Should Dead by Daylight become a free to play game?
Dead by Daylight is infamous for its excessive grind. The grind for perks, grind for characters, grind for cosmetics, and so on. The newest feature to grind out will be the archives, which come with an optional paid rift pass.
Dead by Daylight’s grind is comparable to that of a free to play game. The example that comes immediately to mind is Paladins. Paladins also requires players to grind for progression, grind for characters, and grind for cosmetics. The option to pay for these items is optional.
Dead by Daylight’s model is similar to that of Paladins, yet Dead by Daylight is a paid game. I feel like this is unreasonable. When I began to play Dead by Daylight 1000+ hours ago, I felt like it was worth my twenty dollars. Now, it seems it’s simply asking too much of players.
Let’s look at another very successful paid game (albeit much more successful than Dead by Daylight) called Overwatch. Overwatch’s model seems fitting for a paid game. All characters are available to you upon purchasing the title. In-game currency and cosmetic items are optionally purchasable through loot-boxes.
Dead by Daylight could remain a successful paid game, if it offered some more content included with the base game. Perhaps all non-licensed characters could be available with the base game, and BHVR’s income could come from licensed DLCs and cosmetics. Another option; purchasable characters could remain unlockable and all cosmetics could come with the base game. I believe the first option is better, since I’d guess most of BHVR’s income comes from the paid cosmetics.
TLDR: Dead by Daylight’s system seems flawed. If it is to remain a paid game, either non-licensed characters or cosmetics should come with the base game. If it is to continue using its current system, I believe it should become a free to play game.