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Can we change the struggle phase please?

I've been playing Dead by Daylight for about a year and I hate to complain but when in struggle phase can we change it from pressing the action key at an increasing speed to holding the action key? Since I started playing I've always died on second hook because I just simply can't press the button fast enough. Especially with winter practically here with cold nights, which is when I usually play, I just can't do it and while it doesn't force me to play killer playing killer is definitely more enjoyable then getting my games cut short because of a physical liability almost entirely out of my control. Thank you to anyone who sees this and at least tries to get it implemented into the game have a good rest of your day.

PS, devs could you actually do this? I'm sure it's possible but if it is why hasn't it been done yet? I can't be the first one to say something about it. That's all.


  • HatCreatureHatCreature Member Posts: 3,298

    Either this or just let it be automatic, that would be cool, it really sucks when your team is taking their sweet ass time to come save you and you're the only who's struggling, to click a button 100 hundreds.

  • ArtyomichArtyomich Member Posts: 281

    I got a bug where I didn't have to press anything and there was no button prompt to struggle either. Best bug ever got to say, I just had to alt tab and watch something before I get rescued.

  • StevePerryPsychOutStevePerryPsychOut Member Posts: 190

    Yes, please! Struggle phase is so obnoxious, and it's unfair for console users. PC players can bind it to mouse wheel, but console players are stuck mashing. I've worn out buttons on 2 controllers and when I wore out my first A button i thought the mechanic was non functional. Now I change my struggle button and systematically wear out all the face buttons one at a time.

    BHVR! Struggle is literally costing me money and breaking controllers! Please change the mechanic!

  • RWoodrowRWoodrow Member Posts: 268

    This is a great idea.

  • concious_consumerconcious_consumer Member Posts: 282

    Automatic would be lame. Tactical suicides are heroic

  • KralleKralle Member Posts: 121
    edited November 2019

    Just give skill-checks or sth like that to compensate the button mashing all over again. In my opinion it wouldnt be a struggle stage if you just press and hold a button.

  • AvocetAvocet Member Posts: 284

    Making it automatic could be a solution for people suiciding on hook too.

    "The Entity will devour you in its own time, foolish mortal!" *evil laugh*

  • WolfPad06WolfPad06 Member Posts: 182

    Increasingly more difficult skillchecks every other second, starting from about half the circle, would probably be a good solution to this.

    It keeps it tense and interactive without being so incredibly obnoxious.

    By the end of your bar, the most "difficult" skillcheck could be something close to a DS skillcheck. A bit more challenging but by no means too hard to hit.

    I've lost hopes the devs will change struggle soon though. It's been requested since forever and they still haven't done anything about it at all. Probably because it doesn't make them any money.

  • EleghostEleghost Member Posts: 817

    or it could just be made to hold the button instead of smash it into oblivion.

  • wannabeukwannabeuk Member Posts: 135

    Problem with that is it will instantly turn new players off, it takes time to get into the swing of the skill checks as a new player and it would likely drive away new players who die constantly on their first hook.

  • supersonic853supersonic853 Member Posts: 2,560
    edited November 2019

    I mean if they make the struggle phase automatic that could prevent people killing themselves off the hook prematurely with the new dc punishment im all for it. Because people forget they now made it so you get banned if you dc to much so now people are like "fine i just will make sure i die on first hook" nope if they make the struggle phase automatic cant do that either. Comeon and play and stop being a coward.

  • FibijeanFibijean Member Posts: 8,337

    Dang, a whole year of dying every time you get to second hook?

    I'm honestly in awe of your persistence.

  • supersonic853supersonic853 Member Posts: 2,560

    A lot of stuff can happen though that forces you to die on the hook one big one is killer internet. I love when were stuck on a game lagging then when im struggling it lags and is like "OOPS YOU DIDNT PUSH IT DEADED" um yes i was pushing it.

  • KralleKralle Member Posts: 121
  • SkeletalEliteSkeletalElite Member Posts: 1,111

    It shouldn't be a skill check because I can't macro a skill check and do nothing the entire time like I've done for thousands of hours now.

  • KralleKralle Member Posts: 121

    It doesnt has to be a skill-check. It was more like an idea. The Devs could create sth completely new. I dont know.

    But it should be sth to compensate that, what we have at the moment.

  • FibijeanFibijean Member Posts: 8,337

    Yeah, but imagine that happening every single time. I'm just impressed he stuck with the game.

  • supersonic853supersonic853 Member Posts: 2,560
    edited November 2019

    But yeah with the surge of people who will probably die on first hook instead of dcing making the struggle automatic would deny them that which means more bp for killer and survivors. You dont get to kill yourselves i get to kill you lol.

  • DeathEscapeDeathEscape Member Posts: 313
  • RansterRanster Member Posts: 7

    For clarification on my own post I didn't die Everytime on second hook it was mainly when I got past about a quarter left in the bar, so about half way through struggle, it just gets to fast and I can't keep up. If ever I got further it was perfect conditions and my hand felt like cooperating for once.

  • RansterRanster Member Posts: 7

    I'm sorry for the confusion but it wasn't Everytime, it was about half way through struggle. Also, if you saw my player levels you'd see how I still played for all that time. In other words, I played a ton of killer.

  • RansterRanster Member Posts: 7

    You have a fair point, it is called struggle for a reason but in light of all the changes that enhance the game to make it more fun for players what if dying second hook almost every game is ruining my fun? Should not the devs change that if they're changing everything else for the sake of our, survivors and killers, fun?

  • TAGTAG Member Posts: 8,608

    Struggle phase is tedious and lame. Please change it to something less tedious and lame. The struggle phase is not something that we necessarily need to feel immersed in, and even if we did, button mashing is not a good way to feel immersed.

  • WolfPad06WolfPad06 Member Posts: 182

    So... You don't want your lazy alternative that cannot be used on console to be removed because you will now have to actually do something instead of using a macro? Yeah, nah.

    Anyway, the skillchecks I propose will be more than generous when the struggle phase starts, say half the circle like I mentioned, so maybe you will die the first game because you don't know it's coming but any more than that won't really be common at all, otherwise you'd just not be able to do any objectives anyway.

    I'd rather it be something completely different too, something fun or visually interesting, but I think the skillchecks would be easy and quick to implement so that's something the devs could do in a single midchapter patch.

  • Nazeef13Nazeef13 Member Posts: 360

    This would honestly be a really good quality of life change.

    However, if changed to automatic, there should be like hold "O" or whatever key to let go. That way survivors don't have to locker hop at the end of the match waiting for hatch to open when it's just two people.

  • Prex91Prex91 Member Posts: 343
    edited November 2019

    I think also wiggle need a similar change. Dont like tu ruin my gamepad for it.

  • doitagain_doitagain_ Member Posts: 563

    Change struggle phase and wiggling to continually pushing buttons simultaneously for example L1+R1 on PS4. It isn't difficult to do, isn't rough on the controller and keeps the player's attention.

    Got the idea from playing Remothered.

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