besides if youve seen the posts ive posted on other things about how i play killer most of the time i will let the last survivor go anyway the only time i go for a 4k is if your a SWF who have been assholes to me all game or toxic survivors im killing all of you because your being a jerk as well so why should i let you go? Also the archives doesnt help either because you need to get those challenges done. And the last time i got a true 4k was for evil incarnate on MM.
Right which effectively gives them what I described: an extra hook state that lasts for 3 minutes and give survivors nothing for the rescue, while also being more difficult to rescue people from even in the best case scenario (they've recovered at all)
Point is that the killer is punishing me for something BHVR did. Not me.
I'm not saying the killer has an obligation, I'm telling everyone to maybe reconsider using some braindead method of getting me, since normal gameplay meant that they could never find me.
Well why should the killer have to give up points because YOUR teammates were bad hence punishing the killer out of BP that they earned. If you hate potatoes play in a 4 man I play with a friend as a duo and we get plenty of potatoes never raged at the killer like it was their fault for my team dweeting it up.
I just crawl to the exit gate with unbreakable or wait with adrenaline at it so when they close the hatch i instantly get up and start opening the gate then its a 50/50 chance of which gate they check which so far ive been pretty lucky.
Also if the killer slugged the person and is looking for you that means they arent guarding that survivor then why dont you go over and heal them thats what i do when the killer goes slug mode for the 4k. If im the one hes hunting for.
Unbreakable works once per trial, and is basically Deliverance (better than, for obvious reasons of not needing an activation condition)
Adrenaline helps you in the scenario where the killer closes the hatch before hooking you, which most will if they happen across it for the sweet sweet extra BP
I often slug the third surviror in order to chase the 4th, but only if i know where the 4th is.
Also the whole "holding the game hostage, it takes longer" i'm calling bullshit on. 90% of the games where survivors get the exit gate open, they will sit for the entire endgame timer at the exit waiting for the killer so they can t-bag and run through at the last second. So i get the feeling the vast majority of survivors are fine with wasting time.
It's 6 forum pages, currently 1am where I am and everyone's already made it clear that I'm just a salty survivor that needs to "git gud" rather than giving me actual points to consider.
Unbreakable and Adrenaline CAN'T help since I'm not the downed one, and the hatch never comes into play
Healing my teammate is impossible since the killer patrols the downed person like we've 3-Gen'd ourselves or somehow knows where I am within 20 seconds of the initial hit.
I don't bring items generally, let alone keys, so I can't just open the hatch. Especially not in a 5-Gen slaughtering. Not that anyone's tried that one, but still.
I slug and I will always slug for a 4k. Why should I suffer because survivors failed thier objective. My objective is to sacrifice them to the entity and I will do that by slugging, camping, tunneling and what ever else I have to do to get it.
Yeah well i feel the hatch itself isnt exactly a favored system since it basically tells a survivor "hey your getting absolutely destroyed you havent done any of the gens but just jump in me and you survive the killer may have done a amazing job and was fair but screw that you need this free win".
you don’t have to read it right now, but, if this topic interests you, just know that there are arguments for both sides in that thread, this is a duplicate.
Escape does not equal a win. Not for everyone. It's currently a way to END THE GAME quicker. If you murder-rush us, then I just want the game to finish. What's so hard to understand about that?
And I'm not handing myself to you because you had a good time and were able to destroy everyone.
I don't care about your make believe rules. You don't like it then drop the hatch from the game and make the last survivor work for his escape instead of farming his team to a hatch victory. Slugging is a survivor induced problem that they cause themselves.
I'll see how I'm feeling about it all tomorrow. I'm gonna try to get my Killer and Survivor guides done, as an expression on what ideal games hopefully look like for both sides. If they can use them to change the mentality of the community, then hopefully we can all grow and lower the toxicity levels of this game.
Rampant rise? Can you give any numbers? I would be really curious to know the actual numbers of that. I doubt that this is true and has been in the game forever, this is not taking the game hostage at all. There is a set timer for people who are in the dying state.
