Maybe if I had rank 3 iron will I'd switch it out for that, but if I get unhooked + ditched w/o a med kit then I'm a giveaway stealth wise and handicapped in mind gaming as well
Honestly it's useful a lot of times
Sure, I understand not everyone bought Nancy.
But even if someone is hunting totems it's almost impossible he'll get them all before the Inner Strength user gets at least one. You bank one at the start of the game and you have an 8-second on-demand heal later in the game. If nobody was doing totems you may be able to do it again once or twice more.
I have never had problems using Inner Strength. The only exception I can think of is if I got found early and didn't get to cleanse at the start, and spent a lot of time on hook and in chase while someone else broke all the totems. Hasn't happened so far yet and I've been bringing Inner Strength in a lot of games.
Now if you want to argue Franklin's screws medkits. Well guess what? Sloppy Butcher screws Self Care. Worse than Franklin's I might add. And Sloppy Butcher is a lot more common than Franklin's (and they usually run Thanatophobia with it to boot). You know what else screws Self Care? Plague. Though to be fair Plague screws the entire healing mechanic, period.
Self Care is not a good bet. It's convenient on demand healing, but at the expense of pretty much losing the game if you don't understand how and when to use it.
Self care can be good or bad depending on a lot of different factors. Rank, killer, perks other survivors and killers are running, etc. It can be useful if you can run the killer around for a minute or so. If you spent 1 health state on 3 gens, 30 seconds to get it back isn't too bad of a cost. If you suck at chases you're probably just wasting time with it. It's a gamble like many survivor perks tend to be.
Runs up for borrowed time save. Self cares procs instead of unhook proc. Gets downed.
Welp, not using this perk again.
"I really don't think this is a good perk."
It pairs very well with Nurse's Calling.
It used to be a really good perk and then it got nerfed. Bad players are incredibly slow to adopt meta/understand changes to games. They lag behind what the better players are doing and don't understand why something is good nor what makes it good or bad. This is present in most multiplayer games. For a long time every guide and video for new players encourages them to use self care. Since this game doesn't have a pro scene, a lot of the popular content creators aren't that intelligent game sense wise. Compared to other games it's significantly easier to get rank 1/top ranks than anywhere else. DBD doesn't require a high game IQ to do well. SO, you have a lot of streamers/youtubers who don't necessarily have high game IQ and don't understand the game that well. So, they continue to recommend bad things to new players and those players just take their advice as high game IQ advice.
Being injured is never a good thing. That being said there are faster ways to heal yourself other than Self Care. Medkits go without mention, but there's also Inner Strength now from Nancy and all the ways to get your teammates to heal you faster. (Leader primarily.)
That being said Self Care is still the most reliable way to get healed. It always works regardless of situation. If you're playing against a Killer who hits-and-runs constantly (and isn't playing something like Legion) or have a team that can't get their [BAD WORD] together it can be good to have a reliable way to save yourself.
That and, you know, sometimes the game bugs out and you're literally unable to heal people...
It's actually crazy how they still haven't fixed that "can't heal" bug.
i bought nancy and i managed to get at least 3 skulls in one game when it was crazy, that too was when st first came out.
Then use bond
also i got used to not taking self care and then my r2 button stopped working so i couldn't use medi kit. my perks at the time were borrowed time, the one where you can unhook faster with bp, for my team mates. for myself addrenilin and the one for the aura of hatch. completey hated having to take selfcare again. i do think though selfcare is a good perk for majarority until you can get to rank 4-6 and if you dare!
The most I've managed is 4 heals with Inner Strength.
Then we died to NoEd. =_=
me too but i didn't get noed, hahahha, abit of gloating, sorry
Now that iron will is even stronger in the meta, self care has literally 0 use.
it has been a bad perk since the nerf but now there are literally 0 reason to pick it
People often forget Self Care boosts Medkit efficiency by a lot. 20% may not sound like much, but when you're able to get three heals with one box and no charge addons and STILL have the ability to heal yourself, it can really help.
i don't really care how good it is, it's just a boring perk tbh
This is actually the main thing I use Selfcare for. I stack it with Botany and a Medkit so I can heal myself fast.
