Fix Decisive Strik
So decisive strike was fine before the changes. (like across the board, all skill levels. it might not have been amazing at higher levels but it still worked outside of killer juggling) but since the change its unusable unless you really know what youre doing or the killer really doesnt.
Like straight up every time i take decisive strike the killer will tunnel me off hook and leave me on the ground until its not active anymore and then pick me up and I dont get to use it OR they are like not bad people and will chase the person that rescued so I dont even get a chance to use it and by the time theyre back on me the timer expired.
The issue before was that killers were able to stop people from using decisive by dropping them every couple steps. But now its not only easier for the killer to stop people from using decisive, but even when they dont try to stop it from triggering i rarely ever get the chance to use it anymore because people dont tunnel unless theyre desperate for kills and arent good at the game, but when thats the case, tunnelling isnt the worst thing they do.
Basically its now only good if you're a good survivor against a bad killer so yall should fix it. Like killers are already stronger than survivor, and you keep buffing killer stuff and nerfing survivor stuff. Like killers can hit survivors through windows from like 5 feet away, have a bunch of perks that tell them exactly where survivors are, have perks that punish survivors for doing exactly what they have to do to win (or lets be real play) the game (like heal and [BAD WORD]), can slow the game down immensley with stuff like ruin and thanataphobia, and survivors have like, nothing even close to that powerful to fight back with and yall decided to take away one of the closest things survivors had to a decent defense.
I vote (and Im just spit balling here):
-We make it closer to how it used to be where it triggered automatically, not only if you just got unhooked. Or like if you get unhooked, it activates like inner strength does when you do a totem, and the next time you get picked up it triggers regardless of how long its been, but it deactivates if you fully heal
-Remove it as a perk entirely and just make it a standard part of the game. Like vaulting, hiding in lockers, throwing down pallets. Just make decisive strike a standard ability for survivors and remove the obsession aspect of it. That way if a killer plays super tunnely, everyone has a chance to free themselves whether they take the perk or not, and it frees up a perk spot on laurie for you guys to add an entirely new perk to the game
-Change it so that IF a killer plays tunnelly, the active timer pauses while in the dying state and while being chased. Like, if you REEEEALLY want to make it an anti tunnelling perk, then keep it as it is, but take away the option entirely. Like make the choice for the killer "Either you dont tunnel people off the hook, or you risk them breaking free with decisive." That would solve the problem we had with juggling with the original decisive strike way better than this rework ever did
Sorry if this got a little ranty but killers are inherently way stronger than survivors, and their perks vs survivor perks just widen that gap. And it genuinely feels like you guys care more about making the game balanced for the best players who have the skill to play around unbalanced perks and stuff anyways, instead of making the game balanced for everybody. Like itd be one thing if there was a professional DBD Esports league (which, like....there should be I would watch the crap out of that) and you guys were focused on keeping it balanced for the professional players, but nah youre basically just keeping it balanced for youtubers and streamers.
I know Im gonna get a lot of flak for this and Im fully prepared for it but I felt like it needed to be mentioned