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Just wanted to share the Tome 4 challenges.



  • Dr_LoomisDr_Loomis Member Posts: 3,703

    The way I see it is that if I don't get all the unlockables...so what:

    -I can listen/view the 'lores' on youtube.

    -I have plenty of good skins already.

    -I don't give two hoots about the charms/hanging items.

    So yeah...I like doing the challenges for the extra bloodpoints but not overly bothered if I don't get all the trinkets.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,773

    If you think "Sacrifice 3 survivors in EGC with NOED" or "Sacrifice all 4 survivors in the basement" is easy, you're on airplane mode xD.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,773

    So much for casual players unlocking all the archives.

  • se05239se05239 Member Posts: 3,919

    I can understand the developers wanting to make casual players not being able to complete the Rift but doing that to the Archives as well?

  • bigbeefynachobigbeefynacho Member Posts: 322

    If Im not capable of receiving 1000 cells through the rift bc of this last tome, I will never purchase the premium rift again. This looks like a ploy to make it hard af to gain back the necessary cells to pay for the next rift. Nope...fool me once...

  • MadjuraMadjura Member Posts: 2,103
    edited October 2019

    Another option would be to remove the "In a single trial" requirement, keep the numbers the same but add another requirement: "Can only get progress on MacMillan Estate maps.". This first release is supposed to be focused on the Trapper and Claudette but most challenges have nothing to do with them. This way there is at least some sort of weak connection to the Trapper, and it gives the map offerings a bit more use. Could become very annoying to play on those maps most of the time though because a lot of people will be using those offerings.

    Edit: Another option would be to double the progress earned on MacMillan maps instead of working only on those maps.

  • Dr_LoomisDr_Loomis Member Posts: 3,703
    edited October 2019

    Well this is the thing...as a killer if I get blinded by a survivor with a flashlight, they've just signed their death warrant. Obviously it is a part of the survivor abilities, but it does irritate killers and they remember the flashlight user.

    I'll have to swat up on my flashlight skills...if I even get to the challenge and/or can be bothered going for it.

  • PolarBearPolarBear Member Posts: 1,899

    Some of these challenges are literally impossible to complete unless the killer/survivors are farming and/or your teammates let you do them.

    Also, everyone will be trying these same challenges at the same time and when 3 survivors try to flashlight save then no one gets it.

    Just looking at these challenges it's clear that bhvr never wants anyone to complete these and instead purchase the rest of the tiers with auric cells.

  • justarandyjustarandy Member Posts: 1,711

    Mate, even for hardcore players some challenges are impossible or simply out of their control.

  • Might_OakkMight_Oakk Member Posts: 1,243

    Wow this is really going to produce some toxic plays as well as salt and frustration.

    Really wish they would lower the Auric Cell rewards in exchange for reasonable challenges.

  • joker7997joker7997 Member Posts: 899

    I don't think this one is hard actually, just use the best extra chests offering and immediately run off for chests and do nothing else until that's done. Unless someone else is doing the same thing should only take 1 or 2 matches

  • joker7997joker7997 Member Posts: 899

    Ya I think they should be careful here, mcote is fond of saying this game is meant to be frustrating and that's part of what's so great, which is true, when it comes to play versus player which is up until this point all this game has offered. When it comes to player vs environment, noone thinks it's fun or cool to be frustrated over and over again trying to complete a ridiculous challenge that is ultimately out of your hands, which several of these challenges are extremely difficult and luck based. The 4 gen one is particularly aggregious, at least for a solo player. I've been a big defender of this whole rift idea, but some of this is very lame.

  • joker7997joker7997 Member Posts: 899

    Yeah I suck at flashlight saves lol. For some this challenge will be a joke, super toxic neas and dwights I'm looking at you. For the rest of us it'll make us git gudder at least. This one had some value making you learn a new skill, some of these are trash tho

  • Aven_FallenAven_Fallen Member Posts: 11,548

    Are those the Challenges of the Live Version or the PTB? Because Level 1 already changed compared to the PTB.

    Regardless, you can get the Rift Fragments via playing as well. So I think its ok to have hard challenges. The ones for the Lore are pretty doable. You will need a few Trials tho.

  • AcculllaAccullla Member Posts: 984

    Reading a lot of the comments in this thread got me a bit irritated, so I'll throw in my two cents.

