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Q&A #3 Survs got their way with 440+ bad reviews

Hey guys. I just watched the latest Q&A and I am very upset tbh. Killers are getting nerfs and survivors are only getting buffs again. I thought the game was heading in the right direction but the devs always know how to ######### it up and gave in to the cash cows.

They're nerfing bloodlust. Because it's already been SOOOOO useful right? Bloodlust 3 is gonna be what Bloodlust 2 is right now. Meaning 0.6 m/s increase. The live version Bloodlust is 1.2 m/s.

Trap buffering is coming back. They are instantly making Trapper weaker after his buff.

Survivors are gonna be able to pallet loop even safer in the next patch. They are going to make the animation way faster and the pallet more reactive. It's gonna stun the killer faster as well.

Survivors are going to lose their exhaustion when hooked, cause why the ######### not, am I right?
Maybe even lose all bad status effects in the future...not confirmed yet

They were talking about Dead hard not starting exhaustion if the user still got hit after using it. Not in the next patch tho.

There wasn't even one good point for killers in this Q&A. Devs? You guys are morons and shredded the last bit of hope I had left for you. Imma try to see how it's gonna play out and if I'm gonna get pallet looped and I don't get any Bloodlust, since destroying a ######### pallet removes the effect, then I'm ######### done and I'm gonna play ez survivor some more.

Btw. Yes I am a killer main but also rank 1 surv player. I know how ez it is to play surv. Guess killers have to use the bad review strat this time. Maybe it'll work like it did for the survivors.

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Comments

  • KillingInstinctKillingInstinct Member Posts: 272

    @SadonicShadow said:
    That bloodlust change i dont agree with. I like the idea of slower overall speed increases but that should mean bloodlust should proc faster. The original idea they had in mind was a good idea with the 12/24/36 sec for each tier. Preferably they should just balance the maps so that bloodlust is not needed since its a bandaid fix for poor map design.

    With the survivor losing exhaustion on the hook its fine. Whats not fine is their POSSIBLE plan to include other status effects aswell. It would make the mangled status effect redundant. In general OP i think you are being a bit over dramatic. The devs are working to make this balanced and fair for both sides. Its not unreasonable for them to make adjustments to both sides. That is why they are pitching ideas to use and testing these things in a PTB where they can gather constructive feedback.

    That's the problem! We can't test them in the PTB because there's never enough people playing so it takes over an hour to get a full lobby. There's nothing to test

  • KillingInstinctKillingInstinct Member Posts: 272

    @Acromio said:
    Guess I'll go play some F13. At least, in that game Killer is actually the power role.

    That's true. The game is declared dead tho. The devs aren't going to touch it anymore

  • SadonicShadowSadonicShadow Member Posts: 1,146

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    I agree with this. Bloodlust is a bandaid for a much larger issue. I would take balanced maps over bloodlust any day. Hopefully before the end of 2018 every map is balanced so that there is no critical time wasters or safe spots and then BL rightfully gets the axe.

  • KillingInstinctKillingInstinct Member Posts: 272

    @Gay Myers (Luzi) said:

    @KillingInstinct said:

    @Gay Myers (Luzi) said:
    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    While that may be true. They are first beginning with BL and not with the map balance. Killers are just getting nerfed again and it pisses me off. ''Hey! The survivor players gave us over 440 bad reviews in one day and over 650 in two days. Let's reward with buffs and killer nerfs, am I right?''

    You can't possibly say that ######### is fair at all! They have to buff Brutal Strength then so we can still keep up with the survivors!

    BS is fine where it is and anymore buffs would make it way too strong. There is a difference between balancing and just outstraight oping stuff. Numbers need to be treated carefully in DBD, because the multipliers are really weird, so buffing BS in numbers might just break the perk.

    Balancing is nerfing and buffing on both sides. You cannot get anything right immediately. I've never seen that done in any game that XY patch was right away the perfect patch. I never said things are fair, because a lot of things are unfair in the game for both sides, but when I look at these changes I'm usually very cold towards them. They make sense to me on a rational basis.

    They needed to lower BL so people can start to learn mindgames, because a lot of players are nowadays new players who never played the game with no BL, so they can get used to a different type of game and develop new strategies, because the end goal is to remove it once maps are balanced. I do believe lowering the numbers are needed before that can happen at all, even after map balance, because a ice cold removal of the feature would throw a lot of players out of the loop.

    Like others points out, that change was mentioned several times in the past few weeks.

    Balancing is nerfing and buffing, yes. But this game is branded as asymmetrical. It should be power vs numbers. It's power vs numbers with power right now.

    A BS buff wouldn't make it OP. IT would make it how it used to be. Even if it's only up to 30%.

    They should buff all killers a bit. Make MM like he used to be for example. Almost infinite stalking range and stacking EW succ speed

  • JAZC_CRJAZC_CR Member Posts: 207

    @Usui said:

    @KillingInstinct said:

    @Usui said:
    Best news i've heard in MONTHS.

    Go pallet loop some more. The only thing survivors are good at nowadays

    You wanna talk about the previous 6 patches of survivor nerfs or naw?

    6 patches of survivor nerf... do u wanna talk about 30 previous patches from nerfing the killer so hard???

