Home Share Your Work Creations

Killer perk idea; Hex: Ruin (rework)

TheUnendingNightmareTheUnendingNightmare Member Posts: 1,172
edited October 2019 in Creations

Same effect but cause a skillcheck everytime a survivor start to repair a generator. If the survivor succeed they become immune from that first skillcheck for 10s. Additionally make the skillchecks randomly change direction.

Post edited by TheUnendingNightmare on

Comments

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 305

    And if they hit that first check, then they become immune to the hex for 15 seconds or until they stop working on the gen

  • InnCognitoInnCognito Member Posts: 399

    Hex Ruin has major pitfalls.

    • Good teams will clear the map of the hex instantly
    • Good teams will continuing "tapping" the generator to avoid skill checks
    • BAD RNG spawns the survivors on top of the hex.
    • Bad teams never find the hex and give up or feed the killer
    • Good players or players with "skill bots" will land every skill-check.

    They really should just amplify the effects of Thana, make that "Ruin" and reduce the cleansing speed of the totem. With good skill checks having no effect.

Sign In or Register to comment.