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"Spirit is 'overperforming'"

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  • LordGlintLordGlint Member Posts: 6,586

    The screenshots i took were DCes from people who hadnt even seen me yet. For all they knew, i went in perkless. I know people hate going against "forever freddy" each game with 4 slowdown perks, but as you can see from my screenshot...that wasnt the case. I think my slowdown is rather modest really.

  • LordGlintLordGlint Member Posts: 6,586

    Half of Freddys addons feels like they fall under the catagory of slowdown, either by slowing action speeds or boosting regression values from failed skillchecks. I do think its funny though how people assume the worst of these 2 addons. Without crunching numbers, youd assume they were crazy strong. it reality... The difference in gen repair from no swing chains and everyone being asleep WITH swingchains, making it at its strongest... Goes from 80 seconds to just under 90.

  • DerpDerp Member Posts: 157

    They're complaining about your build in both screenshots so they definitely knew who you were. Also, weasel+surge with chains and paint brush isn't modest at all. That build is specifically used to slow the game down.

  • LordGlintLordGlint Member Posts: 6,586
    edited November 2019

    They DCed within 15 seconds, cant figure out a perk loadout THAT fast without seeing a killer, lol.

    Once again...its modest when you look at actual values. Surge is 6.5 seconds and Pop is 20 seconds after each hook. Most people are going to run some sort of slowdown perks, I just try to do it without ruin. As far as the addons goes...They havent released any that actually benefits his snares really...

  • DerpDerp Member Posts: 157

    It isn't modest when it all adds up. Also, having a killer use weasel when you're almost done with a gen is almost like getting dsed or getting flashlight saved as killer. You add Surge and couple that with snares, projection, add ons and it isn't fun to play against.

  • LordGlintLordGlint Member Posts: 6,586
    edited November 2019

    Pop is pretty much the only reason to even kick a gen anymore. Typically its not worth the time to kick a gen without it since survivors will often time tap it right after. Your gonna find it on most Freddys since Freddy teleports to gens and it naturally synergizes with him. Hook a survivor, see which gens are being worked on with BBQ/thrilling tremors, teleport to it, kick it and chase whoever was on it.

    As far as DS and flashlights... I face those all the time. I still dont DC as soon as I see obsession claws pop up or something, lol.

  • DerpDerp Member Posts: 157

    That's the reason why they dced. Survivors know right off the bat what kind of build Freddies use because it's always the same and it also shows what kind of add ons he's using when survivors are asleep so they don't have to play for long to figure it out.

    At least DS and flashlights you can play around it pretty easily but you can't play around Weasel or Surge and that's whats frustrating about it. That feeling you get when you repair a gen at 95% only to go back down to 70 then 45 and so on is the worst and it happens a lot against him.

  • DerpDerp Member Posts: 157

    Use whatever you want but what i'm really trying to say is don't be surprised if survivors dc when you're using a top tier killer with the best perks and addons.

  • DarKStaR350zDarKStaR350z Member Posts: 575

    Survivors definition of fun is killers they’re can 1v1 and stomp on.

    Killers don’t have fun playing the weak killers against all the strong perks and items survivors can bring, to have games end in 5 minutes because it’s not physically possible to move between generators fast enough to pressure them; only to be BM’d at the exit.

    The killers I find fun to play against are the scary ones that can actually make me feel threatened like Hillbilly and Spirit.

    Its boring just doing gens without feeling threatened at all and it’s boring feeling like the killer can’t catch me if I can reach any of the ridiculously strong and safe loops, pallets and buildings.

    And no, not every time survivors win was it a bad killer player which is always the excuse.

    Survivors win, the killer was bad.

    Survivors lose (or DC because they think they will) the killer was OP.

  • LordGlintLordGlint Member Posts: 6,586

    What perks would you recommend me slap on Freddy for it to be fair

  • DerpDerp Member Posts: 157
    edited November 2019

    I honestly don't know since I never played reworked Freddy but I think just replacing weasel with something else would be great since you already have pressure with dream projection and addons to slow the game down so weasel is really just overkill in my opinion.

  • LordGlintLordGlint Member Posts: 6,586

    Thats kinda the predicament. I already use STBFL for better chase potential, and since I actually like to play pallets instead of swing through em and break em all... brutal strength, fire up, enduring andn spirit fury arnt for me. Typically killer perks come down to Chase perks, slow-down, tracking and "other" (perks like mad grit that dont really fall anywhere else). Since my goal isnt to break every pallet, that leaves me with just a handful of chase perks, which I use STBFL for that. BBQ handles my tracking for the most part, letting me have back to back chases most of the time. I'm left with 2 slots, and i unless bodyblocking becomes a thing again, im not gonna need agitation or anything like that. I'd be running either slowdown perks, like sloppy, thanaphobia, pop, surge, ruin, ect...or instadown perks like devour, haunted ground, make your choice, ect.

  • DerpDerp Member Posts: 157

    I think using just 1 slowdown perk like sloppy, thana, or ruin is fine on freddy since survivors can play around it and isn't too strong. Just replacing pop with something like devour or blood warden would make it a lot more fair. Of course, this wouldn't be the best build for him but that's the point, otherwise people are gonna ragequit.

  • LordGlintLordGlint Member Posts: 6,586

    Im trying to avoid totem perks for the sake that they get cleansed very quickly. Pop is a reliable perk, which is why i picked it over ruin. Bloodwarden is pretty much useless anymore since most ppl 99% the gates until its time to go. If I down someone and open a gate myself... Thats just announcing that BW is gonna hit, Point being though... my build is coherent to the character as well as well rounded. Unlike other Freddys, you dont see 4 slowdown perks on my build, lol. I say coherent in that it makes sense. Theres a reason you dont see nurses using brutal strength and bamboozle for example, lol.

