These stats finally show that survivors have been right.

A 50% kill rate would be balanced. Meaning half your games are 4ks, half are 0k. Or, 2ks per game. Instead not a single killer is at 50%. All are above 60. And the highest, most complained about killers are in the 75% range. Is this not crystal clear now why survivors complain about OP killers? And now imagine if we had detail that showed 4 solos vs 4 man swfs. I’d reckon it looks even worse for solos. Probably 80-85% or worse. This game is heavily skewed toward killers.
75%!! This is a full 25% higher than it should be. And people wonder why survivors like to derank... it’s because the game is more balanced when higher level survivors play lower level killers. Thanks for releasing these stats Behaviour. I’m vindicated.
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Oh boy, here we go again.
@GrootDude you've been summoned
lmao
Play killer at red ranks and see how easy that is to achieve. Then come back and whinge some more.
I play Survivor and Killer, do you? This game is geared towards Survivors, that is why D-Strike was invented and even after the change remains powerful.
I can run a Killer around for 5 Gens, I've done it to a Hillbilly and a Spirit and her nerf hasn't come out yet. I made Legion my ######### several times and I'm talking about the OG Legion on release, I was on the PS4 so that did help. As a Survivor I can make my friend completely immune to damage and make the Killer blinded at the same time then hop into a locker silently then stun the Killer before they can she my friend, then my entire body blocks and takes hits so everyone can run out of the Exit. Not me personally but a Survivor who understands how the game works can do those things, the De-Pip Squad proved this several times and terrifies every Killer to this day.
Clown can throw bottles that make you slow, Trapper can waste the ENTIRE GAME setting up 4-5 traps, Billy has the simplest mind game when it comes to pallets and that it is the only reason I don't like facing him and Demogorgon as well.
Survivors have the advantage and those statistics don't prove anything, you can die in all of your matches and STILL be a damn god against the Killer, you can die and 2 pip. The Killer can kill the entire team and get a de-pip.
It’s more complicated than you think and I main survivor. It can be summarised as “both sides are overpowered” but that only leads to further confusion.
Sorry but there are too many things not accounted for in the statistics that make the statistics meaningless.
How many of the games had at least 1 DC?
Are DC's counted as a kill?
Also, tome challenges are a factor (focusing on the challenge, not escaping or suciding on first hook after completing the challenge).
Dont forget EGC. Turns a lot of previous 3k's into 4k's without balance changes. That alone could explain the increase in killrate. I dont feel anything has changed balancewise.
The stats largely don't show much. Killer is gruelling to stay in red ranks, so the people that are there are really excellent as killer. Meanwhile as survivor you can pick your nose through half the matches and wind up in red ranks somehow, so of course people die there against killers with proper loadouts and time management.
Honestly, I'd say that a value anywhere between 25% and 75% is much of a muchness anyway. Plus or minus one kill per match is largely just luck, random circumstance, or misplays by survivors refusing to leave someone behind. There's also the fact that slugging for a 4k, or just finding the hatch before killing survivor number 3 is a very simple practice which means most regular games which would otherwise be a 3k are very simple to push into 4k without actually performing any 'better.'
On the other hand, a match where nobody dies is much more likely to turn into a 1k because camping the only person you get is an option that results in a death.
Point is, there's lots of situations that bump the end result into the killer's favour number-wise without actually reflecting their performance or the enjoyment of anyone in the game.
TL;DR: The stats are basically only good for showing links between percentage play vs comparative performance, not an overall assessment of the game's balance.
A few questions if I may.
What rank do you play survivor at?
What rank are you playing at when you dab so hard on killers?
As killer, have you ever destroyed a team of survivors before they get a single gen done?
As survivor, do you survive every game?
As survivor, do you go every game without taking a single hit or down?
I watch a few streamers who have poured thousands of hours into the game that don't have the same success to which you seem to be claiming. One last question.
Do you believe your anecdotal evidence should outweigh the statistics that account for the experience of the playerbase as a whole?
Math isn't your thing so this song is made for you.
It really depends on the skill level, the perk set, the addons, whether the killer tunnels/camps, and whether there is a mori or survivor items in play. Some rounds can feel killer sided. Some feel survivor sided.
With the rank system being broken (putting me in ranks I shouldn't be in) and I don't wanna be forced to throw away a perk I like for a perk whose skill check I can barely ever hit (aka DS), it normally feels killer sided to me. I'm sure those who actually deserve to be in these ranks and actually like the meta perks, it feels the opposite considering they do exceptionally well.
