I second that, she have to many punishments, shes not only unfun but also a lot weaker againts skilled survivors. Even some m1 chaser killers perform better than her in rank 1, and i'm not new to her, i played her since she was released.
My thing is she is unfun to play as now., she is also unfun to play against now as the chase feels very boring :/ that's my problem with her changes.
I will post this here, i was in doubt about making another thread or including it here but i am lazy so yeah.
However it seems fine to uncap fps now, so I did. I played nurse this weekend, only without addons. Can you still 4k? Yes ofc you can do that. There is a big but(t) to it, before you were able to be a very agressive killer and to me that is no longer the case. You had the mobility and the chase thus you were able to play fair and entertain the entitiy, now that is no longer the case and you will play the most scummy boring efficient way possible. At least that is what happened to me.
Before this rework you were able to hook a survivor, travel the map, let them unhook, patch up and you down someone else. Now I am like, yeah I know there are 2 ppl here, lets find that other guy and put him on hook too. Slug if you see 3rd coming for unhook. Game over.
Lots of survivors simply have no clue how to mindgame nurse, how to play against her. This rework does not change that nor does it make matches more fun. It just makes everyone miserable.
Why play that way? Well simply due to the fact that using the power now comes with a downside, you feel punished for just traveling the map thus you want to make your blinks count and use them as efficient as possible. I can't express how I dislike this cd, to me they ruined the whole musclememory one had with that killer. It just feels very frustrating, you either charge a blink a bit too early and boom you will watch somebody run cause you do not have that 2nd blink up or the server isn't registrating that blink and you blink one meter.
Why wasn't the bug fixed where you hear her spamming blink constantly while charging the blink until she lets go? Seems lazy.
Prenerf I actually had lots of nice comments from survivors who enjoyed the match probably due to me not playin as efficient as I could and being rather fair. You know not tunneling, not camping or whatever. Now? I think it is safe to say that none of these survivors did have any fun. So pretty good job there, making sure nobody has fun when the killer is a nurse.
I understand that there had to be changes due to the addons which made everything possible on that killer, however even with those addons bad nurses would still be bullied by survivors.
Now we have this killer that can be strong once in a chase but against good survivors you will have a very hard time (no idea how it is with addons). Not just because of the cd but because of the servers, the reappearance which makes it so easy to juke her (imo from survivor view).
People who claim the killer ignores all survivor defenses are wrong since the killer never robbed survivors of their movement but in order to last long in a chase vs a nurse you had to mindgame alot and understanding the killer too. That is just gone which makes me sad.
Any big map, any map with LoSbreakers will give you a very boring match. Due to that "new" playstyle. Basicly you forced all nurses to play a very boring game. I have literally no idea why anybody that didn't play nurse before should start playing with her now. Every mistake gets punished that is really great for beginners. Why would you bother to play that when there are so many killers that do not require you to have such frustrating experiences? I think good nurses compensate that but to me the killer feels utterly horrible due this forced upon playstyle.
I am not saying that the killer is garbage now but I seem to have a very diffrent opinion on fun than any of the developers.
Looking at addons:
Lazy again. This is like the keyword to this whole rework, lazy. Why? Well somehow you state you wanted something to prevent the spamming of blinks, fatigue was that adding a cd on top of that with the same reasoning seems dishonest and not logical, why not simply increase the fatigue? Was it too hard to change the numbers? No but because they needed stupid addons, moderately decrease cd, we like cds and that is lazy.
Stridor in an addon, yeah well idk, i never used stridor or actually i did and that is why i would never equip it on a nurse since you think people are like right behind you even when they are further away.
Than this utter nonsense talking about how old addons were screwing the musclememory of people ( yeah right and that is why you had 0 problems to do that same [BAD WORD] on the basekit screwing the musclememory of all nurse mains) ontop of the addons that exactly do that again.
They screw the musclememory, decrease lunge, decrease range, randomly go where you blinked from or blink ahead. Didn't you dream about being a 110 or 115 ms killer since there are none of that in the roster? Well now you can do that too as nurse,yay.
Yeah the nobody gonna have fun killer. I literally had more fun playing any other killer and that is just sad not because I didn't win but because of this horrible playstyle. I hope the pickrates for this killer stay as they are right now, but this is going to change after spirit's slight tweaks and you will see just how unfun this killer is and how lackluster this rework is. Imagine having 0 fun winning as a killer with nurse that is the case now at least to me, rip sally.
Pretty well explained how she is right now. I wonder is the devs are going to revert some nerfs or just leave her in this mess. Waiting for tp cooldown is definitively the worse thing they did. I would be happy to play her again if they just change that back. Now shes too much estressing and unfun to play.
I see, I am mistaken, then that makes 70% of the add-ons underwhelming, but still, not all add-ons need to be OP to be good, through.
Sums up my opinion as well.