  • DerpDerp Member Posts: 157

    Your build is pretty typical of an avg Freddy player except for Surge but it's arguably better than Ruin. I'm just trying to say that you don't need the best perks and addons to do good and have fun, especially on one of the best killers in the game. Just seeing the same op builds over and over again is inevitably going to make people toxic. Since you are a Freddy main and I'm not, it's better if you figured out what works best for you. If you prefer using that build the most then I can't change that since it's your opinion and you know more than me about Freddy.

  • LordGlintLordGlint Member Posts: 6,586
    edited November 2019

    I'm actually pretty surprised to hear that other ppl are using surge and STBFL, let alone that they're considered meta or something. Pop and BBQ just seemed pretty obvious. BBQ gives me an idea on which gen to USE the teleport on so I'm not just randomly using it. Pop makes sense if I'm teleporting to a gen that's been worked on and hasn't been affected by surge. Surge affects gens near where I downed the person, while BBQ shows me a target far away...

    Point being... I try to think of synergy when thinking of perks for each killer. My builds are different on my Myers than on my Freddy, my Huntress, my clown ect. Their powers work good with different perks. It's like how I wouldnt tell you to run no mither and fixated together, in an attempt to avoid strong builds and make the game more fun for the killer.

    I also forgot to add... I can't use any perks that have anything to do with TR for obvious reasons. Monitor, distressing, unnerving, infectious fright, ect... Doesn't work when Freddy has no TR to sleeping survivors.

  • RaptorrotasRaptorrotas Member Posts: 2,470

    Ive been joking about it since the EGC-changes, but im sadly impressed to see a "only hatch escape"- bloodpoint score for a survivor.

  • LordGlintLordGlint Member Posts: 6,586

    Thats what happens when the game lasts 20 seconds, lol. Rip my offerings and addons though.

  • DerpDerp Member Posts: 157

    I said the perks your using are common except Surge. As for STBFL, that's used a lot in any m1 killer.

    Keep in mind, I'm not trying to persuade you to use a weaker build because I don't want killers to be too strong and make it more fun. You asked me what build you should use to make it fair so I gave my two cents. Just know that if you keep using that build then expect people to ragequit from time to time and try not to fire back at them because it doesn't help.

  • LordGlintLordGlint Member Posts: 6,586

    When an entire team quits out before even SEEING me, its not because my Pop is too strong. I have no problem "firing back" at people who DC 15 seconds into the game, and then bash me in the endgame chat.

  • DerpDerp Member Posts: 157

    Like I mentioned earlier, since you're a Freddy, they already have an idea on what kind of build they're about to go up against. It's kind of like if most Huntresses were using the instadown+belt addon and survivors just dc once they hear the lullaby because they've had enough of it and don't want to take their chances. If they get pissed off at you for using it then just let it go. At the end of the day, people don't want to play a game that they know isn't going to be fun for them including you. Plus, they couldn't tell if you were a Freddy in the lobby but if they did, then they definitely would've left and went to go find another match.

  • LordGlintLordGlint Member Posts: 6,586

    Thats a problem though. This idea that your just gonna DC against any killer you dont wanna face is kinda BS.

  • DerpDerp Member Posts: 157

    It's the same as killers dcing just because they don't like the map. It happens but you just gotta get over it and thinking of the survivors perspective makes it a lot easier to move on.

  • LordGlintLordGlint Member Posts: 6,586

    Im equally against that. Ive taken plenty of strode keys. The whole idea of seeing the character so assuming you hate the perks though would be like me facecamping a laurie because I hate DS so she has to pay for picking the wrong character...

  • EndstilleEndstille Member Posts: 2,246

    What is next after that? I am not having fun getting dumb hits when i was 3m away from the window, remove m1 pls, i mean it sucks for lots of killers but they at least have m2. Remove also huntress hatchets they hit me behind objects when i was already in cover.

    The whole idea to balance around fun is stupid to say the least, every game has cheese in it. In other games people deal with it. Here it is, I act like a child of the age of 3 and make a scene in the shop cause i didn't get my candy and the parents will buy it.

    Ruin isn't fun, haunted grounds neither, dying light isn't, franklin's isn't, stbfl, pgtw isn't fun. I am sorry please remove/rework all these otherwise i dc against every killer using any of thes, it is just not fun. I will tell my friends to dc too. See how dumb this is?

  • arslaNarslaN Member Posts: 1,936

    Fun is obviously subjective but I'd say there is a big problem if lots of people dc on the sight of spirit and refuse to play against her. Do you see people constantly dc against ruin or whatever? Less people disconnected against old nurse and she was a lot more powerful than spirit. It's not about how strong spirit is, she is just not enjoyable to go against.

    Constantly going against spirit makes me want to quit the game because I am simply not enjoying my matches at all. Especially in a casual game, nothing should make people want to stop playing the game.

  • EndstilleEndstille Member Posts: 2,246
    edited November 2019

    Fun is subjective and if we have enough people who cry we get what we want.

    I get dcs from people as clown even legion and bubba, be it ruin or whatever excuse. What is with all the killers that dced? I guess that was just internet problems, they all had fun.

    I will make a thread in the next couple of days on how to make dbd fun, everybody that disagrees is just not caring about fun of others. As measurement of fun i will use a killer that yesterday went into the corner of the basement and refused to play any further. I think he had fun.

  • HeroiqHeroiq Member Posts: 1,134

    today. i disconnected against a legion. not because legion is op and survivors are weaponizing dcs. but because i had to go. i had some stuff to deal with irl.

  • StarMoralStarMoral Member Posts: 819

    Majority or vocal minority?

    And even if it is the majority... I dont think it's hard to see who makes up a majority of the playerbase im this 4v1 game

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