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Survivor Perk- Grab N' Go

Grab N' Go

Allows you to pick up a dying teammate and carry them to safety.

Slows movement speed by 15%

Running will alert the killer to your position

Walking will leave scratch marks (Due to the Heavier Weight)

Crouching is the most silent way to move.

Being hit while carrying a teammate will cause you to instantly drop them and slow you're speed by 20%

I would like you're guy's feedback, is the idea its self bad, is the stat balance terrible, I hope the name it self is at least clever.


  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 311

    Huh... Interesting.

    Other than the extra slow on hit... I think this is a pretty neat idea. Not sure how useful it would be.

    If anything, it would have to be an ex-military Survivor perk. A "no man left behind" style kit. Is get to work on it before someone steals the idea, boyo!

  • yobudddyobuddd Member Posts: 2,180
    edited November 2019

    The carried survivor needs a way to cancel the carry. This could be used to harass/grief teammates or serve them up on a platter to the killer. Otherwise, yes! Sounds like a fun and useful perk! Imagine carrying your downed buddy out the gate or dropping them on the hatch before you leave!

  • KaraageKaraage Member Posts: 340


    You can already cancel being healed while in Dying State, so I guess same method could be used to cancel being carried.

    Also, this perk would pair up nicely with Urban Evasion or Fixated :) Also did some counting, and the only downside I see it that carrying teammate while crouching (no UE) is actually slower than crawling with Tenacity, but other than that it'd work great.

  • SolarFoxVBSolarFoxVB Member Posts: 90

    Maybe you could reduce how much speed you lose and the amount of blood, but only be able to carry somebody when you are healthy. If injured, you have to drag them, which would be loud, slower, and leave the same amount of blood as crawling.

  • SolarFoxVBSolarFoxVB Member Posts: 90

    Also, just thought this.

    This would make a great cover-up perk for Bill's Left Behind, because it's basically useless now. Gen speed when last alive? Just close the hatch.

  • DWolfAlphaDWolfAlpha Member Posts: 927
    edited November 2019

    Left behind no longer works like that. It now allows you to see the aura of the hatch when close by.

    Edit: to be clear, you have to be the last survivor to trigger it.

    Post edited by DWolfAlpha on
  • SolarFoxVBSolarFoxVB Member Posts: 90

    Welp, I should probably not post on stuff when I'm grounded then. Completely in the dark on perk changes

  • Regularguy1stRegularguy1st Member Posts: 16

    I could see this perk idea being a rework of a perk in the game called No one left behind and in fact the icon for it already depicts what the proposed perk idea is doing so no new perk is required.

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