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Has anyone started playing without Ruin?

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  • AChaoticKillerAChaoticKiller Member Posts: 3,104

    I play hillbilly and hag without ruin since i've gotten to the point where i dont need it on them. also unless i suck at a killer i always use pgtw instead of ruin on them.

  • VolfawottVolfawott Member Posts: 3,876

    Honestly I started to phase it out completely.

    With how common it became most match especially at high ranks tend to fall into three categories


    1) Survivors realise they could just power through it and be more efficient than spending time searching for it. They'll just use it as great practice.

    2) They have memorized of where totem spawn meaning that they could essentially find it very quickly without the need for small games. When I play survivor especially on the game I could practically guarantee I can find most hex totems very quickly.

    3) Your totems gets spawned in a really terrible position to the point where the survivors actively have to try not to see it. Looking at you Asylum Totem

    Actually started using things like thrilling tremors, corrupt intervention, pop goes the weasel or surge.


    Their effects are a lot more guaranteed and all can't just be taken away within the first 15 seconds of a match.

  • DarKStaR350zDarKStaR350z Member Posts: 571

    He streams on Twitch sometimes, you can watch vods on there no doubt.

    Yesterday iirc he was playing SWF with another streamer and was a rank 14 survivor iirc.

    Sure there will be vods to check though.

  • SeanzuSeanzu Member Posts: 6,728

    Never used it - only time it sees use is when I prestige and I have nothing else to run.

  • cricketscornercricketscorner Member Posts: 1,029

    Trapper needs ruin, not hag. Try corrupt intervention + haunted grounds on hag and enjoy lol

  • AvilgusAvilgus Member Posts: 1,193

    Me: you lose the first generators quickly but at least you can defend the last ones playing 4 perks, Pop, dying light and other anti-gen perks can help. I also think teams can waste time looking for totems believing you play NOED

  • SteelDragonSteelDragon Member Posts: 745

    5/7 of those perks is Noed…… I feel like Noed is a crutch perk 100% since it kinda rewards you for losing tbh.

  • SteelDragonSteelDragon Member Posts: 745

    once I got it I usually never take it off unless I feel like doing a insidious basement leatherface


    the few times I have not used it 1-2 gens pop by the time the 1st person is down (purple/red ranks btw) that is a bit difficult to come back from unless you start slugging HARD, I only slug for the 4k because of hatch but other than that I try not to slug that much

  • Murph203Murph203 Member Posts: 27

    Trapper/hag is impossible

  • KuromiStarwindKuromiStarwind Member Posts: 325
    edited November 2019

    You get used to losing and not having fun, basically. Only bad players underestimate the power of even 60 seconds of Ruin being up. It might not matter one way or the other to really good survivors who hit skillchecks, but then at that point guess what? Not a lot in that game at all is going to matter - it's probably already a lost cause. So that's an irrelevant argument.

  • AwakeyAwakey Member Posts: 3,145

    Only recently. I use Infectious Fright, Devour Soap, STBFL, and BBQ. My snowball build.

  • woundcowboywoundcowboy Member Posts: 1,119

    Ruin is essential. Those who are saying that it only buys you a little time are correct, but every second matters against a competent team.

  • Schmiddy21Schmiddy21 Member Posts: 52

    Honestly it's garbage. I just skill check through it. It's little more than an annoyance just to slug the game. Like thano/dying light/ruin/sloppy butcher build. I usually just replace it with something more useful.

  • DecarcassorDecarcassor Member Posts: 651

    Anybody can play without Hex: Ruin, thats not the right question to ask. But can you win or have fun ?

    I'd feel much more confident not bringing Ruin if I didn't have an unhealthy attraction toward low tier killers and some of the maps where not so survivors sided to a sickneing degree.

  • FluorescentLemonFluorescentLemon Member Posts: 257

    I bring Ruin most of the time. I get dunked on otherwise.

  • vossler25vossler25 Member Posts: 416

    For a long while I rarely used ruin and reach rank 7 and sit back and forth with 6 and 7 sometimes hit 5 then back to 6 then 7 but I didn't use survivor often, after which I learn the strongest builds for killers, ruin as a huge part, it's a free overcharge randomly but without the explosion, especially when it hits people rapidly, as a survivor I had 5 skill checks 5 seconds between each other and God damn was that annoying, bulked my killer to bounce in rank 3 and 4 until I learnt mega combo perks that make ruin more annoying and then just being a survivor depressing, I put the 2 main builds up somewhere one being pretty free for any add on for killers not changing too much except chases and another that can and has been a nightmare that either leaves you just dying or if lucky and quick enough laughing but more on the dying side, one is all hexes, one sort of pushing you to get fixed, another making that a real need for getting fixed or just die, another that is in 2 places that could give you the worst 60 seconds of the entire game, and another telling killer that you are trying to solve the initial problem, 5 lit totems baby and 1 does nearly nothing to benefit survivors, 2 that means death 2 that will save your life, and my favourite build ever, super rare I lose with it

  • Maj33yMaj33y Member Posts: 236

    Used to never use Ruin and call players who use it crappy killers , however after the recent nerfs to Thanatophobia , Dying light .


    I'm finding 4Ks are almost impossible at red Ranks even if i perform so well and play fairly without camping / Tunneling .


    I only get 2k or 3k Max . Which is bad in my eyes .


