Lets play a what if game of what would you do if you were a dev for a week for Dead By Daylight.
Make it soo trapper can reactivate his traps by pressing control
Suprised this isn't in game yet
Institituting a crackdown on habitual disconnects would be my top priority. I'd start with a 15 minute cooldown to getting new lobbies anytime you disconnect. Start doing it more often than that, the cooldown will get longer. Make a career of it, you might need to find a different game.
Mechanically, the game isn't as big of a mess for the average player as people like to make it out to be. The thing that turns me off the most is the player-base.
Not all Heroes wear capes
Take a week off.
I'm just not gonna trust myself with that responsibility.
You can't always depend on that system though, some people have bad internet and it is not their fault, dealing with this in R6 made me not want to play the game anymore
Force an immediate and thorough UX audit.
I have an answer for that....
You see, I've both had bad internet and teammates with bad internet. And you know what my conclusion is?
If you have bad internet, stay away from multiplayer games until you get it corrected. END OF STORY
I tell people in the lobby when they say they might drop because of bad internet to please leave, because I don't need the team to be potentially short-handed. That's just ######### rude man.
When my internet is crapping out and having a bad day, I play something else. It's rude to keep trying to play a multiplayer game when you have crap internet and know it.
Note i said start out with a small penalty. So you get a chance to realize "hey, maybe I shouldn't be doing this because my internet is crap tonight"
But if you persist to try and play despite your issues over the course of a couple days, you deserve a much harsher penalty for being so goddamn rude to your fellow players.
I'm not saying I have a bad connection but when I do, I do what you say, but for newer players it would be not only irritating for de-pipping when your internet messes up even just from one game but if they were to be suspended for a period of time, it could be a push factor of the game.
League of Legends institutes a penalty for abandoning the game from day 1 of your account, it hasn't been hurt. In fact, it remains to be a juggernaught
This method has been proven time and time again.
And frankly, if a new player is pushed away from a game that punishes them for disconnecting, I'm not sure I want them as part of the community anyway.
As I said, if somebody has crap internet, they should be fixing that before they play online games. Doing otherwise is rude.
make pink perks a thing
Make the lighting really dark again to return the horror atmosphere.
Fix Kate's ponytail
Fix Kate's hair and P3 head.
And also see about fixing Ash's End of Days head so the hair is correct.
I would make it so traps spawn closer to generators and not randomly around the map.
I would then make pigs crouch animation way faster (ghost face speed)
Then I would try adding personal add ons to cannibal and hillbilly and make the ones that are there already actually have a difference.
thats all I could maybe do in a week
buff weak killers
I could name a few things. Fix the loss of progression on the blood webs on PS4, fix the crashing of games on console, remove the dedicated servers on PC, and purchase ones that actually work. Fix the killer pipping system...basically fix the damn bugs of the game.
You would spend that week going through all that spaghetti code driving yourself mad.
Consider hiring people that can actually make a decent game.
Fix the state of the game with several steps:
Hire balance devs with dbd game experience. Change the balance focus to higher skill play.
Lower store prices by 1/2, create more sales for older items.
Create smaller effects by charms to make more desirable for purchase (hook auras, sparklies when sprinting etc)
Create Auric cell reward for end of season and Devotion level up.
Remove the premium rift and make all rewards earnable.
Alternatively, offer premium rift access with cosmetic purchases.
Focus development on balancing the core game and making the gameplay less frustrating for both sides. Frustrating gameplay mechanics do not make a game fun.
Create a working contract for the company that doesn't expire so all these tasks can be implemented past the week limit ;)
Massively overhaul the Rift and Archive challenges so they are finishable by casual players, so the challenges aren’t stupid crazy impossible, and reduce monetisation in it.
Fist thing I would do is get rid of the loop at the Ironworks of Misery, get rid of the loop at the coal tower and get rid of the really strong the loops on coldwind farms.
Change match making from level/rank difference, to pip difference.
Far too many people complain about ranks being all over the place in match making. 6 ranks is effectively 1/3 give or take a few that scope is huge.
Reduce the grind, make the game more stable and enjoyable for new players. You're destined to fail if you can't gain new players as the old ones will eventually get burnt out, have new responsibilities ect. It's just natural so the quality of life for new players should be held in higher regard in my opinion.
Nude cosmetics for everyone.
there is SO MUCH I WOULD DO! but tbh the biggest thing would be buff hex totems to do 2 things now, 1 they do not light up a dull totem until their effect activates, and 2 make it to where hex totems RE-activate after X time, but for totems like huntress or Devour that require tokens, they lose a token to become re-activated. and how this would work is if someone cleanses say Devour at 2 stacks, 30-45 seconds later it will choose a dull totem that has not been cleansed, re-light but it will now have 1 stack. and with ruin it will just re-light. this way you wont need to do a overall slow down on gens for balance since ruin will have more uptime and it will encourage a 2nd objective of cleansing all the totems and it will lessen the strength of Noed and make it a less used perk/ give people a reason to cleanse all the totems other than thinking the killer has ruin
Let you flip through the tips as the game loads. Lots of info in those but there are only like, two or three per load.
Make most maps smaller. Like coal tower
Replace the godwindows ffs
Inactive traps of the Trapper do not trigger the Small Game alert anymore.
Unhooking yourself (using a perk like Slippery Meat or Deliverance, or not) at the end of P1 do not pass you directly in P3.
Hire Mr Envy and give the killers unique chase music.
Changes nurse basekit back to normal.
Remove bloody god windows.
Remove trash rift or make grind easier and fun.
Changes stupid challenges in archives/ make it different archives/ one for killer / survivor. So if you hate playing a killer or suvivor you now have whole archive dedicated to you. Options base i.e: you pick killer archive lock u out of survivor. Or you could go mix like it is now.
Put event currency back to hooks/gens and not hide them behind the bloody rift grind, bs, unfun, cheap, greedy af pay/grind wall (any event should be earn playing as killer/survivor i.e gens and hooks not hidden behind bloody grind wall (because it doesn't feel like an event)
More communication with players.
Do some QOL changes to killers until a rework is ready to come around.
More communication with players. AGAIN
If more than 80% of community has good feedback during ptb (how about listen to it instead of just going ahead make things worse 🤦♂️)
Make hex totems spawn always near killer and always spawn away from gens.
There so much more i could go on and on etc like perks/maps
Also rework pip/level system