I actually find shack WAY less intimidating than I use to. I can typically score hits there no matter who I play as. Kinda off topic, just something I thought of from your post.
Probably right after the nerf to Hillbilly.
Swing Chains full stacks = 12% ; 80/0.88 = 90.9
Jump Rope = 9% ; 80/0.91 = 87.9
Outdoor Rope = 6% ; 80/0.94 = 85.1
Swing Chains 1 stack = 3% ; 80/0.97 = 82.47
Thana 4 stacks = 16% ; 80/0.84 = 95.2
Dying Light 6 stacks (2 hooks each all non-obsessions) = 18% ; 80/.082 = 97.56
Swing Chains (full stacks) + Jump Rope + Thana (full stacks) + Dying Light (6 stacks) = 55% ; 80/0.45 = 177.78
Swing Chains can add up to 11 seconds. Jump Rope up to 8s. Outdoor Rope up to 5s. Thana up to 15s. Dying Light up to 18 (if we assume no one has been killed yet). The absolute MAX slow down you can get is 98 seconds with all this stacked. This assumes 1) everyone is asleep, 2) everyone is injured, 3) killer optimized DL hooks, 4) no one has gen repair buffs or toolboxes, 5) survivors do the gen solo.
If Freddy gets to that last stage, chances are they just outplayed you. Survivors need to focus on gens BEFORE he gets to this point. If you only have 1 gen left to do at this point, you can do it. If you have 3 or more, that's game. Don't stay asleep either. Wake up to do gens. I go for clocks all the time, and while it might waste some time it's how you counter the slow down without buffs/toolboxes. Additionally, team up on gens. You do them at almost twice the speed. It's really not that bad.
Furthermore, old Freddy's BASE repair debuff was 50%. That's literally almost like having all this stuff stacked now. It was worse before, only Freddy was a bad killer with a power that also hurt him. Now that he can teleport and has anti-chase tools you have to take the slow down more seriously is all.
EDIT: Forgot to mention that while you can earn 2 more stacks on Dying Light if you got 2 on someone then they DS you, this isn't a very practical thing. Killer has no way to know for sure this person has DS, so since killer can't reliably force the obsession to switch it's not really optimal play. You could say this could be done using Nemesis, but I feel like that is going to hurt you more than help if you run Dying Light. Furtive Chase is also kind of counter productive to this goal. But if you must know, adding those 2 stacks means it will be 105.2s for Dying Light alone, and 205.1s stacked with everything else.
Also forgot to mention that if the killer has Dying Light, obsession is not affected by it. That means any game where you see yourself as DL obsession you should be rushing gens. DO NOT GO FOR ALTRUISM. Unless you really have to, if you try to take advantage of the altruism bonus you are just killing your team. Rush gens, let them worry about saving/healing each other. You are the only chance the team has at finishing gens in a reasonable time.
Here is the thread: https://forum.deadbydaylight.com/en/discussion/comment/866290/#Comment_866290
Thanks for breaking all that down.
I swear you just hate everything about a surivior. You do a pretty good role in taking the killer's role to the next level though.
But in all seriousnes, I don't recall you once ever saying anything nice or kind to a surivior main or even bothering to listen to them. Your response would be as followed, "git gud" or "baby surivior main".
Relax, not everything a surivior say has to be, destroy this killer because I can't bully him or that he doesn't follow the surivior rule book (I think).
Added an edit. Technically you could get 8 stacks on DL if someone were to DS you after you got 2 hooks on them. And DL obsessions should rush gens. If you are altruistic as DL obsession that will cost everyone their lives.
Im just imagining a whole team of injured sleeping survivors on deathhook with 1 guy missing his DS circled around and going...
"OK, NOW this is overpowered..."
Do you really wanna know why I don't take survivors' side? Because the killer has to work hard to get a 4k at red ranks. Survivors don't even need perks to win a game. Just have a good looper to keep the killer busy while the other 3 gen rush the ######### out of you.
I don't play survivor so much (maybe 30%) and I can still keep the killer busy for a decent amount of time (rank 5 btw)
So don't victimize survivors who are the power role in this game
DS / Adrenaline / Toolkit / 4 MAN DISCORD SWF nerf when?
Freddy is kind of like Spirit in that he's one of the easiest to play but is one of the strongest killers. Just spam snares at pallet loops, windows, doorways, stairs, and you are guarenteed a hit. Once you hook a survivor and have BBQ activated, dream project to their gen and use Weasel and then it's basically game over for the survivors. From my experience, whenever a Freddy gets a Weasel activated on a gen that's almost completed, there's no coming back from it. All that time wasted and it's just gone and his addons don't help either. I do think his basekit is fine but being awake for only 60-90 seconds is too short so I think it needs to be increased and his debuffs need to be capped. Keep in mind, his addons don't just slow down 8, 10, or 12 seconds, it adds up throughout the game. There's 5 gens and survivors need to heal each other from time to time.
Yikes, you people, just, wow.
I'm in awe.
The Freddy Rework was their baby. I doubt they'll nerf him for at least a year.
It's like a killer refuses to break shack pallet and then complains he can't catch the survivor at shack 🤦♂️
Oh I see because I always see you having some sort of evil intention as soon as you read an title that says one word which is "nerf".
This kind of bugs me. Freddy and Spirit are not easy killers to play. They are labeled hard for a reason. It's just that, against many survivors it may seem easy because many survivors are complete potatoes, and the likes of Freddy and Spirit make them go full potato because they are scary by sheer virtue of how they work.
But get a group of good survivors, ones experienced enough to not be scared little tots, or a strong SWF with good communications and you will see why these killers are indeed hard to play. You will get stomped so hard unless you actually have experience with these killers against that level of survivor.
I don’t think he needs a nerf. He may be strong but he’s not a popular killer
His build that allows for insane gen slowdown. Thanataphobia, PGTW, Dying Light and Ruin paired with Swing Chains and Jump Rope. The fix to it imo is change jump rope, or make it so swing chains and jump rope can't stack with other slowdown perks like Dying Light and Thanata.
Most of the time newbie killers will break every pallet immediately, its just a matter of holding W and wondering why they're getting gen rushed.
I hope the devs aren't that braindead.
That change would still only affect perks that specifically target action speed. Freddy for example also has addons that increase the regression of failed skillchecks. This is ALSO a form of slowing the game down, expecially against a killer who makes you want to fail them. Pop would go unaffected by this, as would surge or ruin or overcharge or lullaby. Plus like I already pointed out... Ppl already rage about ONLY having swingchains working against them.
This build isnt stacking anything
Spirit does take a bit of time to get used to but you get the hang of it pretty quick. Once you do get the hang of it, survivors can't do much but hope that you fk up. Just hearing survivors grunts and tracking scratchmarks isn't that hard. As for Freddy, there's nothing much to him. Just spam snares until survivors step on them and dream project after a hook. As for dream pallets, it's self explanatory.