Keys are not really balanced, you can open the hatch and if the killer closes it, it will power the exit gates which is laughable at best. Also slugging is not a strategy, it is a tactic and nothing more.
I'm asking you to get off your high-horse and grow up. Getting a 4k doesn't mean much if the community is non-existent in about a year because of people like you. And slugging is NOT a Survivor induced problem. It's lazy and unskilled Killers not wanting to actually try.
Numbers? No. I'm not a Dev. And for the TENTH TIME TONIGHT it never comes to the hatch existing.
And I say "taking the game hostage" as a close approximation to what I literally said later in that sentence which was artificially extending the game timer. Bleedout is long, and when it's all you have for something akin to a fighting chance, too long.
I'm talking after the gate is open, I've had more games than I can count where i've sacrified someone miles from the exit gate and while i'm doing it the gate opens, and the survivors will all stand right before the exit and wait for me to cross the entire map just so they can t-bag where i can see them and then run out as soon as i come closer. I've even stood around the corner out of sight and had them wait from 100% to 1% of the timer before they eventually leave.
My point being, that plenty of survivors are happy to waste their own time for the full duration of the collapse in order to get a t-bag off, so i'm not feeling much sympathy for the argument of slugging wasting their time.
I currently think that the end game is unhealthy for the game.
Let me clarify: If their is 2-1 survivors left and the killer slugs till Till they find them or hook the 3rd and find hatch then go back and fourth between 2 gates that nearly always spawn near each other.
Now that is unhealthy it isn’t fun for survivor or killer and is stressful.
Well, then. You seem to have run into a toxic patch of survivors. The only reason I stick around is mainly for the Survival emblem, which does say it's based on time. That and trying to get a little bit more of the Chaser emblem for stealth and running away.
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besides if youve seen the posts ive posted on other things about how i play killer most of the time i will let the last survivor go anyway the only time i go for a 4k is if your a SWF who have been assholes to me all game or toxic survivors im killing all of you because your being a jerk as well so why should i let you go? Also the archives doesnt help either because you need to get those challenges done. And the last time i got a true 4k was for evil incarnate on MM.
This is a sentiment I can agree with. Slug to try to get the 4k. But not wasting a bunch of time on it.
Right which effectively gives them what I described: an extra hook state that lasts for 3 minutes and give survivors nothing for the rescue, while also being more difficult to rescue people from even in the best case scenario (they've recovered at all)
Point is that the killer is punishing me for something BHVR did. Not me.
I'm not saying the killer has an obligation, I'm telling everyone to maybe reconsider using some braindead method of getting me, since normal gameplay meant that they could never find me.
Well why should the killer have to give up points because YOUR teammates were bad hence punishing the killer out of BP that they earned. If you hate potatoes play in a 4 man I play with a friend as a duo and we get plenty of potatoes never raged at the killer like it was their fault for my team dweeting it up.
U-N-B-R-E-A-K-A-B-L-E and adrenaline to.
I just crawl to the exit gate with unbreakable or wait with adrenaline at it so when they close the hatch i instantly get up and start opening the gate then its a 50/50 chance of which gate they check which so far ive been pretty lucky.
That would be a good idea. If the killer went for the hatch at all.
Or if I was the slugged one.
Also if the killer slugged the person and is looking for you that means they arent guarding that survivor then why dont you go over and heal them thats what i do when the killer goes slug mode for the 4k. If im the one hes hunting for.
Ummmmm. I do. It's called patrolling.
You balance hunting the last person and watching the slugged one.
You’re wrong, keep reading ^^
Unbreakable works once per trial, and is basically Deliverance (better than, for obvious reasons of not needing an activation condition)
Adrenaline helps you in the scenario where the killer closes the hatch before hooking you, which most will if they happen across it for the sweet sweet extra BP
I often slug the third surviror in order to chase the 4th, but only if i know where the 4th is.
Also the whole "holding the game hostage, it takes longer" i'm calling bullshit on. 90% of the games where survivors get the exit gate open, they will sit for the entire endgame timer at the exit waiting for the killer so they can t-bag and run through at the last second. So i get the feeling the vast majority of survivors are fine with wasting time.
