Its not any risk at all right now as you get it once you get off hook. It would still be no risk as you would still get it for free just for being unhooked. It just wouldn't be a punish to killers doing well.
But it's supposed to counter tunneling. If I've already hooked somebody and the Survivor with DS runs back into me and I down them is that really tunneling?
I get quite a few games like this lately for some reason. Not saying they aren't making any mistakes, it's just they are efficient and can loop half decently.
This is blatantly untrue. I have chased and downed a person from full health after leaving a survivor on hook, hooked them, stumbled into the survivor that had been brought back up by thier teamates or unbreakable, downed them, picked them up, and they still had DS.
Few = 60 seconds.
That is 3/4th of a gen times 2 survivors out of which 1 is close as he just unhooked but can still hide as the DS guy makes all of the tracks and all of the noise.
He said if you're not actually tunneling. If you down someone and they have 60 seconds or close to it left then you were 100% tunneling and should know the risk of doing so.
No. This is not true at all. See my above post.
I'm not searching for your post sorry.
It's not really misinformation though... yes the killer can slug the person with DS but that survivor can be on death and the killer cant pick that person up and the other survivors can...that is a form of immunity..
Tunneling is solely focusing on 1 Survivor and ignoring all others. If I have already hooked somebody and then I go back and get the person with Ds that is not tunneling anymore. Plain and simple.
Then wait before picking them up.
Example I get across quite a lot:
Survivor runs for a stupid save against leatherface. I ofc down them both.
I hook the idiot that farmed a teammate... and I have to stare down the guy. I didn't tunnel them but I guess it's against survivor-rule book to punish survivors misplays. My bad.
So you've got two people not working on gens and getting closer to death. One almost guaranteed to hit phase 2 and once they do you can hook that DS survivor and he'll be dead or in phase 2. How awful for you, the killer that excels at camping.
Anyway, now that we got the response from community manager which seems really against changing the perk we will never get anything changed about it so no point in discussing it further.
Ok, another example from game I just had.
I got 2 in the basement, one downed nearby without DS active (at that moment) and I chase last survivor.
I down her, hook her and I have to wait for her to struggle twice because for some reason if all survivors are hooked or downed at least one gets a KOBE every game.
She did, now I have to leave her to crawl for 60 seconds and hook the last slug of mine or give her free points and potencially give away that game.
She lucked out and got the 4% chance to unhook herself and carried DS. You have all but won the game at that point. Even if by an RNG miracle she was able to find the hatch, you just wait for the hooked survivors to die and close it. Most of them time you'll close it before she escapes. And if she manages to escape... that's a 3k. I'm not seeing the problem.
Who says it's only for anti-tunnel perk? Many perks for both roles can be used Beyond it's intended scope. Speaking of which, should a Survivor who's good at a Chase be punished for making the chase last longer than 60 Seconds? I see a lot of people that want the perk Nerf but they don't offer any viable changes. It makes you the obsession, you have to succeed a difficult skill check (fail and the perk is permanently done), you have to be picked up within 60 seconds of being rescued, and it only works once per match. That's a lot of requirements for a perk that people now want to be permanently deactivated because someone else got hooked? Lol
Which is why the perk shouldn't have a time limit but still be deactivated if another survivor is hooked. I think both parties will gain a benefit from it.
Deactivated meaning that the killer could pick you up and not have to deal with being struck? Or deactivated meaning that the perk is permanently consumed for the duration of that trial?
Deactivate as in not usable for that time but still active for the next time you are hooked.
DS is fine as it is.
You have unlimited slug capabilities we have 60 seconds to use it.
Multiple down situations would make it useless if they changed it like that
Ok, i'm not try to start further problems, but why are you all crying about decisive strike? It's a fair perk, even before it's change it was a fair perk, it's not that hard to handle a stun, and some say it's game changing but it really isn't, if you let yourself get shaken over a stun then it's not the fault of the stun, it's you for letting your mindset get warped, you only think your losing pressure but the fact people complain about it back and forth now compared to how it originally worked is really sad, there are ways around it, always have been, decisive never really needed a nerf because most people could handle it those simply didn't care but some came along and wouldn't stop crying about it, seriously that's why freddy got destroyed and had to be completely reworked and other things, nothing needs to get nerfed like that, it just needs a slight tweak but because of the fan base it could easily get trashed and completely ruined till, like a year later it gets a proper fix, sorry if this comment irritates a few but take it how you will...
It wasn't fair at all but it did have a counterplay. If a hook was nearby it could still be countered.
Now you have to leave that survivor on the ground which has no repercussions on other survivors as they can just run up after some time and tap him up. On the other hand hooked survivor has actual time limit.
When survivors will stop doing gens.
"a few seconds go by and you can grab them right out"
twice if he does it again after next unhook.
Personally I believe ds should never be touched
yeah i guess what devs want is an SLUG FEST, thats nice i must admit. (sarcasm) ds is far from being ANTITUNNEL is an ANTIMOMENTUM, things should be called for what they are. ds means 60 seconds of invulnerability, 60 secodns you have to be totally reckless and do whatever you want (including doign gens) because the killer cant do nothing to you apart from slug of course wich is the most interactive thing in the game.
What do you mean when survivors will stop doing gens? it's their job, what else they can do? pathetic.
Can you guess what happened after this clip? Anti-tunneling perk btw xd
Hooked one survivor, downed and hooked a second survivor, first survivor kobes off of hook, into a blind dash for the save on second survivor, into double downs, into getting DS'd by the unhooker/first survivor hooked. But sure, that was definitely "tunneling".
DS should deactivate if you hook a different survivor. This isn't tunneling, period; this is being punished for playing well and downing survivors to quickly.