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Clown alteration (buff/rework ideas)
When comparing the gameplay of the killers I think clown stands out as having the least tactical variation. Whereas Demo and Freddy have similarly simple chase powers (freddy can slow with traps, demo can close distence with shred), these are complimented by teleportation. While the bottles are a powerful tool in a meta built around loops, they just aren't enough to make the clown feel like a real threat. Worse than this, barring his stronger addons, there aren't many ways to mix up his playstyle. Overall the clown isn't very exciting to play or to play against.
My idea would be to add something to his kit in a similar fashion to the setup that freddy and demo have. For this I have two ideas:
1. Bottle smash- secondary action immediately smashes a bottle at the clowns feet. No windup or cool down for this- you can carpet bomb an area as you go if you like. The idea for this would be to double down on clowns chase ability, but give him different ways to utilise the power- so in this case, very very quickly shutting down a loop while going around it, or using the gas area to slow a survivor toward the end of a chase/ bait out dead hard. Not super imaginative, but if clown is going to be the 'chase specialist' amongst the killers I think something else is needed to make him scary enough to justify the title.
2. Locker teleport- certain lockers spread around the map are 'clownified' - goofy mascot clown head on top/ yellow and pink stripes/ flashing lights--whatever. Clown can use these lockers to teleport by stepping into one and coming out of another-an action which takes a little while to complete- after doing so disables all such lockers for 1 min (lights off). While the teleport action is underway the lights flash and a tune plays (circus jingle). Though this is more of a rework (this would require add ons to support) I really love the idea of the clown bursting out of a locker - like a clown car. It's a weaker teleport than freddy or demo, but makes the basement a very scary place to be hooked and let's the clown move around the map in unexpected ways.
Any thoughts? Are there any other suggestions floating around for clown?
(Also I could be off base and there are things I'm missing about clown as is- more than happy to hear I'm wrong if this is the case!)