Wglf should proc when you heal someone or get the distraction bonus (assuming this triggers when a killer is involved with another survivor), this way there’s no rushing to the hook.
When you DO unhook someone the “bbq” bonus should be granting who you’re saving 4 second immunity to all detection ability and traps by the killer.
Except that it doesn't. Killer has 4 perks, survivors have 16 (and no, they're not weaker. Quite the opposite oftentimes). Even if all survivors run WGLF they still have a huge advantage in terms of perks.
An idea I had is, each time you gain a token, get a 5% haste for a few seconds, and the duration stacks if you gain multiple tokens at the same time. This will encourage more players using this perk to go for protection hits.
what in gods bame are you talking about Pepega
I think the biggest issue is how difficult it is to get 4 stacks. I think it should be lowered to 2 stacks with each granting 50%.
And that matters how? No perks should lack in game value. I don't care if it's survivor or killer. A perk should do something for you sure the actual game.
Maybe that's a bad point on my side, I just feel like survivors are strong enough not to need a gameplay bonus on top of BP farming in a perk.
To me that just means bad perks on both sides need addressed.
I'm all for combining WGLF and We'll Make It into one perk.
I don't think it's necessary, but hell the idea of merging it with We'll Make It sounds fun. I wouldn't be opposed to it.
My problem with WGLF is how not everybody can get four stacks by unhooking first of all which basically just encourages throwing yourself at the killer and hoping protection hits work.
I feel like WGLF should gain tokens easier. With BBQ, you should almost always get 4 tokens since you only need to hook each survivor once. With WGLF, you have to get a combination of 4 safe unhooks and protection hits which usually does not happen, honestly. I do not have any ideas that would also add tokens other than maybe you get a token for each score category you max out as well? Like if you get 8000 boldness, you gain a token.
Protection hits just need a change or a fix, whichever it needs more, since they're so buggy and unreliable. I've taken hits when running behind injured teammates and not had it count towards wglf but getting hit across the map from another survivor does and it's always a "????" from me.
Agree, BBQ is even one of the best killer perks, I would like to see a extra benefit too.
no myers, ghost face, or pig. And if its nurse or spirit terror radius doesn't really matter. And you do relize there are perks that reduce your terror radius. Oh i also forgot about wraith
That actually a pretty good idea
The only reason it's harder to stack WGLF compared to BBQ is the killer needs to hook 4 people uniquely and WGLF you get a stack on a rescue, there can be a Max of 8 unhooks a game so that's enough for 2 people to fully stack it. Most people don't use the perk and if they take the rescue then the people using the perk don't get the stack. Pretty much the killer has more opportunities than survivors to stack their perk and survivors don't unless one is following the killer to farm.
Problem is, that the perks wouldn't even work against those killers, since they now have the undetectable status though.
yea but they would help killers that have terror radius.
since protection hit is pretty clunky and inconsistent, I suggest the perk should change to everytime you unhook someone safely, gain a stack and reveal the killer aura for you and the person that get unhooked for 4 seconds
I really like this idea. Combining two subpar perks to make one fairly decent perk. Good idea!