DCs are not counted as kills. Peanits said this in a different thread.
Games with DCs are discarded for statistics like this, which would probably weigh the scales a bit further toward killer honestly. The tome thing can go both ways. I spent a whole game as hag at badham ignoring survivors and scaring birds.
The first thing they teach you at whatever statistic class is that statistics can’t be used in a cause-consequence logic.
also we all know game is survivor sided, cmon.
Sadly every 2k is a blackpip. And 67% is still in the limit of a 2k.
I want to know the survival rate of the god tier survivors.
Tiny misunderstanding I guess I needed to clarify in my comment.
Most of the things in my comment are things that Survivors can do, not what I have done personally, except for the Hillbilly and the Legion part that I have done. I was trying to convey how much power a skilled Survivor has if they know what they are capable of with what this game provides. The scenario with the hook and the locker is a valid scenario that can happen and has basically almost happened within what I said minus the locker part and the blind as I am crap with flashlights. Looking back at my comment I can see how it looks like I was saying I was that skilled instead of what I was actually trying to say; I'll have to edit it but my point in it is still valid. Solo Survivors can be just as amazing as SWF if they understand how the game works, if you do not understand the fundamentals of loops, distance, speed, abilities, etc you will lose every time because you aren't paying attention. But if you understand those things you can loop for 5 gens, you can deny the Killer every hook and any kill, the De-Pip Squad proved that not me; if you don't know who that is then look it up on Youtube.
As far as your questions though my highest Survivor Rank has been 4 because at 5 I get the worst teams who are just selfish and get me killed. As a Killer I have gotten games where I killed everyone before 1 Gen was done and it was purely because the Survivors were brain dead Altrusitic idiots who thought they were good; their cockiness got them killed basically. I do not Survive every game no, I die most games but that's because I care more about getting my team out than myself and sometimes I'm an idiot; risky plays basically. Very rarely do I escape without getting hit, that only happens if the Killer is either very bad or they got Gen rushed to hell because of various reasons.
I spent a game scaring birds and trying to catch my own vomit in my mouth as the plague.
I also cleansed all the totems and went hunting the killer.
That's why the stats, while interesting, don't really prove anything to me on the subject of balance.
Obviously you dont play red rank killer.. it takes a 3k to pip at red ranks.. it's so much easier to pip as survivor I can die every game and pip..
So that means only the good killers get to red rank because that's what it takes... meanwhile every potato can play survivor to rank 1
Survivor skill is at an all time low is the case really. Go play a random queue in red ranks with Bond and the staggering amount of casual mistakes is mind blowing.
Killers are improving skill wise but Survivors are declining once their clutches got Nerfed. Were they even skilled in the first place? Oh well.
Honestly, i do not trust to this "stats".
The depip squad experiment was over a year ago(getting close to 2), and that was the very last video. Do you know how many survivor nerfs have come since then?
Right, ultimately you're theory crafting. Which is fine survivors do have a lot of strength, but so do killers. Most players aren't Monto, or Puppers, or Noob3, and just aren't going to be able to pull off near perfect play like that. Going into a game as killer expecting all survivors to have that kind of skill, or balancing the game around "professional DBD players" would be a huge mistake.
Be careful, the handful of killer mains who can't seem to get 2k might come for you.
The only thing these stats show is that most Survivors play like potatoes, that's it.
Every single Killer has above 60% kill rate even though some of them are actually hot garbage.
Then why is it that at red ranks, the kill rate goes up? Presumably these are some of the best survivors in the game? Maybe survivor pipping is too lenient?
To be fair both sides depend on strong perks to succeed. I don't see a lot of off meta killer builds in the higher ranks either.
So you think if they came back they couldn't do it again? Maybe we should ask them nicely and see what happens.
Well from what I've heard the Devs goal is to balance solo players to the level of SWF players, I personally don't know how I feel about that, I don't. But it is very evident that they intentionally design weak Killers and balance them towards solo players and they have said once the solo is up to SWF level then the Killers can be buffed.
Even if we had 75 % across all killers in red ranks , mains would still ######### cause it's not ez 4k every game
Feel free to correct me but:
Each survivor equals 25% of all survivors per game. Therefore any killer with a kill rate "below 75%" averages 2 kills per game which is exactly what the devs are aiming for... Right?
EDIT: That also explains what the devs meant when they said Spirit was overperforming. She averages 75% / 3 out of 4 survivors.