Make generator times a bit longer
They go by way to fast and uber fast with prove thyself. I suggest making it 100 seconds to repair a generator instead of 80 and make generator regression perks less, but still have the same effect from before.
Pop Goes The Weasel right now decreases the generator by 25% or 20 seconds, but with this new variation it would regress it by 20%, but it would still have the generator lose 20 seconds.
For Hex: Ruin (At Max) when you hit a good skillcheck you lose 4 seconds on it so this would change to a regression of 4%, but it would still lose 4 seconds on progress + the time after hitting it.