It's 6 forum pages, currently 1am where I am and everyone's already made it clear that I'm just a salty survivor that needs to "git gud" rather than giving me actual points to consider.
Unbreakable and Adrenaline CAN'T help since I'm not the downed one, and the hatch never comes into play
Healing my teammate is impossible since the killer patrols the downed person like we've 3-Gen'd ourselves or somehow knows where I am within 20 seconds of the initial hit.
I don't bring items generally, let alone keys, so I can't just open the hatch. Especially not in a 5-Gen slaughtering. Not that anyone's tried that one, but still.
I slug and I will always slug for a 4k. Why should I suffer because survivors failed thier objective. My objective is to sacrifice them to the entity and I will do that by slugging, camping, tunneling and what ever else I have to do to get it.
I've already debunked this point. Killers can open a gate. As for teabagging, I have my own problems that I'll be addressing in other discussions.
Then you are part of the breakdown and collapse of this community. No nice way of putting it.
Yeah well i feel the hatch itself isnt exactly a favored system since it basically tells a survivor "hey your getting absolutely destroyed you havent done any of the gens but just jump in me and you survive the killer may have done a amazing job and was fair but screw that you need this free win".
you don’t have to read it right now, but, if this topic interests you, just know that there are arguments for both sides in that thread, this is a duplicate.
Escape does not equal a win. Not for everyone. It's currently a way to END THE GAME quicker. If you murder-rush us, then I just want the game to finish. What's so hard to understand about that?
And I'm not handing myself to you because you had a good time and were able to destroy everyone.
I find slugging annoying but I'm a survivor main so what do I know.
I don't care about your make believe rules. You don't like it then drop the hatch from the game and make the last survivor work for his escape instead of farming his team to a hatch victory. Slugging is a survivor induced problem that they cause themselves.
I'll see how I'm feeling about it all tomorrow. I'm gonna try to get my Killer and Survivor guides done, as an expression on what ideal games hopefully look like for both sides. If they can use them to change the mentality of the community, then hopefully we can all grow and lower the toxicity levels of this game.
Rampant rise? Can you give any numbers? I would be really curious to know the actual numbers of that. I doubt that this is true and has been in the game forever, this is not taking the game hostage at all. There is a set timer for people who are in the dying state.
Keys are not really balanced, you can open the hatch and if the killer closes it, it will power the exit gates which is laughable at best. Also slugging is not a strategy, it is a tactic and nothing more.
Nothing of substance.
Make-believe rules? What are you smoking?
I'm asking you to get off your high-horse and grow up. Getting a 4k doesn't mean much if the community is non-existent in about a year because of people like you. And slugging is NOT a Survivor induced problem. It's lazy and unskilled Killers not wanting to actually try.
Numbers? No. I'm not a Dev. And for the TENTH TIME TONIGHT it never comes to the hatch existing.
And I say "taking the game hostage" as a close approximation to what I literally said later in that sentence which was artificially extending the game timer. Bleedout is long, and when it's all you have for something akin to a fighting chance, too long.
I'm talking after the gate is open, I've had more games than I can count where i've sacrified someone miles from the exit gate and while i'm doing it the gate opens, and the survivors will all stand right before the exit and wait for me to cross the entire map just so they can t-bag where i can see them and then run out as soon as i come closer. I've even stood around the corner out of sight and had them wait from 100% to 1% of the timer before they eventually leave.
My point being, that plenty of survivors are happy to waste their own time for the full duration of the collapse in order to get a t-bag off, so i'm not feeling much sympathy for the argument of slugging wasting their time.
I currently think that the end game is unhealthy for the game.
Let me clarify: If their is 2-1 survivors left and the killer slugs till Till they find them or hook the 3rd and find hatch then go back and fourth between 2 gates that nearly always spawn near each other.
Now that is unhealthy it isn’t fun for survivor or killer and is stressful.
Well, then. You seem to have run into a toxic patch of survivors. The only reason I stick around is mainly for the Survival emblem, which does say it's based on time. That and trying to get a little bit more of the Chaser emblem for stealth and running away.