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CHANGE BBQ & RUIN

me and many others are getting sick and tired of ruin and BBQ and chilli in every freaking game....legit every game....it's all everyone uses none stop and its so damn BORING!!! no variety what so ever!! change them to add-ons or something or change how they work because it's killing my interest in the game dealing with same thing each game because it's so strong. no one wants to try different things and it's not fun to play against the same thing all day. make them add ons or something so people can't have it each game and make them have to change perks up.
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just use sole survivor 4head
... killers want the double BP. Tell the devs to make the BP bonus for each hook the norm for killers, so that BBQ is only a tracking perk, and killers will stop running it. Otherwise, you're going to keep seeing it, because the amount of BP a match rewards is pitiful in relation to Bloodweb expenses.
No variety? Let me see: Adrenalin, Dead Hard, DS are a constant on the SV side
BBQ, get in a locker
Ruin, run small game
What are you rank 20?
Ruin=run small game. BBQ=Go in a locker fool...
Also I wonder when Survivors will figure out that PGTW is way better than Ruin... Guess we'll see.
For every Killer that doesn't change their loadout beyond the meta, there's 4 Survivors who don't do that either.
🤷♂️
99.99% chance this guy runs a super tank build as Survivor or he's baiting.
BBQ was designed to help the survivors.
it is ment to be a perk that encourages the killer to leave the hook and reward them for attacking other players instead of tunneling the same person again.
on top of that, there is plenty of counterplay to the aura reading part:
just be aware of the fact that the killer will probaply not be leaving the hook area if no one is shown with BBQ / if you constantly avoid it they will be going for your team which will lead to some players dying fast.
Ruin, even though it is very far from being a solid perk imo, is said to be needed by many killer players, as generators can be repaired very fast, which on the otherside is no fun at all for the killer.
that said, Ruin is not a good perk whatsoever, mainly due to its Hex status.
the perk is easily found and destroyed, rendering the whole thing completely useless.
and to top it all off, the effects can easily be completely avoided by hitting great skillchecks.
Ruin is not in the need of nerfs at all, honestly. rather some buffs imo...
Weak bait.
no
Honestly I'd like to see the most run perks become baseline for both sides. WGLF and BBQ because they're both run so often.
Something needs to be done about the main objective in general, and once that's done we can work with ruin and perks like it.
BBQ is annoying but don’t think it needs to be changed, at this point I always hide in lockers knowing they’ll have it. Ruin on the other hand is annoying, because you’re right, it’s literally every single game. I usually run small game but sometimes I don’t get it in my web, like right now. As someone who mains killer I know it can spawn out in the open, but most of the time it’s in a well hidden spot, no one can find it and it just makes the game so annoying for survivors. As a killer I don’t have an issue with “gen rushing” so I usually don’t use it, I know how to patrol gens. I think ruin needs some kind of rework.
If your to lazy to go in a locker then use distortion.
Every game? Well I hope I find you on PC cause I don't use Ruin. My Legion build would be fun for you to deal with.
Thrilling Tremors and Corrupt Intervention. Your welcome.
Seriously most people use BBQ&C because of the BP gain. The aura part is honestly an added bonus to it.
Ruin honestly ruin falls into two camps. People who have used it so long they can no longer play without it. The ones without are either experimenting without or builds, haven't got it, or no longer need it.
Logically if someone has perks you know about it is easier to adjust how you play.
If there were better perks ppl would use them there are like 8 TRULY great perks for killers.
RUIN
BBQ & CHILI
NOED
SLOPPY BUTCHER
NURSE'S CALLING
POP GOES THE WEASEL
THANATAPHOBIA
BLOOD WARDEN
The rest are either great (but only when combined with an above perk), situational, or just worthless.
I'd like to see the worthless and situational perks get buffs.
I think ppl just run it for x2 since you get almost nothing of points per match and quite decreases the whole grind on half and for Ruin jeez just hit those greats aren't that hard to do
Lol
I have a ton of fun playing Legion and it's why I am there biggest advocate in Feedback. That and they brought me back to the game after 2016-17 times.
