What is your upcoming plans, future for Killers? Planned changes?
Could you consider changing the struggle hook phase, it sometimes kills us for no reason other than lag and for some people including myself it actually hurts to button mash or scroll for so long. Also don't want to risk being banned by the anti cheat for a macro.
Will The Demogorgon’s perks be buffed in the near future?
If someone used a medkit with both the Anti-Hemorrhagic Syringe and the Styptic Agent, will both effects take place at the same time or will one Trump the other?
The nurse's addons seem excellent (all are practically useless) as long as you don't touch the base of your base kit, you don't need addons.
Now, how do I deal with a swf with all its meta benefits and its toolboxes? I can only think of an spirit with ebony.
Can you please leave Nurse's base-kit alone? Will the changes in the PTB be discarded and her base-kit stay the same?
I'd say it's fair that about 90% of people asked like Nurse's base-kit the way it is in the live build.
(Can be answered by anyone, just for my understanding)
Regarding the Rift - you will also gain 1 Rift Fragment for 800 XPs, correct? And those are the same XPs you get when increasing your Player Level, if I am not mistaken?
So in theory, I would be able to get the Rift (700 Fragments) with 560.000 XPs, which means I would need to have like 1 and 3/4 Levels of Devotion? Of course the Archives would lower this grind.
Just for my understanding. Thank you in advance.
Will Hillbilly and Leatherface get ultra rare addons like the nurse and will you change their other addons that are similar to each other so that they will be different?
Why are you destroying the game for red rank survivors that actually want a challenge & killer mains?
Whats the point of a Battle Pass if the Cosmetics are going to be released 6 months later. Thats the whole point of a Battle Pass Exclusive cosmetics for paying and playing to unlock.
The Tome/Rift forces you to play roles you mightn't typically play. And if you recall the last Hallowed Blight Event where you were forced to play half killer/half survivor for serum - that basically broke the entire game via queue times... Any comments on how this could brake the game for everyone when it goes live? How about making each challenge a killer OR survivor one instead?
Who is the next Killer that you plan on prioritizing for balance changes after Nurse?
Which specific technical components did you choose to optimize with this patch? The difference between this and the previous patch cannot be felt on very low end PCs, and there was not a single mention about this topic for quite some time now, sadly.
Are there any plans to make tweaks for weak killers? Not including reworks, like the doctor. Trapper for example could do with one or two more traps carried at base.
Ptb: Will perks like Dark Devotion give the Undetectable status effect in the future? Any add-ons for other killers that could see it?
Insta-heals were often seen as toxic behavior,
Can we expect other ingame changes to help reduce behavior seen as toxic, such as a cooldown on crouching for tbags or point blank face campinge?
When will Pig get the love she deserves? I'm tired of all the Soft Nerf's shes had. When will she become more fluid in her movements, addons reworked, terror raduis reduced back to normal, etc?
Seriously just answer it the people want to know.
This is probably not that important, but will some charms now or in the future glow or sparkle. Like the sparkle from the lanterns from new year or glow like the serum on killers and survivors.
What ever happened to the Whispers changes?
Here's a question:
Will Peanits update the answer post answering more questions or is that all the information that will be answered?
Are you planning on making Killers such as Spirit, Clown and Plague fun to go against?
Why didn't Legion receive a Halloween skin like all other killers?
Will you add Auric Cells and more stuff to the free track on the Rift?
Any plans to buff the trapper?
His addon rework was quite good but there is no risk to disarm traps and the time he wastes going to pick traps up makes him a bit weak.
If I start making progress on the free track, then later decide to switch to the premium track, will the premium items from the levels I already unlocked be available or do I have to unlock the premium from the start to get them?
Will only Basegame/Free characters be receiving Rift items?
Killers have their own powers, and they're getting changes. It makes each one of them unique and the choice isn't purely aesthetic. Will survivors ever have anything that's only their own, which makes them unique instead of being fully disposable?
How would you feel about changing the way you level perks up? Instead of making it so you have to find them more than once in the bloodweb you could make it so you unlock them once and then using them in a certain way unlocks the higher level version of that perk. For instance, to level nurse's calling you could have to down a set amount of partially healed survivors and so on. This could change the perks from a grind of blood points to a fun way of embracing that perk's capabilities. In essence it would stand to make the process of leveling them more fun and educational, which would be particularly helpful with newer players.
Will the new engine resolve the super blurry anti-aliasing when playing in Low?
Will you fix the hair? It's been wonky since the stranger things chapter was released.