Survivors ablitily to take a multitude of hits

Now, I know there are going to be strong opinions both ways (hopefully) let's stay constructive and civil.
Should there be a maximum amount of times a survivor can be hit and healed?After which the broken status is applied.
There have been games where it's just not in the cards to chase and down a survivor. Like if they are trying to bait you away from a gen or a hooked team mate. I can usually get the initial hit in but then it's back to the gen to scare off who's working on it, usually landing the hit just to have them start the bait game. Mean while the other bloke has healed and is coming back with the same plan in mind.
Edit: example-If it takes 6 unhealed attacks to kill a survivor, assuming they only heal After being rescued, and say they became broken after the 10th hit, I don't think it would be that much extra pressure on them. And by the time you've taken 10 hits, the game is probably pretty close to over or some hard core tunneling is going down.
Comments
No.
No, just practice, you'll get better. Killer main here BTW
Not being able to heal is just a death sentence against stealth killers.
yeah......no
Im going to also have to say no.
Theres perks in the game for killers to already slow down survivor healing. And tracking perks for the killers to find injured survivors (but a headset does just as well with hearing the grunts etc). Perks for killeds to regress gens that your trying tk keep survivors off of.
Some games arent going to go your way as a killer, but theres definitely already alot of tools that we have to deal with survivors healing specifically.
No, i don't think that's a nice idea.
They could make a perk for this, but it would have to be something high like 6/5/4 injuries, and tie it to a Hex totem.
I don't see why. Healing already takes so long as it is
That seems sensible. Like I said, I don't think it should be a low number, but I think there should be a cap to how many times you can heal to full health. Even if it was just a perk
I think it'll lead to Survivors just not wanting to deal with that limit, so they'll genrush harder.
This is one of those "Sounds good on paper" ideas.
I really think it wouldn't work in practice though
If it takes 6 unhealed attacks to kill a survivor, assuming they only heal After being rescued, and say they became broken after the 10th hit, I don't think it would be that much extra pressure on them. And by the time you've taken 10 hits, the game is probably pretty close to over or some hard core tunneling is going down.
I just think there should be a limit, nothing that would become a regular problem for most players. Just stopping the ability to infinitly reach full health. Like after the 10th hit or something.
Hmm I see what you are saying... I suppose there is only so much guaze you can tape to yourself before you are falling apart.
Oh you have a high limit in mind.
That didn't seem like it in the main post.
That's my exact thought, like how many times can you just get bandaged up. It doesn't happen often but this aspect has been expolied in some of my games before.
Like if I get a solid 3 gen and am constantly chasing survivors off the gens and getting a quick hit in, but must break chase to keep the pressure on gens because they're on them like flies to poo.
They just run off and heal and come back to swap out. Chasing one down would certianly let the last gen fall as they are just baiting me away.
Ya, nothing that would be exploitable by killers, just a cap. Anything that can be done infinitly can lead to exploitation
You got a really good point there. Like what is the Killer supposed to do then?
Exactly. It just gets silly. I'm not one to just give up but that's what I felt like doing, this same dance can happen at the gates too.
The worst feeling for me is downing that first guy and 2-3 gens pop.
But yeah man, I understand exactly what you mean now.
That is a by far more common and very deflating moment as well. That "well let's make the best of this then" feeling really takes the wind out of the sails. Some times they don't turn out to be the worst.
People will tell you to "apply Pressure"... sure as Ghost Face on a corn map. I'll just slather that pressure all over.
I remember one that I kept playing (I never DC unless I see some bugs or insanity) as Ghost Face in that exact map. I did my best, but all the gens popped so fast I legit went and opened the Gate, went in and stalked around the little wall in there. They all seemed freaked out that a Ghostface was just staring at them, so they gave me time to stalk them all, then I just started swinging. I didn't manage to down them all, cause every Killer is a neat freak and I didn't run STBFL for once, but It was a uplifting moment at least.
don't like this idea.
Could work as a perk but the existence of healing is a very important tool for both sides. Having it eventually run out would ripple effect into causing other aspects of the game to suffer, even if the mechanic doesn't come into play directly.
More to the point however it nerfs Survivor tools that aren't in need of a nerf, causing them to be even further reliant on the extremely strong tools they DO have leading to a meta even more stale than it already is.
Killers do need buffs, but this one isn't going to solve anything.
Ah yes, thats one of my favorite responses. Sometimes the survivors just out pressure a stealth killer. I found that would happen with wraith, it's like no terror radius gives no one anything to be afraid of.
I mean, you know who I main and I still can't get that pressure going some times.
Well at least you explain yourself. I don't think that it would affect nearly enough people for it to pressure the meta or even really affect anyone's play style.
Not being sarcastic, but how many times do you get hit in a game, typically?
No kidding, its a shame. Suck a good base for a killer, with such squandered potential.
I really hope they give them more than just an add-on tweak and help Legion. You can be looped in FF.
A Trapper with 3 stacks of PWYF goes faster than Legion in FF.
quite a few due to having an altruistic playstyle.
I usually get healed 3-5 times (and have a build which ensures this doesn't waste nearly as much time as it normally does) plus the 2 after each unhook.
So I'd estimate 8-11 total hits in a reasonable game. And of course on the extreme but less common ends it can be 0 if we get out super fast and the Killer just never chases me or something silly like 18 if the game drags on for awhile.
That's pretty rough, no wonder they get such a bad rap. A rework along the lines of your 6 page outline would be a game changer.