blink nurse, If a player is good at nurse, the opponent ability to outplay the nurse greatly diminishes if not completely vanishes(I.E loss of counter-play). The loss of counter-play removes the skill from said character and therefore is deemed broken because it's success rate is too high. I'd go on to talk about what's wrong with Mother Daughter Ring+Prayer bread Spirit(Known as Generator Grab Spirit) but I can't really be bothered to provide deep explanation. All you need to know is that it forces you to run a survivor perk and add-on combination has almost no drawbacks, only massive buffs with drastic gameplay domino effect(Gen tapping). The less people know about it, the better.
Are you insulting me as a console player?
On the statement on irid heads. Its op when combined with the belts for extra hatchets. Now having 3 insta down instead of 1.
Hi! Devs are on the GAME'S side not Killer or Survivor. If you can't see why Instaheals that can heal someone to full with a press of a button is bad for gameplay, Then I don't really know if I can say anything that would get through to you!
Also your generalization is rather insulting! I am a Killer main and guess what? I don't want a 4k every time! I know that's a weird thought for you, but i'd RATHER have a fun back and forth game and not a stomp either way!
So you need to calm down and breathe a bit, try and have fun in a GAME that you chose to play! Have fun in the Fog!
A killer can deny a double instahealing by just picking the survivor up, and if a survivor just heals themselves mid chase they only gain like 10 seconds.
Now if you really want to talk about "no planning required", you need to look at moris. It's completely unreasonable to say "just go all match without being hooked once". Moris are facecamping on steroids, they're nothing but an easy, cheap, and fast kill in the mid to end game.
Thinks i agree with someones comment somewhere in this thread, just get rid of ALL insta anythings.
It's not moris that are unfun, but the people that use them.
It's also a "let the killer have their fun round", since every game you have a mori, is ten games you escape easily.
It's not the offering, but how it's used. If a killer never catches anyone, then it won't matter, will it?
Moris just take away your ability to make mistakes, and I find that's what survivors are mad about most.
All you did was saying what you'd do if you had the keys to behaviour. How are they losing players in that screenshot?
Wait... Instas got nerfed?
Fuckin FINALLY. Best news I've heard about the update thus far!
Moris are only toxic if people use them as such. Adding conditions will only limit them, since they are the "Let the killer have their fun" offering.
Ebony moris on their own are not unbalanced. It's the killer's choice how to use them, and is the one offering that gives them the power role, since survivors can't afford to make mistakes for once.
The green one was nerfed.
If you don't want a 4k then your only person I have ever met read about seen or any other form of knowing someone that has said that cause all I see and hear is if I don't get a 4k survivors are to over powered and are spooned fed everything. It's the case I play both sides on Xbox and yes something's can get annoying on both sides but every time something gotta get nerfed the survivors have to feel it too and it's not like insta heals are that common or that easy to use but I understand killers are apparently the majority vote here.