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Do killers get an unfair amount of points?

It seems whenever I play killer no one usually survives and I have twice as many points as the best survivor. This tends to happen 50% of the time when I play as survivor (in reverse). Why do killers get so many points when survivors are playing hard the whole time as well. I don't believe you get enough points for staying hidden from the killer. It's as if behavior wants everyone running around chasing each other the whole time.. when you would think a survivors whole purpose is to stay hidden as best as possible.



  • liarcyliarcy Member Posts: 160

    It’s killers having unfair bps it’s survivors because survivors have to get them in completely different categories where a killer can get a lot of points in every category in just one chase

  • pemberleypemberley Member Posts: 1,510


    Just because survivors have less (arguably - they need not invest in add ons AND they get into new matches much more quickly than killers, who must wait until all have perished or the last survivor chooses to leave) it does NOT mean killers have more.

    On the contrary, as a low rank killer, I tend to score LESS than survivors who were higher and better (and, usually, less gracious) than me. When survivors dc, killers score lower too.

    Both sides could use some bp buffs. Why for Entity’s sake does Plague earn so little when theoretically she should be raking in bp? Why no bp for recovering, wiggling, using Unbreakable etc.? Why don’t dcs just grant wglf and bbq their bp stack?

  • oxygenoxygen Member Posts: 2,901

    Survivors are 4 players and often kinda compete for points in certain categories. If someone runs the killer for 5 gens it'll be hard for anyone else to get boldness points besides totems which are limited in number, and if you get chased all the time it's gonna be hard for you to get objective and altruism points. The killer is one player and doesn't compete with anyone else like this. So it just sorta makes sense they often end up with more points.

    In matches where a lot of spread out action happens and everyone gets the chance to do a bit of everything the points are often a lot more equal, but that's not how every match plays out.

  • kisfenkinkisfenkin Member Posts: 441

    Killers have a lot more work to do, and they don't leave the match until the game is over so it just makes sense, but I'd say the amount of blood needed to grind everything in this game is atrocious. We should all be earning double or triple what we do all of the time just to make the grind a reasonable thing, and they should triple the cap of 1 million, too.

  • RivynRivyn Member Posts: 2,974

    Right. . . so the guy having to play against four other players shouldn't be compensated for the amount of work put into that. You do realize there is a perk called Prove Thyself, right? Doubles points earned when working as a team? Helps with that gen rush that's all the rage these days?

  • MisterCremasterMisterCremaster Member Posts: 614

    Its not a zero-sum experience. The amount of points one player gets vs another has no effect on the other player.

    The game needs more killers, and a lot of the reason people start to play killers is for the beefier point distribution. If you take that away, you'll see longer queue times for survivors.

  • SupaSlay3r20SupaSlay3r20 Member Posts: 139

    Most killers rely on addons, but survivors aren't really reliant on items or addons. So, logically killers should get a bit more blood points than survivors.

  • Sinful_DreamsSinful_Dreams Member Posts: 53


    Also there's not a whole lot killers can do to earn BP compared to survivors. Basically just finding survivors, powers, hit, hook, sacrifice, kicking gens, breaking pallets, and chase.

    Survivors: Powering Gens, Unhooking, Heal (2 Different States worth), Totems, Stuns (Flash/Pallet), Struggle, Protection Hits, Safe Unhooks, Escaping Grasp, Escaping Trial, Powering Exit Gates, Hatches, Sabotaging Hooks, Basement Time, Being Chased, Disarming Powers (Ghostface/Hag examples), etc

    There's a lot more for survivors to do than killers and there's 4 of them. If you lower BPs for killers there's just going to be less incentives to play as killer (and the incentive is rather low at the moment), which will lead to higher que times (as if it wasn't high already).

  • StevePerryPsychOutStevePerryPsychOut Member Posts: 190

    Those pictures just prove that survivors can earn a lot of bp in wildly unbalanced lobbies and against inexperienced players playing weaker killers. As you rank up to the point where both sides are forced to complete their objectives more quickly, killers clearly and consistently outpace survivor bp gains.

    63% more bloodpoints divided among 4x as many players...Yeah still seems pretty bad

  • Mr_KMr_K Member Posts: 7,834


    How about Sairek's example

    84,383 to 27,855

    The OPs example seems like a quick match where they died quickly without doing much else.

  • KhroalthemadbomberKhroalthemadbomber Member Posts: 1,073

    No it is not unfair. Think about it like an investment.

    Survivors CAN choose to enter a match with items, add-ons, and offerings, but often choose not to. Thus anything they do in a match is pure profit.

    Now killers. Yeah that killer brought an Iri and Purple add-on, but that's 13k bloodpoints spent to do that. Tack on an Ebony mori for 1-hook mori plays and that's 20k bloodpoints spent with almost nothing gained from the investment. If a killer is LUCKY and 1-hook moris EVERYONE in the match, they'll be lucky to break 25k gross, 5k net profit. Most likely they won't even BREAK 20k and most likely will have lost bloodpoints on the match.

