Well it looks like this would affect someone like you as a base game mechanic. A perk though could be a decent compromise.
Oh yeah as a perk it's fine.
The idea of "I have trouble with this specific situation so I should make a build to make it easier" is distinct from "I have trouble with this specific situation so it should always be completely overhauled at all times no matter what".
That way by having this mechanic you are giving something up. Specifically a perk slot.
That's not counting in the DS every time my power ends, the add-ons that want you to double tap someone to apply a condition for 60 seconds, the add-on that TREMENDOUSLY reduces the stun by 0.6 seconds, honestly all the add-ons are trash so lets move on, The "can get stunned out of FF even as you hit someone with it", the lack of being able to see scratch marks OR blood in FF, the fact if you m1 someone you lose 50% of your power... oh and if you miss once cause auto aim or something eat a stun and lose your power...
oh or the fact that Deep Wounds is a joke of a condition that is almost never threatening (you will get more "Game Over" score events then DW downs)
I am glad you like my thread though.
No. If you stack too many cards against survivors, there will be less people who play survivor. Nobody wants that. Keep up the Chase and use perks to slow progress. Even at a high number, there are players who take on the role of being the distraction and this would hinder those who do. Maybe a hex perk could do it but there would have to be some reasonable perimeters.
What would the perk look like then. If it, say becomes a hex perk, it would have to be a fair amount stronger then 10 hits.
of course not. It'd probably be more like 3 hits and resetting on a hook
Hex: heavy hitter
This perk requires 3 tokens to activate. Each successful strike landed gains a token and a hook/mori spends 3. While this perk is active, injured survivors suffer from the broken status effect until the tokens are spent or totem is cleansed
Yeah sounds good.
I'd run it and i HATE hexes.
Im the same, call me crazy but I'll pretty much only ever run lulaby (if I am going to run a hex) as I love stressing out survivours. I rarely get the 5 for the full effect and sometimes not even one token before it falls.
I too would be willing to risk running something like this. I don't want it to be a hex perk but if it makes it fair enough to be accepted I would live with it
Yeah, same. Hex i use the most is DH
If probably use that one too, as I understand it's fairly powerful, but I haven't sunk time into the hag yet (if that is who it belongs to) to unlock it. I would eventually like to run an all hex build once I get them all unlocked
I'd do ruin+DH+ Haunted ground+ lullaby (Or Thrill)
just for giggles
Yes indeed for giggles. I'd try lulaby, Devour, thrill, and haunted with my Boi the demo and portal my totems. Looks like the hag is getting some play time cause that build sounds fairly fun.
A bit of a buff to regression would be welcome for sure. And I do run tracking perks, one of my default builds is sloppy, blood hound, and predator as I've found that being able to track and stay on survivors helps my game a lot.
Also, I don't think that if a broken status was applied after 10 hits, it would allow the killer to capitalize on a defensive game, that would require 40 hits to apply it to a team, but this thought seems to be what majority of responders think so this is a compromise.
Remember when killers were complaining about healing, so they nerfed healing across the board.
Then survivors started genrushing. And killers are 1000% unhappier now than when survivors were just healing.
Be careful what you wish for.
I wasn't a fan of the old healing and I like the nurfs it got. Sometimes the gen rush can get out of hand but I play towards it anyways, assuming most if not all the gens will get done, this doesn't bother me very much at all.
What does bother me however is a survivor being able to heal indefinitely, regardless of the amount of damage taken throughout the match. Heck, I'd even be happy if healing speed regressed with each health state healed or something along the lines or if there was a perk i could run to aid in this.
Long story short anything that could happen infinitly can be abused. How do you think this idea could turn into a "be careful what you wish for situation"? more DC's?
I mean, don't be offended if i take everything you say with a grain of salt. You seem very heavily survivor biased.
Survivors were genrushing even before the healing "nerf" and healing with med kits just got buffed. This whole thread is a suggestion based on what he sees. Is it going in the game? Prolly not if we are gonna be real, but there's not reason to just come in here and say it's a terrible idea with no real reasons. Please, if you disagree, give more reasons. Maybe then I would even agree with you.
Right, I expect people to not agree, and realistically I don't expect to see this actually to become a part of the game, unless people everywhere started demanding it be implemented, which would be awesome but highly unlikely.
I just enjoy this game and it's uniqueness with how it is 100% player driven and how to a degree the devs will check in to see what's hot and what's not. I like getting conversations going that have constructive dialog over issues or potential improvements.
Granted I play killer 95% of the time so most if not everything I have to say is from that side of the fence, but I am aware that a balance must be kept and give and take is involved. Like you said, if some well formed rebuttals were produced, I may even change my mind seeing as I'm relatively oblivious to the game to game dealing of survivors.