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White ward doesn't protect you from Franklin's Demise

I was in a game earlier where a ghost face had Franklin's Demise (when the killer hits the survivor, the survivor drops their item) and I happened to brought a white ward (prevents loss of item if you die)

So you're telling me that in order for White ward to work properly, I have to die while holding my item? *rolls eyes there goes my super rare flashlight

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Comments

  • CarlosyluCarlosylu Member Posts: 2,948

    Yep, only if you die with the item being held, so, Franklin make's your offering useless

  • MegaWaffleMegaWaffle Member Posts: 4,172

    Use Plunders tier 3 and you will get loads of "super rare" items. Pair that with Ace in the Hole and you will get loads of "super rare" add-ons.

    Note the air quotes on "super rare" I tend to get a skeleton key or Engineer toolbox almost every chest, its a little much. Its also all free (no BP) and if I lose it I don't feel bad about it.

  • Kenshiro84Kenshiro84 Unconfirmed, Member Posts: 26

    opens chest, finds purple flashlight.


  • NikkiwhatNikkiwhat Member Posts: 1,334

    Lmao, no it shouldn't protect from Franklin's and it isn't an oversight... The Killer forcing the Player to drop their item is the same as you manually putting the item down...ot os no longer yours when you no longer hold it...

  • CentrumCentrum Member Posts: 160

    Uhh..I remember seeing this argument a few months back.

    No, White Ward does not, and should not, counter Franklin's. Even the devs said this was no oversight and is working as intended.

  • BlindMoleBlindMole Member Posts: 649

    Why should you still keep it? It makes no sense.

    The item is no longer in your hands, maybe it was found by someone else who escaped.

  • HeroLivesHeroLives Member Posts: 1,710
    edited October 2019

    It’s kind of bs considering there’s no survivor perk to knock a killers addons protected by black ward off to ensure they can’t get them back. Just playing devils advocate. It feels real cheap to lose your item after using a white ward due to franklins and it’s lost or another player picking it up after and running off with it.

  • CentrumCentrum Member Posts: 160

    Except, if W.Ward worked on dropped items, what happens if you drop/get Franklen's(d), someone picks it up, and you die while they escape?

    Do you keep your item AND they keep it? (Could be abused to duplicate items)

    Does it take it from them? (Unfair for them)

    Do you lose it because they took it? (Unfair for you)


    So W.Ward CANNOT work on dropped items, be it dropped by you or by a Franklin's Killer. It's working as intended to prevent a whole mess of problems.

  • BossBoss Member, Trusted Posts: 13,581

    That's how it is, yes.

    Personally, i wouldn't mind it if an Offering (finite-use equipment) would trump a Perk (infinite-use equipment).

    But then again, the Bloodwebs are pretty generous to me on Survivors, so i don't care a lot.

  • HeroLivesHeroLives Member Posts: 1,710
    edited October 2019

    Or just put in a code where a white ward item can’t be picked up by another survivor, so it automatically gets returned to you without duplication if left on the ground(obviously so since it wouldn’t be able to be picked up by anyone other than you). I understand why it is the way it is, but I still think it’s bs, that you don’t keep it with white ward active regardless. I obviously wanted it hence bringing white ward.


    dont pretend if there was some loophole that caused killers to lose their black ward addons they wouldn’t feel bamboozled.

  • CentrumCentrum Member Posts: 160


    So then you drop your item and run away, and a Survivor sees that item. They are now trying to pick up your item. They are not getting a prompt, so they keep moving around & trying to pick it up, and get caught because they thought the game was bugged.


    This is what White Ward says:

    '"Burning this Offering grants you protection against the loss of your Item and its Add-ons in the event you die."'

    When an item is dropped, it is not YOUR item anymore. It's an item with no owner. 'Your item' is whatever item is in your hand.

    You could go in with a flashlight and die carrying a Medkit; the Medkit is 'your item' and you keep it.


    I'll say it again; this same subject was broached a few months back. Devs said White Ward should not, does not, and will not ever, affect Franklin's.

    1) Too many problems arise from it.

    2) They don't want a consumable addon fully countering a perk.

  • HeroLivesHeroLives Member Posts: 1,710

    Listen man we can have a difference of opinion , and I know what the game says. I know the reasoning behind not changing it. Yes if I bring a white ward and I get hit with franklins and that means some other teammate can’t jack my ######### or pick it up to ensure I keep it and it wouldn’t get duplicated that’s OKAY WITH ME. I said what I said , you said what you said. I understood you, it still feels like bs though. That’s my opinion. You don’t have to like it, you certainly don’t corner the market on opinions Bc that’s just “how things are”. enjoy your day, don’t start nothing won’t be nothing 🤙

  • CentrumCentrum Member Posts: 160

    Dude, chill. I did not give you an attitude. I discussed my view on your idea, the downsides of your idea, and backed it up with facts.