Yeah as s killer i only use BBQ for the BP. Its a painful grind to unlock teachables on killers i dislike or dont play at all.
Ruin is not at all a perk i enjoy using and will use any other slow down perk if I happen to be lucly enough to unlock em in the bloodweb.
Unless im playing trapper. Lol because I can defend it and get at least 2 or more hooks before it goes away. Im told its useless in higher ranks but i could care less because ranks are a joke and I would never try that hard to get into reds or purple. If i need to derank I just play my lv 1 killers and the games tend to go in record time and i also depip.
I would suggest you try other perks man your missing so many good ones. Of the listed perks you provided 3 of those are only good in low ranks because people still dont heal much in upper ranks in my experience. Blood Warden is easily countered by 99% the gate wait for a hook and then open it. NoeD imho is rarely seen more like a rare treat. Also it's a great perk used primarily by bad killers.
PGTW and Ruin. Are the strongest 2 perks you listed. Though BBQ is incredibly good for farming Blood Points any good killer will know Rotation and Pathing of survivors so outside of Nurse, Billy, Spirit, Huntress, Freddy no other killer should use it outside farming BP'S.
In all instances of perks Thrilling Tremors far outclasses BBQ in providing Gen denial, Where Survivors you actually care about are, Where you need to go immediately, and helps stop the game from progressing for 16 seconds while you are attempting to hook people. BBQ&C tells you X amount of people are at x locations and you get a stack.
I for one love the idea. Let's take the perks that are over used and just throw them out the window...
This legit made me laugh.
Please don't take offense to this because it's not directed at you (there are lots of players who think like you do about NOED.) But it's just a second chance perk. Are survivors who run Self Care, Decisive Strike, Unbreakable, or Adrenaline bad survivors?
All of those perks exist for the same reason to undo mistakes. Calling killers bad for running NOED is unfair unless you judge everyone for using mistake eraser perks.
Kind of being sarcastic but also some what serious. I know it'll never happen, but all these perks means that some will inevitably be useless compared to others. If there was no such thing as game changing perks, and the only ones that existed helped you play your style and just gave small advantages, it could go a long way in the over all balancing act.
No, but I don't think NoeD is a second chance perk all it does is reward bad killers. How many good killers do you see run it or need it? I've seen killers literally go from no hooks to a 4k. They wont pip they wont learn.
Anyways I love how you literally only defended NoeD. When I stated how many of the perks you listed were actually bad. Seriously look into additional perks and try them out.
DS isn't really a second chance perk it's more of a you tunneled me here's your punishment. Unbreakable is also not a second chance perk. It's just a killer found something else to do so you can run off sonce you were not hooked. Self Care is mostly been phased out of survivors builds since healing takes too much time. Easier to do a gen and find a teammate later or use that Adrenaline.
Adrenaline is definitely a second chance as is Deliverance. Killers dont really get second chance perks. Closest I would think of would be Spirit Fury and Enduring. Unlike survivors most killers have to earn perks through actions of playing the game.
Adrenaline and DS are just as bad as NOED. A second chance perk.
NoeD rewards failure
Adrenaline rewards success
DS rewards failure, but punishes tunneling.
If someone wanted to say they did good they would run Devour Hope which Rewards success. If someone actually thinks they did good when they use NoeD and used it to secure a 4k because they couldn't do it before that gen. Then honestly they lost.
Fair enough, every hatch escape via key is a loss, every escape due to adrenaline/ds is a loss, every escape due to blind is a loss.
NOED is just a second chance perk. I have won many games without it. My adept killer achievements verify this. But I'd still rather have it in my back pocket in case I mess up. Just like I'm sure survivors like have their "oops i screwed up" perks.
But the thread is about Ruin and BBQ so I'm going to leave it alone now.
TL;DR = NOED is just a second chance perk.