  • meatisadelicacymeatisadelicacy Member Posts: 1,920

    Are you saying a killer using add-ons and offerings isn't a choice, but it is when survivors do?

  • LordGlintLordGlint Member Posts: 6,586
    edited October 2019

    Theres definitely a difference between killer and survivor addons. As a survivor, I typically bring medkits. I can use the same medkit over and over, as long as I escape the trial. When I run out of medkits... I farm more with pharmacy, lol. As a killer on the other hand, each time I use addons I know those are going away no matter how the trial went.

  • RydogRydog Member Posts: 3,257

    I do think survivor BP needs to be a buffed a bit more across the board.

    I also think too many people regard the survivor experience in a very individual, selfish way, when by design survivors are basically treated as a hive mind and need to think in group terms. Like, if you die, but everyone else escapes, it was still a victory. It doesn't matter what happened to YOU, it matters what the group outcome was. And the group outcome in this scenario was that survivors earned more BP than the killer.

  • thrawn3054thrawn3054 Member Posts: 5,283


    Killers tend to get more points because their scoring categories all work together. Survivors on the other hand are competing for points in two out of the four categories. Add in the ridiculously low amount of points some things give you and naturally survivors get much less.

  • LordGlintLordGlint Member Posts: 6,586

    The survivor point gains are just funny imo.

    -throws down every pallet on the map- MASSIVE POINT GAIN!!!

    -insures the unhook you just did was actually SAFE-... heres 500

  • BongbingbingBongbingbing Member Posts: 1,423

    There's multiple reasons.

    In general Killers have to do much more per game but this aside Killers loose their Add ons every game no matter what.

    As a Survivor you keep whatever you escape with and earn more points to buy more items and add ons. As a Survivor you never really run short on items and add ons unless your dying consistently. Then you have chests as well, Realistically survivors never have to go a game without Items and can start stashing them very easily.

  • thrawn3054thrawn3054 Member Posts: 5,283

    They really don't make sense. Repair 3 full gens by yourself. Here's 3,700 points.

  • LordGlintLordGlint Member Posts: 6,586

    Had a game last night with an afk nurse. My teammates all found the nurse, started a chase by running in front of her and vaulted a thrown down pallet to get points.

    In all seriousness though, I wish more points were given for SAFE unhooks. I dont think you should get ANY points if the guy is downed 0.5 seconds after his feet hit the ground. Get the full amount as a safe rescue, and it may encourage people to be smarter, or even take a hit if need be.

  • LirulinielLiruliniel Member Posts: 3,007

    Survivors have the ability to get on par with a killer. Problem is your competing with 3 other people. Solos tend to get more BP in my exp then of playing as a SWF.

  • thrawn3054thrawn3054 Member Posts: 5,283

    I always try for a safe unhook. Unfortunately at end game you have to be less picky. You either let them die, or try to take the hit. My altruism emblem got wrecked in a match early because of that. It's to the point that I'm going to have to level up Bill for Borrowed Time.

  • LordGlintLordGlint Member Posts: 6,586

    I play sneaky, so typically... Im in and out before the killer knows where we went. If I screw up though and unhook someone while a Myers was ACTUALLY closeby but I didnt notice him... Im not just gonna split and let him chase my injured teammate. I'll tank a hit and give the guy a chance.

  • TragicSolitudeTragicSolitude Member Posts: 6,026
    edited October 2019

    "I don't believe you get enough points for staying hidden from the killer. It's as if behavior wants everyone running around chasing each other the whole time.. when you would think a survivors whole purpose is to stay hidden as best as possible."

    Things like BP and points towards pipping are rewarded in such a way as to encourage fun gameplay for both sides. The game's not going to reward survivors points for just staying hidden from the killer all match, because that's not how the game is supposed to be played. The game wants survivors interacting with the killer.

    If the killer never sees a survivor all match, then that match wasn't fun for the killer. The game's not going to reward/encourage that.

  • LordGlintLordGlint Member Posts: 6,586

    If the killer couldnt find anymore, that's the killer's fault. The game shouldnt be hitting anyone's points or emblems because they didnt get found.

  • TragicSolitudeTragicSolitude Member Posts: 6,026

    Well, for most killers, if they don't find anyone all match, they get zero points. All their points are earned through interacting with the survivors. The survivors can still walk away from a match like that with 15k. So... the survivors still have the better deal.

  • LordGlintLordGlint Member Posts: 6,586

    And thats completely acceptable. If you failed to find and down your targets, you SHOULDNT get pity points. Git good at tracking, bring whispers if ya need. The game shouldnt be holding the survivor's points hostage because they didnt throw themselves at the killer.

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