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Why is tunneling always the killer's fault?

In my experience playing both survivor and killer most tunneling happens because of unsafe unhooks. I admit it, if I'm struggling in the match as killer I will sometimes go for the person who was just unhooked because I need to shift the match pressure.

When this happens to me as survivor, I am usually irritated at the other survivor for unhooking me right in front of the killer. It seems to me most survivor mains trash on the killer. My question is why are so many survivors unwilling to accept that the blame for tunneling lies with their teammate in those situations? Why would they think a killer should just let someone go who is unhooked right in front of them?


  • darktrixdarktrix Member Posts: 1,790

    Way too many variables with regards to what is tunneling or not to make a useful comment on the whole.

    Tunneling to me is when the killer consciously gives up his current activity of being in a chase to pursue and unhook, or proxy camps the hook waiting for the noise indicator to go off so they can rush back (very quickly for certain killers even if there is no terror radius to be heard) in order to go after the injured.

    So I'll give you this question - when killers state tunneling is a strategy and actively engage that strategy - why would you think it is the survivor's fault? Just leave the survivor on the hook to die is not a great option.

    Now if get hook farmed that is another story - but then the killer is complicit in that as well. They are basically working with the hook farmer when the honorable thing would be to end that hook farmer for good.

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    So I do believe your example of tunneling is actual tunneling which would not be survivors' fault. I'm talking about doing an unsafe unhook which leads to what many consider tunneling, but my OP argues isn't really tunneling just an unfortunate situation for the hooked survivor.

    Now the part of your response that addresses leaving the survivor on hook to die is really more about camping. If the killer is camping the other survivors should pop a gen or two which will usually cause the killer to leave and you can now rescue the survivor.

    I'm more addressing the situation where a survivor runs up and unhooks immediately after the killer hooks (not camping), or after the killer has left to explore another part of the map and swings back by the hook heading to another part of the map (also not camping.)

  • MrPeterPFLMrPeterPFL Member Posts: 636
    edited November 2019

    There are no rules at red ranks, do anything you can to win.

    BUT! To answer your question it's both Killer and Teammate fault. The Killer has the power to punish the teammate instead of the hooked survivor.The Teammate is pure greedy and couldn't careless if you survive or not.

  • JackardJackard Member Posts: 47

    I generally try to avoid tunneling but I have noticed that the person who was recently unhooked tends to panic due to their risk while the person who unhooked stays calm. This often leads to me finding the unhooked person first. I will take a cursory glance to see if I can see the person who unhooked them but if I don't see anyone in that quick glance, I'm not going to just ignore the person who was unhooked...

    Sometimes if you find yourself being tunneled it's because you are either panicking and making obvious mistakes or you are the weakest link in the group. I'm not trying to insult anyone saying that but if, for instance, you play swf and you find yourself getting tunneled a lot it just means you need to try and stay calm and practice getting better in general.

    All this being said, there are definitely scummy killers who tunnel as a strat (usually a losing one) but I find that most of the time they don't do it on purpose, outside of getting bullied in a recent series of games and wanting revenge, I see that happening sometimes. Oh, also, new killers that don't know better.

  • ASAPTurtleASAPTurtle Member Posts: 968

    If there's 2 gens left and No ones dead. I'll start tunneling a survivor once just to shift the match so it's a little more in my favor.

  • MissGamer456MissGamer456 Member Posts: 154

    Tunneling to me is specifically wanting to targeting the survivors who freshly just got off the hook.

    As a survivor and killer main I hate this playstyle. For any killer who enjoys playing (tunneling) like this all game start at 5 gens has no right to complain when someone or everyone DCs, say EZ game 4k, complain when they depip or if the last remaining people escape through via the hatch.

    Now there is the occasional accidental tunneling which I tend to do sometimes where when I’m following scratch marks looking for the survivor that saved but I end up find the recently hooked Survivors . I play legion so I usually just FF them to go find the other survivors, but if you make me miss my hit (thank you trash auto aim) I’ma yeet you back on the hook for not taking the opportunity to just let me smack you an move on.

    [Now there is massive difference in tunneling when there’s 2-1gens left and 5-2 gens left. By the time 1 generator is left everyone is usually on death hook for, but no ones dead. However there are games where this isn’t the case. When survivors start gen rushing and I’m unable to get everyone one death hook before one gen is left I’m forced to start changing my playstyle to camping and tunneling which I don’t wanna do, but I have to just to moved the game in my favor or secure a kill. It’s unfun and unfair, but survivors don’t realize that killers objective is to kill and if you’re just gonna gen rush you deserve whats coming.

    P.S teabaggers will always get tunneled no matter want I hate teabaggers.

  • CarlosyluCarlosylu Member Posts: 2,948

    No it's not, if you didn't go away when I returned fr the saviour you're going down too, if you ran straight to me when being unhooked you're going down, if you are dumb enough to "hide" whyle moaning cause you're injured, you're going down, if you body blocked me when I was chasing someone else, YOU ARE GOING DOWN.

    This examples does not apply to the tunneling concept.

    Tunneling is when you ignore everything else and decide to choose the same victim for chases, hooks, hits, slugging, etc.

  • TheShape78TheShape78 Member Posts: 712
    edited November 2019

    Here's how I look at tunneling...though it's true some killers will purposely choose to tunnel just one survivor, in general I believe most don't. I think the thing is survivors don't look at it from the killer's perspective, which is this...if you're the killer, and you're wandering the map trying to find a survivor and you finally see one, you're obviously going to chase after them. Then, after the survivor in question gets put down and hooked, they stoop to terms like "tunneler!", when in reality, the killer was simply doing their job. It would be like taking your car to a mechanic for repairs, and then insulting them afterwards for doing their job, "how DARE you fix my car!" In other words, they're just simply insulting the killer for chasing them. Again, I understand some killers will do this on purpose, in which case I could understand the survivor's frustration, but by and large, I don't believe most killers do this purposely. It all comes down to players who simply do not want to lose, no matter what, and can't seem to handle it when they do.