But I don't do it much anymore because Inner strength is better and frees up a perk slot and item slot.
Iron will and bond are a survivors best friends!
…. I seriously can't stress enough how much iron will is awesome!
If you play solo you just can’t afford to be injured while doing gens without any information at all. Medkits aren’t endless.
Doesn’t matter if your R2 button broke, you can still change your controls and choose different buttons for every action. My X button became wonky so I had to change my hook struggle to R1 until I got a new controller.
I see it as situational- if I’m against a killer that butchers healing- I’ll stick to a medkit Xx
I dropped Self Care and I don’t regret it. It has no use when you have med-kits, your teammates, Adrenaline, Second Wind, and Inner Strength.
“But med-kits aren’t endless.” Yeah but how often are you going to have to heal yourself? If you have to heal 7 or 8 times over and over again you aren’t playing optimally. Good survivors stay injured because they don’t care. They can loop and have perks to prolong a chase and waste time. Healing with Self Care and the killer has Sloppy Butcher is doing your team NO favors.
You’re being a useless teammate by healing in the corner of the map not doing anything.
Perks like Adrenaline and Inner Strength reward you a free heal that takes FAR less time than Self Care and you actually do something productive in the game, while Self Care you are doing nothing productive.
Plus if the killer has Nurses Calling and you’re healing in a bush you are going to die regardless. Can’t tell you how many times I’ve phased walked on a Claudette healing herself in the far corner of the map. Guess what happened? She died. Or disconnected. Did nothing for her team and they all lost.
Self Care is simply not as good as people say it is. You are wasting time not doing a damn thing which is what the killer wants.
Medkits will heal you once, twice or thrice with the better ones and addons. That's more than enough for a game.
If you are getting injured and need to heal more than twice you are probably not going to win, unless you've been taking protection hits (which generally speaking aren't a good idea anyway).
And if you are getting injured and healing thrice, four times or more in a game with Self Care then you are just SCREWING YOUR TEAM OVER. That's not even counting Sloppy Butcher.
Imagine healing four or more times in a game with Self Care and Sloppy Butcher? That is like 3 minutes of you doing nothing but hiding in a corner. That's half the game of you being worthless. You're just handing the keys to the kingdom to the killer.
It's good if you know the proper time to use it. Problem is there are so many baby survivors that constantly use it to heal instead of working on gens.
I agree with everything you said. It’s still reckless to go without it. There’s going to be that situation where you absolutely need to heal in order to save the day.
Then don't use it.
I prefer to always have a method of healing that doesn't depend on limited charges & my fellows.
you shouldn't need to heal yourself more than twice per match. Once at best. With that being said, Self-care as a perk went from a must-have best survivor perk in the game to an off-meta perk that requires Botany knowledge+Resilience to really be worth it if you want to spam it. In some sense, Healing in dbd for survivor is somewhat crutch because healing is same as gaining an exhaustion perk and all exhaustion perks in my opinion are crutches for getting out of bad positioning. They also function as chase extenders which are really bad right now for killers because of how badly they're pressed for time against better survivor players. For that reason, healing is kinda tough to balance because better players take fewer hits so undoing a killer's work is really bad where as lesser skilled survivors need safety nets. That's large reason why in soloqueue, I tend to run We'll make it so I can fix my teammates errors, but I'd recommend using Bond to find teammates to heal you if you feel insecure when playing injured.
Bond can help you find teammates but it doesn’t guarantee that they will heal you. You could use those 15 seconds you use to reach you teammate to just heal yourself. I barely play survivor btw and them not healing are way too often the reason I get kills.
Like I mentioned earlier, Adrenaline and now Second Wind or Inner Strenght only are "better" at healing because they ignore (or "dont scale") with healing speed. If they were to in any way be affected, even with a better scaling, their popularity would plummet down.