    Games without Ruin . Finish pretty fast . And I know I'm not that bad ... comparing how i used to perform before Thana / Dying light nerfs .


    And how it is now after the nerfs . I find myself sometimes forced to Use Ruin and forced to Camp / Tunnel if it spawns in the middle of the corn field and worse if survivors spawn near it and cleanse it at the start of the game .



    Then I'm Tunneling / camping the hell out of them . Otherwise it's a pretty bad lose .


    Which i never played that way before because it's unfair .



    Now the best Build for me on Doc .


    Overcharge . Which i want to replace with Pop once i get it on him.


    Thanatophobia

    Dying light


    And Hex Ruin . Even if it doesn't last long . And it works best on Doc cause Even if i am not so close I can protect it from distance with shocking them .


    As soon as I feel pretty much dominated the match . And they were just so frustrated I'd let them fix and escape . Sometimes giving them false hope .


    Making them fix a little and then shredding them at the last moment 😂

  • vossler25vossler25 Member Posts: 416

    Don't see it as a reward for losing, see it as a way survivors still has an intense moment of gameplay as once gates are powered that's normally when it truly ends cause health states, and it can be easily stopped anyways, I don't use it but it definitely keeps the intense feel alive at high ranks, without it gates power up and it's just too easy from that point

  • ZixologyZixology Member Posts: 1,062

    Wraith main, I don't use Ruin in Purple/Red ranks.

    Enduring. Brutal Strength, Spirit Fury, BBQ are all I need. Simple and efficient.

  • Stealthbomb95Stealthbomb95 Member Posts: 36

    I'm not a ruin player...cuz I don't have the perk buuuuuttt my friend plays with ruin so the differences are that finding survivors is easier and the game is slowed a bit and without ruin the game might go by fast tool boxes prove thyself ect ect. but one main difference is that you don't need to slow yourself down by checking your totem every 4 seconds.

  • Micheal_MyersMicheal_Myers Member Posts: 1,144

    I never use ruin. Just a waste.

  • Jacoby2041Jacoby2041 Member Posts: 838

    I don't hear a random explosion at the start of the game, and I get an extra perk slot

    Jokes aside (that wasn't all that much of a joke though) I just hate hex and obsession perks. Anything that can be lost or destroyed or requires extra special attention/effort is just not for me. I like perks that stick with me all game and can't be affected by survivors

  • SmellyCatSmellyCat Member Posts: 46

    I sometimes use it, but rarely.


    Basicly more players (under 8th rank) have started to just do gens instead of walking around looking for it. It doesn't pusnish so much


    In mid- high elo no one really cares about it


    As a killer you could have some other perks that are really stronger, i'm not gonna say anything less because we have spies around!! haha

  • MonlythMonlyth Member Posts: 510

    Let's be real: Borrowed Time, Decisive Strike, and Dead Hard all reward the player for screwing up, and they're all meta survivor perks. Borrowed Time rewards you for unhooking in front of the killer (When that's normally an incredibly stupid play), Decisive Strike rewards you for getting caught repeatedly, and Dead Hard rewards you for being injured.

    A crutch perk would be a perk that can help you ascend through the lower ranks, but becomes completely useless at the highest skill level, when that's not the case for any of the so-called "crutch" perks. I really wish people would stop using the "crutch" label to describe any perk that happens to be meta.

  • 8obot1c8obot1c Member Posts: 1,129
    edited November 2019

    If it’s not ruin it’s NOED

  • 2Khours2Khours Member Posts: 158

    I use ruin on trapper and hag, simply because I NEED to place traps in order to be able to get survivors, it's to give me the time to do it before 2 gens are done and THEN start looking for survivors, not because of the rush, just to be able to use my power,


    I use it on ghostface and clown, ghostface is only because exposing anyone could be hard at times, but if you play your cards right you can easily detroy the survivors, and clown I use it because I think he sucks, I don't use it on wraith (even if he's on the low tier)

    not on doctor, more like a impossible skillcheck build

    yes on leatherface because he sucks ass,

    spirit, nurse, billy, amanda, huntress, legion (anti heal and slow gen), myers, plague, freddy and demo, I don't use it,


    I am always at red ranks as a killer, usually always rank 1, I don't need ruin because I am a good killer, I use it on those I know it will be troublesome without it, any other one I don't, I consider it a luxury as a survivors to not deal with ruin in the red ranks,


    ruin is needed for many, but for really good killers, you most of the time don't need it if you know what you are doing.

  • Auron471Auron471 Member Posts: 1,308

    i dont have ruin and im forced to play legion with no ruin. so im sad

  • AlmoAlmo Member, Dev Posts: 1,116

    NOED is a stopgap in the event the Survivors do the gens too fast and ignore the totems. The Killer is not rewarded for playing badly. The Survivors are punished for ignoring a secondary objective.

  • InnCognitoInnCognito Member Posts: 698

    IT depends upon how a person plays WITH ruin. Most of the time. the GOOD teams can work around it. Because they can land those skill checks with LOTS of good practice. So then ruin becomes USELESS. As it really is only just another perk that relies on SKill Checks. Just like DS. I can NEVER hit DS very well.

    I am a VERY lazy killer and run it up until 10. WHen I chose to work hard for the matches. After 10. Its USELESS. Just like BBQ is at that level.

    I learned NOT to ever use BBQ, Because it doesn't make me a better killer against SWF.

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