So i guess wraith is fine and leatherface to? i get a random 4k on them as well.
Yes, I have read the countless threads complaining that she's not just a win button any more.
Once again, feel like you're missing the point but ok, you do you
She never was a win button. That is something people say that have no clue about the game at all.
Your argument is so bad, it reminds me of old freddy and when people explained their frustration with the killer some boy would always jump in, i just 4ked. All good, killer is fine.
If you do not understand the issue, stop posting about it.
Can't wait to play you in swf, same with anarchy. Hope we can show you how fun this killer is. 0 kills, promise.
Their issue is "whaa, she's not fun because she got a tiny nerf."
I still find her fun, she's still strong.
To say this is a tiny nerf is simply not true, they made her mobility nonexistent. Nurse has a little less map pressure than a 115% ms killer to say this is a tiny nerf is ignorant.
Is she capable of 4k? Yes.
Does anyone in the match has fun? No.
She is boring and frustrating to play as, and boring to play against because of how easy is to run her
I mean, a sweaty SWF can make the game unfun for any killer, 4k or no k. But whatever fuels your ego ig.
Playing against her sucks. I get very few chase points because she falls so damn far behind that it doesn't count us as still being in a chase. I shouldn't have to stop and wait for the killer to catch up to get Boldness points.
Agreed, the three times I went up against her in red ranks I just ran away and she never caught up...
Hey, @Peanits hope all is well!
With the data released showing how nurse has become one of the least picked killers added with multiple threads explaining how her base kit is unfun, are there any upcoming changes?
Performance and fun are not the same thing in my head, I know that I can still get 4 kills but that doesn't make her fun
Anyone who thinks she was just an instant win before the changes regardless of the addons you used are just spouting off incoherent garbage because they can't think of anything better. The entire argument is stupid because the second you have to explain how you're getting hits and downs you literally explain the skills needed to not just mindless win. Such a stupid and pointless comment when they say that stupid [BAD WORD].
This is the core problem now. Quite succinct.
Yeah when I lost chase after going into fatigue after almost every hit... I thought it was a joke. No way that it was intended to be so easy to break chase and run from Nurse.
Again, to repeat the line from the post: "Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers."
You should not draw conclusions from those statistics alone. Her pick rate is on the lower end largely due to the fact that she's not played very frequently on console. The graphs shown (aside from the Nurse-PC specific one) are all platforms. We are working on increasing the range of sensitivity for controllers which should make her a little more inviting for console players.
As far as PC specifically goes, she is still picked fairly often (and performing well above the 50% expectation, climbing back up each day as people adjust).
She went from being a 'fun killer' to 'not fun' because of the blink recharge..?
Thanks for getting back @Peanits ! Gotcha so upcoming change for console players, that's nice for them! Does this mean no upcoming changes for PC?
Not in the near future, at least. We want to see what kind of effect this has first and people are still adjusting.
Yes. It breaks her flow. You use blinks for everything, and having the so limited when you need them the most (finding a survivor after traveling the map) it forces you to hold 1 blink at all times otherwise risk making the next chase extremely long. Because that's the next big unfun part, it went from skillful map interaction and reading of survivor and killer to juke Nurse, but now all you need to do is run forward and occasionally break LOS so you can get out of double blink range before in essence resetting that chase completely. It went from skillful to -> anyone can do it.
Lastly, you know this was a band-aid fix when something like 99% on blinks can happen. It was clearly never intended to have such restrictions on it and they certainly have done nothing to ease it such as a slower recharge rate while using blinks or even just another blink in the vault so you have options.
The changes removed her mind-games, her map-travel, her fluidity, and diverse ways to play her and is now forcing you to play a very specific way or get punished extremely hard. I have had zero fun with her changes, the addons would've been enough on their own but we didn't even get a good addon pass either.
You say it yourself, stats aren't everything. You take fun into consideration certainly, we can see that by the recent Spirit changes. So why then, when there are so many good suggestions, fixes, and altogether better changes on the forums that have gone ignored?
You know she is drastically less fun and certainly less flexible than before, can we please do something to address this?
@Peanits thank you for answering, really appreciate it. DBD is my go to game nowadays and I really love it and invest a lot of time in it and I get that time needs to pass for your data and feedback as well. Hopefully these threads will affect the future of base kit nurse then! :)
I think a nerf to her flexibility was needed, regardless of her add-ons. She does feel very punishing to make mistakes with though, so I could see them reducing the base blink recharge time in the future. Without any recharge at all though, you just feel like you can't escape her no matter how many jukes or mistakes the Nurse makes. I think that was an issue that needed to be addressed because that just isn't fun to play against. More time will tell, though.
Honest information, that's all I could ever really ask for. I'm content with that.
My biggest issue though isn't really balance with her, it's that her addons are just lame now. Not in terms of performance just in terms of them not being that fun.
Could this affect Huntress as well?
Haven't got around to play nurse, but I love the Bunny. It will be nice to have more precision.
Nurse's kill rate was low before her changes, its dragged down by people new to her and just bad at her because she is the hardest killer to play. She was still considered the strongest killer before and she is still strong now. Kill rate =/= how strong Nurse is. All the baby nurses getting 0k are bringing her stats down.
You guys admit you don't balance around stats alone.
