ONI's blood Orbs

his massive floating blood Orbs that give away survivours positions massively its ridiculous, and it can't even be countered by perks that stop you from bleeding I.E Lucky break, No Mither, babysitter
What I propose is just make it so blood pools persist in the match for longer and allow him to gain his power through absorbing them, this would promote him actually pairing perks to help with his ability such as Bloodhound instead of giving an already strong killer a free non counterable tracking perk aswell
And just a side note "Don't get injured isn't a counter"
1
Comments
I can agree to perks that stop you from bleeding should also stop you from leaking blood orbs, that seems fair because most perks that stop your bleeding are limited or have a huge negative.
However, there's a simple counter for this in the meantime — healing. This prevents you from leaking blood orbs because healthy survivors do not leave blood orbs. 😁🤗
Healing is ok to stop him from gaining his power but the orbs make it impossible for him to lose anyone, their so easy to spot
So, lemme get this straight. You want to remove a killers power....with a perk? Are you serious?
Most perks that stop bleeding are either very limited in duration or have a heavy cost.
Even if everyone uses perks that stop their bleeding and you're struggling to get blood orbs — just attack healthy survivors because you get 50% of your power from injuring a survivor.
Everyone uses No Mither? You don't really need your power to win that game anyways because they are practically exposed the entire game. 🤗😁
This. This was a chance to make No Mither actually have a niche use -- but Noooooooooo. And I'm a killer-preferring player and think it is BS.