    If someone disagreeing with you gets your hackles up, maybe you should not post your ideas on a public forum? I mean, people have every right to post their views on your idea when you post it here.

    It's not me that should not 'start nothing'.

  • FireHazardFireHazard Member, Trusted Posts: 7,314

    They want my event items... THEY ALL WANT THEM!

  • RydogRydog Member Posts: 3,236

    For everyone making this argument: How do you propose that would work? There are so many things that can happen with an item that White Ward could never work the way you're describing.

    What if you drop the item that you brought? What if it gets Franklin'd, and someone else picks it up? What if you pick up a different item at some point?

    White Ward does not say "You cannot drop items," it says "Prevents you from losing items on death." A Franklin's Demise immunity is not remotely the same, and this single perk is such an edge case anyway that it really doesn't matter.

    Also: Nothing prevents you from recovering the item later. And items aren't even really that precious to begin with, either -- they're meant to be finite and disposable.

  • SteveyTheExEeveeSteveyTheExEevee Member Posts: 82

    It should. White ward doesnt effect you in the match, it'd just give the survivor the item back post game when you've gone. UNless you're arguing WGLF is OP too?

  • HeroLivesHeroLives Member Posts: 1,710
    edited October 2019

    Or maybe you shouldn’t reiterate yourself in an undermining statement such as “I’ll say it again” even though I stated previously that I understood before, and I wouldn’t of escalated to saying you don’t corner the market on opinions. You aren’t slick, it’s very passive aggressive.

    had you not said that, I would of been much more relaxed with my response. Sly jab for a jab. To get respect you have to show respect.

  • Atrushan88Atrushan88 Member Posts: 2,083
    edited October 2019


    I mean, to add on to HeroLives suggestion and counter your argument, they could hide the item from other survivor's sight if you have a White Ward when dropped. There are many ways they've proved that's possible(old Freddy and the dream world, Spirit, etc), so I see no reason why it'd be impossible to hide the item and make it where it can't be picked up in case you have a white ward. Or they could make Decisive Strike remove a killer's addons instead of stunning them, lol.

    If that's a problem that a survivor can keep their item vs Franklin's Demise(a perk that can be used every game) due to a very rare addon(that cannot be used every game), might I then suggest an ultra rare(since killers have the most powerful offering in the game, and that also gives them 3 extra offerings that survivors do not have a version of, btw not saying that cypress is OP, just that it's another extra offering survivors have no counter offering for) that allows you to keep your item in the event you die, and if a survivor escapes with your item, they also get to keep it. It's not that powerful, and nowhere near the effect of an ebony mori. Not to mention it'd be more common than a White Ward because purples are so damn hard to find compared to reds.

  • CentrumCentrum Member Posts: 160

    I say 'I'll say it again' because if I don't, I get people who say 'You said that before' right after they reply to what I said while ignoring part of my argument.

    It was not a sly jab; it was me reiterating what I said because you continued to argue that W.Ward should counter Franklin's in spite of all the problems it would cause to do so.

  • HeroLivesHeroLives Member Posts: 1,710

    It’s honestly unproductive to go back and forth about this so let’s just shake hands and agree to disagree like good sports 🤝

  • Mr_KMr_K Member Posts: 7,707

    White wards protect the item you possess and not the item itself.

    If you burn a white ward and a friend gives you a flashlight mid game you keep that flashlight even on death.

    Franklin's removes the item from your possession thus not protecting it. If the killer has franklins and you care more for the item than living, then jump in a locker and die on the hook.

  • The reason white ward should not protect it is stating obvious duplicate and your item is for the sole reason u could basically loot every chest and u have 4 items of your own to wich only u can use

  • InnCognitoInnCognito Member Posts: 706

    White ward DOES need to protect items and so does keyring. It is THERE for the trial.

  • Mr_KMr_K Member Posts: 7,707

    No one would ever take advantage of a system like that.

    🙃

  • VolfawottVolfawott Member Posts: 3,894

    The reason why it's not don't like this is because it could be used to duplicate items.

    Person A has a white Ward brings in a purple flashlight with really good add-ons drops it or it gets knocked out with Franklin's demise.

    Person B their friend and picks up the item.

    Person A dies and gets the item back.

    Person B survives and escapes with the item.

    Now you have two of the exact same flashlights to which they can easily repeat this process with even more people or more times.

  • TrwthTrwth Member Posts: 919

    After getting about five or so responses, I see what you guys mean.

    I do see what you mean, and I have a really pointless proposal to make White Wards counter Franklin’s Demise. But it’s not really like... needed, so I’m gonna not. 😅

  • justarandyjustarandy Member Posts: 1,711

    You missed his point, nowhere he said that it should directly counter FD. You would just keep it at the end but still drop it when hitted (which is the only reason why you would use FD)

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