  • KillingInstinctKillingInstinct Member Posts: 272

    @WalterWh1te said:
    Gay Myers (Luzi) said:

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.

    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.

    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.

    100% agree. If you rely on current BL 3 to catch someone something is wrong.

    Also the pallet interaction didn't feel intuitive in the PTB. Getting a hit on someone after the stun should have kicked in is no bueno.

    Those changes are not a overnight reaction to some reviews. Its a general roadmap to make the game fun for both sides.

    This includes more fluid animations and interactions.

    But keep on going with the victim entertainment. Its pretty hilarious tbh.

    victim entertainment? We're not the ones posting over 600 bad reviews when something gets nerfed xD.

    Make the game more fun for both sides? You guys don't even know the word balance. You want to be the power role as survivors. U want a fun game for both sides? Then lessen pallets and balance the map with less long walls.

    Give survivors rewards when escaping a chase and then going into hiding and actually losing a killer. Meaning he juked him not ran him in thousands of circles. You think running in circles is fun for killers? It's only fun for survivors and they get an ez match win. Don't talk about fun for both sides if only survivors are having fun!

  • chemical_rejectchemical_reject Member Posts: 940
    edited August 2018
    **edited** so I'm not being disrespectful 
    Post edited by chemical_reject on
  • BBQnDemogorgonBBQnDemogorgon Member Posts: 3,615
    edited August 2018

    It's probably not the best idea to be nerfing the killers while they're still at disadvantage.

    Just kicking us while we are down.

    2.1.0 gave me hope and then this Q&A took it all away from me. I just want every killer to be fun to play not just the top few...

    We got no good news. None.

    How about make the game fun for both sides and not just the survivors?

  • Gay Myers (Luzi)Gay Myers (Luzi) Member Posts: 4,526

    @Lowbei said:
    Gay Myers (Luzi) said:

    @Lowbei said:

    Gay Myers (Luzi) said:

    Bloodlust needs to go. It promotes bad killer plays and requires you to learn less. It's one of the reasons I stopped playing killers aside from killers FOV and flashlights white screen giving me migraines. I hated using BL and I would instantly lose it if I ever reached tier III, because it meant for that I did not play optimally.
    
    Yes, maps need adjusting still and I can prolly live with BL staying until then, but once maps get balanced, it needs to go.
    
    Also when you're hooked, you're not doing anything. It makes perfect sense exhaustion cooldown would go down when you're hooked.
    
    
    
    This tells me you must not play at ranks where pallet looping happens, because pallet looping can only be countered by bloodlust (or nurse), else you can spend 5 minutes looping every pallet in the map.
    
    The devs stated that they wanted survivors to not be feeling “safe” in front of killers, thats why they made bloodlust, yet after i loop a killer a few times for bloodlust to activate, all i have to do is make them break the pallet and they lose it, then on to the next one.
    
    Its clear by these ridiculous changes that the review bomb actually worked, despite near universal praise from your vet players as a long awaited step in the right direction.
    

    Its still abundantly clear that the devs do not consult their most experienced players when making decisions about a game they only play at non-competitive ranks.

    I have played in these ranks. I was rank 2 max and that is enough to almost always meet rank 1 players. I just never was bothered by it that much and I was able to play around it enough when I was playing. Usually matches would end pretty quickly on my end as killer, but I had to stop playing mainly killer after the FOV change. I can only play a bit of killer otherwise it will cause migraine due to the FOV + flashlight white screen. I do know my killrate in percentage from the time I was playing and that only includes 4ks, it was decent enough that I can say I did not have that many issues in the old times and I mean really old issues. I started playing when Myers released.

    Bloodlust was made as a bandaid until map would be balanced - that's how it was introduced and that it will go once maps are balanced. That is the point. Once maps get fixed in the best ways, it can go, because it's not needed anymore and for me to reac BL tier III is as if I'm being carried and I don't like that.

    Theres my point. Youve once, in a couple years, got a killer to rank2... and i would go so far as to bet that youve made it further than most of the devs.

    Like i said, they simply do not consult with their most experienced players, aka the people who know the actual gameplay better than them, about massive gameplay changes.

    No offense, but your personal experiece from years ago for a couple weeks or so, is not an informed opinion for the current state of the game.

    I can personally pallet loop a non-nurse killer for the entire map, with nearly zero fear or pressure until the pallets are all gone, and by that time the gens are done. Thats not balanced.

    Its fine. The game will go on, but as the majority of your vets have said over and over, the game will never be balanced while the devs clearly continue to make decisions based on their rank20 gameplay.

    It wasn't once though. It was every time until the huge chance in February-March to the FOV that kept getting worse. :P I said in my post I stopped playing killer mostly when the FOV changed, the biggest change was in February 2017.

    Not disagreeing with the rest that much, so no real comment here on my end.

  • FrenziedRoachFrenziedRoach Member Posts: 2,599

    @KillingInstinct said:

    @FrenziedRoach said:
    They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.

    And getting a cooldown from exhaustion when hooked makes sense to me.

    I think you are overreacting.

    That's not what this is about. It's about the fact that survivors got nerfed, review bombed the game and are now gonna get rewarded with buffs in the next patch while killer players have always been acting properly and they are getting nerfed. ######### bs

    Except most of what you mentioned has been talked about in the past BEFORE the review bomb.

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