    To everyone complaining that the Tome difficulty is some sort of scheme that will prevent you from completing the rift - that's absolutely not true! Here's my reasoning:

    Yesterday when I started the rift pass I was on level 8 (page 2 of the rift). According to the info the devs provided, due to an error on their end we got to gain progression in the rift from the 22nd of October. Therefore, in a week of play I got through 1/9th of the rift purely from playtime. As the same amount of XP is required for each level and every page has the same number of levels, then if I keep playing the game at the same rate and completely ignore the Tomes, in theory i should still be able to unlock the full rift before it closes (arguably with around 1 week to spare - 1 week per page, 9 pages in total and 10 weeks/70 days per rift).

    Thankfully, real life often gets in the way of spending our time playing video games, so I probably won't play as much every week, but that is where the tomes come into play - there are enough points in there to make up for the time where you can't/don't want to play the game (even if you don't actually complete all of the tomes).

    Granted, some people play pretty casually and maybe not more than 2-3 hours a week. Here I would argue that these players shouldn't really expect to be able to unlock everything anyway, as progression in the rift is linked to playtime..

    Now my concern is with the actual tomes. I'll start by saying that even if this is a legit leak, it's not the final product that we've received. By all means, we should provide our feedback in hopes of being able to influence a decision, however don't bash a product so eagerly that hasn't even been released yet!

    If the screenshot that OP provided is what actually goes live, I'm pretty confident that I won't be able to complete the Tome. If I do, it will be pure luck. It just seems extremely difficult and this difficulty is increased by the fact that you can only complete a challenge if you've selected it beforehand. This means that I and probably many others will miss out on experiencing the new lore first hand (we'll still be able to watch youtube videos of it, but arguably, it's just not the same as unlocking it yourself). I would love to avoid that, so if the content proves to be impossible for most of the player base to unlock, I would suggest the following change to future tomes:

    Allow people to select 2-3 challenges at the same time and add a condition that if you managed to gain progression against multiple challenges in a single match, you can only save the progress towards one of them. For example I've selected the challenge where you have to hook x people in the basement and the one where you have to hook everyone in the basement in a single match. If by some freaky lucky circumstances i manage to hook everyone in the basement, at the end of the match i will choose to submit the second challenge and abandon my progress towards the first one. I think this change will keep things challenging, but allow us to grind the easier tasks with a small chance that we might be able to complete one of the really tough ones if somehow everything just clicks and you have one of those perfect games.

  • brokedownpalacebrokedownpalace Member Posts: 7,632

    If they end up going through with these challenges I will be deleting this game and never spending another cent on a BHVR product.

  • JesyaJesya Member Posts: 1,092

    One major flaw is that we are all have the same challenges so everyone is very aware what others are trying to accomplish. Our community (generalization here) will try to sabotage the others from completing their challenges. (I had a Dwight in a game last night making all hook-saves just to prevent anyone from getting their 2 they needed).

    If at all possible there should be multiple iterations of the challenges so survivors aren't pretty much fighting for the same things and there's some variety and more room for people to complete the challenges with less competition.

    I am nervous when some of the killers I never play start to be in the challenges. I can't throw a hatchet and hit anyone even if they are pretty much on top of me. Unless I derank to yellow ranks I'll never finish something that involves her- or the others I don't play. Which is a big shame.

  • johnmwarnerjohnmwarner Member Posts: 3,793

    The fact that so many challenges are out of your control is frustrating.

    Survivors with same challenge can screw each other over just by doing their thing.

    Teammate who guesses your challenge can screw your over to troll.

    As killer, survivors can DC to screw you over.

  • FogNoobFogNoob Member Posts: 109
    edited October 2019

    I also DON'T believe it's a scheme from the devs so we dont get our cells back... but I do think it's badly designed. As some people said, sounds like someone who doesn't play the game made these..

    I also agree the fix would be just removing the "do it in 1 trial" requirement.

  • BongbingbingBongbingbing Member Posts: 1,423
    edited October 2019

    Just as I thought, The Rift is made to be unbeatable. It's a cash grab, That's how these kinds of battle passes make so much money.

    It was obvious from the fact that you earn the $10 back for completing it that it was a huge gamble but this is nearly impossible to beat.

  • FireHazardFireHazard Member, Trusted Posts: 7,314

    Big oof.

  • SherrySherry Member Posts: 225

    The one good thing is that people are becoming aware of the challenges and hopefully won't be as upset knowing that fact. You never know though.

  • SnakeSound222SnakeSound222 Member Posts: 4,467

    I wonder if there's going to be an increase in toxic Doctors and salt towards anyone playing Doctor (even if they aren't toxic) due to the Decisive Light challenge. Just keep putting the Survivor with a flashlight in tier 3 and they can't complete the challenge.

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