I do also think it's worth mentioning that killers still need to adjust to the new Nurse. Nurse is mostly muscle memory when it comes to blinks and these changes along with dedicated servers really can affect how people play.
That said she is still pretty good in a skilled player's hands and most people are overreacting to her basekit nerfs, even if the nerfs were too much.
Ted talks are mostly garbage. Also my 4k rate fell below ~75% of my games. Nurse is F tier now
I personally like how some of the add-ons are geared towards special effects, sure some of them are bit meh but auto-blink, making people scream, tracer blink, those are cool! If the Screaming one had more range then it would be more useful or usable anyway, if more Killers got add-ons like this then the game could be geared more towards having fun instead of feeling competitive.
Most Killers are add-on dependent but if they weren't then they could use more interesting and actually engaging add-ons.
Also I don't play Nurse so I won't be making any actual comments towards good and bad when it comes to her, just observations concept wise; she's not my style.
The important thing that you're forgetting about is that the devs have said that their goal when considering "balance" isn't to actually buff or nerf the killer but to make them fun to play and play against.
I'd like to see two official polls posing these questions to players.
Is the Nurse more fun to play as?
Is the Nurse less fun to play as?
Is the Nurse more fun to play against?
Is the Nurse less fun to play against?
It's been touted here and there that getting rid of Omega blink was good because it was too strong and players would also play without addons since they hurt more than helped.
Omega is gone now, but are the addons more helpful than they used to be?
With the tweak to her power, was it necessary? Or would the addon changes have been enough without it?
There are some survivor mains talking about how unfun she is to go against now and even more players saying how unfun she is to play.
Yeah it'd be great if devs could jump in this discussion to see what their thoughts are now after this patch. Does anyone know one? ?
I would really like to hear from the Dev's on this and maybe some data since post patch. BVHR pls <3
Omega blink is not back. Kavanaghs is okay to give her back some map pressure, especially in combination with an CD addon or Campbells. Not as strong as old base nurse, but okay.
3 blink nurse is extremely bad on most maps, so no, not a good build and on top of that not even very efficient, because you have to load up three instead of two blinks.
CD addons are her only viable build atm, so yes, use that addons.
I'm okay with the Jenners and the Anxious change, but all of the other ones would be either a too big buff or nerf.
and the other half just make up for base kit nerf so.. still disgustingly terrible. None of her addons are actually good.
What we really need is to increase repair time to make toolboxes mandatory, then we need to make it so survivor items and addons are single use only. Survivors should require addons to beat top tier killers, just to be fair and balanced.
It wasn't the distance that made Omega blink Omega blink. It was that charged time stayed the same as base, thus buffing nearly everything about her. The new addons increase charge time to fit the extra distance thus removing the broken nature of Omega blink.
I see some say that the lunge is shorter than before but I don't feel it is. What I think some are experiencing are the dedicated servers messing up their landing location.
The Devs have said they wanted killers to be fun to play and fun to play against. The issue is, they only seem to care about the latter and ignored the former. If they were going by statistic to balance then they were going off of broken addon combinations and 3, 4, and 5 blink Nurses. They should of listen to the players that understood how she is played and what we recognised was unhealthy for Nurse. Instead they ignored us and slapped on a second cool down.
I feel bad for the survivor side aswell. I've watched survivors go against the Nurse recently and you can tell they are confused as to why she isn't blinking as much as before. They turned the chase into a snooze of, she blinked, wait a bit, she's blinking again, and wait a bit. I used to like going against Nurses. Because I main her, I could counter predict fairly accurately. Only thing I hated was the multi blink addons, which imo, took away the skill involved in playing her.
Anyways, its 1am. Why am I up talking to you all. 😪
The shame is that nurse won't get touched for years now. He only take them some minutes to fix them based on feedback.
Legion changes was never changed since we asked it on the PTB. Nurse add-ons was changed but in reality nerfed (CD add-ons was nerfed). 6s cooldown isn't that big of a nerf, any killer shouldn't be addonless against the best teams to win.
I agree on the base kit nerf was not needed, some map pressure is lost for sure but, she is still damn strong. People are overreacting she is nowhere near legion or mid-tier killer. She is still in the top 3 killers just not first now.
As for her add-ons they are way better than before for most part. Purple are better , green is not bad but was not bad before, yellow was better before and grey was better before except for flannel being brown now. Omega Blink is balanced as they should be. CD add-ons was a bit nerf with live version. Fatigue add-ons are good with the 1 blink ultra-rare or spamodic breath add-ons. Stridor & nurse calling add-ons is good. The only bad add-ons are the BP one and the three blink one.
As conclusion : She's still strong her add-ons give her more gameplay variety while still being a top tier killer. Dedicated servers are the only thing making her as bad as people say her to be. Only thing i want for that new nurse is her three blink/ Undetectable/ Anxious grasp to be tweaked to be better.