  • 24Life24Life Member Posts: 81

    I think a better way to discourage camping, tunneling hooked-unhooked survivors would be to make the phase times longer on the hooks. If a killer knew the other survivors were less likely to leave gens for a hooked teammate so quickly the focus for the killer would switch to leaving the occupied hook and searching out other survivors.

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    The problem isn't the hook timer, It's fact that the other survivors are immediately running for the hook and abandoning gens. If they would stay on the gens until they pop, that would draw the killer away allowing for a safe rescue.

  • edgarpoopedgarpoop Member Posts: 5,582

    Most of the time when I get accused of tunneling, it's because the survivors made a bad play/decision and I didn't give them a free pass.

    Don't work on a gen while injured next to a healthy teammate if you aren't ok with being put right back on the hook.

    For the love of god, don't stay in the basement alone and injured without DS.

    When you unhook someone, you need to escort them out of there. Don't unhook them and pull a Houdini so I only see the person that just got saved. I don't have time to look for someone else.

    And if there are 2 people left in a game, are we really splitting hairs about tunneling at that point?

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    OMG, yes on that last paragraph! Also, if you're in EGC and you hook someone is it really camping at that point? I'm not going to walk to the other side of the map when there's other survivors and an open gate near the hook.

  • 24Life24Life Member Posts: 81

    There is no guarantee of that. And popping a Gen is just setting back progress while a survivor is closer to dying. You also can't ensure that another survivor is going to rescue the hooked while you sit popping gens and if you expect to unhook them yourself after popping the Gen the killer is most likely going to be in your immediate area for popping the Gen.. The focus needs to be having the killer choose a random direction to search for survivors and leave the hook. Idk why there needs to be an unhooked audible notification anyway.

  • edgarpoopedgarpoop Member Posts: 5,582

    I'm always absolutely blown away by survivor logic during EGC. It's frustratingly stupid at times. "Yeah dude. You should walk towards the 99% gate and follow the completely healthy survivor that you've only hooked once."

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    I am only speaking from my own experience in dealing with camping killers. Also, I don't think camping happens that often to warrant extending hook time.

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    Also, your post highlights the fact that much of what happens in this game is left to chance. Should I stay on this gen or go for a rescue. It's all about risk vs reward. It sounds like you want there to be more of a guarantee that survivors can pull of their moves. What does that mean for killer then?

  • BlueberryBlueberry Member Posts: 10,074

    In my experience most of the "camping/tunneling" complaints aren't actually legitimate.They are usually the scenario you described where they made a bad play/decision and you capitalized on it. In this meta you only win BY capitalizing on survivors mistakes. I play both sides a lot and it's VERY rare that someone seriously just gets hard camped/tunneled without good reason. People expect the killer to go to the opposite side of the map after a hook or to not come back after someone gets saved and that's quite ridiculous. If my teammate gives me a stupid save I don't blame the killer for my dumb teammate. He has to capitalize on that mistake for pressure.

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    OK, I think I'm getting too immersed in the DBD lingo. Was reading your post and thought. . . "What perk is BY?" Then I realized it was capitalized for emphasis. Lol Oh Boy!

  • NinoV1NinoV1 Member Posts: 382

    If someone gets unhooked in front of me I’ll usually slug them and chase the bad teammate. If by the time I come back they’re still on the ground, bad luck.

  • 24Life24Life Member Posts: 81

    That the killers have to improve their skills..

    A killer is a one man team, they only need rely upon themselves. A survivor has to rely on 3 other random people of random skill sets, intentions, abilities. If one goes down it severely limits the possibility you can escape (i.e. The point of the game). And even if in the end one survivor does escape, the killer has ended the game for 3 others (a loss for each of them and 3 wins for the killer). We all don't have online friends to play SWF with which makes the game so much harder to effectively escape from (win).

  • LOALOA Member Posts: 235

    There are no rules at any rank. Sometimes you get a ######### killer who wants to be a butthole. Often times, when I am playing Ghostface, unhooked survivors just run into me while I am "invisible". If they do that, they get downed again. I may or may not pick them up again depending on how the match is going, but it isn't my fault. Survivors need to quite expecting killers to be "nice". This game is about survival, not compassion.

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    So survivors are always supposed to win? I'm just trying to follow the logic. I get how it is because I play solo survivor too and only escape a fraction of the matches I play. But you are saying the hook time needs to be extended because the KILLER needs to improve their skills? That doesn't make sense to me.

  • 24Life24Life Member Posts: 81

    I said hook time should be extended to avoid camping/tunneling. I wasn't talking to you in the first place, but you interjected yourself in my response to the OP.

  • 24Life24Life Member Posts: 81

    Haha, whatever.

    It should be just as easy to win as a survivor as it is as the killer. That's all I'm saying. You said you survive a fraction of the time. I probably escape 1/4 or 1/5 times. Yet as a killer I get 4ks about 60% and at least 3ks 80% of the time. That's not a fair balance.

  • Lost_in_the_FogLost_in_the_Fog Member Posts: 450

    I have to respectfully disagree. Is is an ASYMMETRIC survival horror. I think by definition, and in keeping with the grand tradition of the horror genre, the killer should win more. Nice stats btw! I play both and get trashed about equally with both. :)

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