She's not statistically the worst, but you guys spent the entire PTB flat out ignoring all of the feedback people gave you about this change not being fun, feeling unfair, and how Nurse is no longer a fun killer to play as.
So you'll have to forgive me if when you say "we want to see what kind of effect this has first", I hear "we aren't doing [BAD WORD] sorry you aren't having fun but survivor fun matters more"
Power wise, I feel like Nurse is in a good place. And I agree with the change to the blink recharge. It makes her a lot more fun to play against as survivor. But she needs some quality of life changes to her for the killer playing her.
What about reducing the post-teleport cool down. If you look at the most common feedback when it comes to the nurse and why people avoid her is that it's not fun to stare at the ground for half the game. This was true even before her nerf. Reducing that would make her easier for a new Nurse to play her and isn't to crazy of a buff to seasoned players whose accuracy generally means that less of a cool down isn't going to make that much of a difference to them.
But just because she has high pick rate and kill rate doesn't mean shes fun. She still feels clunky and a complete mess personally, and the changes too her addons made most of them useless. There's no need too have 4.6 ms when you use your ability, then not have your ability for 60 seconds. Why would I not simply be any other 4.6 killer and not use their ability? Because at least then I'm always at 4.6 ms. Giving her a ton of bloodpoint addons means they will have 0 impact ingame besides farming. Honestly, how many times has the scream from blinking through people actually netted you a kill?
Please listen too the community and make her have something when the blinks are recharging, or simply remove the recharge feature and increase the fatigue time like everyone wanted. There really was need too change her basekit so heavily, because the blink charges are not a "small change."
I just stopped playing her, I can still 4k with her no problem its just unfun to play her basekit without addons. I dislike that she has been reduced to walking around until you get close enough to blink to a gen and start a chase only to have to wait until you get that blink charge back to go after said survivor. I really hope you keep an eye on her and maybe keep it in mind to just revert the basekit change back.
No. Simply put I won't adapt because I find her entire gameplay more unfun and infuriating then fighting Live Spirit. Any time I try and play her it's just a chore and more too play her, she feels awful with the blink recharge, and too not even give her more MS base too compensate for how long you have too wait too blink was such an oversight.
Her old addons needed changes but Old Nurse base was incredibly balanced, and Optimal survivors did just fine against her and could still beat her, even with the fact pallets were useless. It was all about out mindgaming and juking her, instead of pallets. Even if she was strong before, there was still fair counterplay on both sides, now survivors just run foward and you have too follow like a slug and then try and get a lucky hit after the blinks recharge.
Her addons were completely broken with 5 blink and omega blink, the community pretty much agrees on that fact, but most of her addons are useless now. Most of them are farming perks, and the rest are either gimmicky, useless, or needed too try and recreate Old Nurse. her pink Addons are worthless, there's really no need for them besides gimmick builds. The addon that lets her have 4.6 ms after a lethal blink, but completely loose your power is a joke and not worth 5k. I may as well play Trapper but not place traps. The only 2 really good addons are blink recharge speed, and fatigue duration reducers.
Until she gets some sort of change too make her feel less clunky, I won't be playing her any more. I understand some people do enjoy the new Nurse, but I simply don't and I'm gonna keep voicing my opinion on why I feel she sucks and is unplayable. Telling people too "stop complaining and adapt" is like telling someone "get good" when it's simply not that simple. most people who tried PTB Nurse said she was clunky, unfun, and needed the base changes removed, the devs ignored all the feedback and pushed it live anyway, and as such here we are. The 2 things I want is too either A: Remove the recharge speed of her blinks and increase her Fatigue time for survivors too have more chances too escape, or B: give her increase movement speed so Nurse has a chance too catch up too survivors who escape the 2 blink, but won't punish the Nurse so heavily because of the recharge speed.
Yeah, you'll have to find a new killer. You can keep complaining, but it's not gonna change much. The devs gutted Legion and have barely done anything good for the killer since, and despite the overwhelming negative feedback, that's likely not gonna change. Nurse is still getting consistent results at her best, so they're not gonna touch her. I will agree they need to try again with a lot of her addons, they played it too safe and went with things that wouldn't lead to another 5 blink or omega blink situation.
Increasing the fatigue of blinks would feel way more artificial. No one wants to be forced to stare at a 75% black screen for 4 seconds because they whiffed a hit. At least the current recharge penalty allows players to get a good eye on where the survivors went to make a second attempt at their strike. Increasing the fatigue would also make chases end even more often than they already do, minimizing point value for both survivor and killer.
most people who tried PTB Nurse said she was clunky, unfun, and needed the base changes removed, the devs ignored all the feedback and pushed it live anyway, and as such here we are.
Look, man, I understand the frustration, but I personally can't believe that those of you screaming to the sky about it are the majority. I only see people complaining about it here on the forums, and the people on these forums have some pretty wild opinions that circulate among each other and don't really change for any reason.
At the end of the day, things are only gonna change if Nurse starts severely underperforming at her highest level of play, or if her play rate drops to a ridiculously low number. It may suck for you and other Nurse players, but that's the way the cookie crumbles.
I don't really see the people in this thread changing the way they are all looking at the situation, so I'm probably gonna stop paying attention to this thread from here on. I hope you can continue to enjoy the game with another killer, or the devs can reach some kind of middleground that makes everybody happy. Cheers.
@edgarpoop you had some good input on your thread edgar so looping you in here as well