New Killer: The Beastmaster
Terror Radius: 32 m
Speed: Medium (like the Spirit)
Appearance: Coated in selfmade fur and leather clothing and other materials of the woods this old aged man looks more than a hybrid of animal and human, than just the human that he really is. His grey beard and his hood are covering parts of his face full of scars.
He wears a gauntlet with razor sharp bones attatched to them or maybe a self made axe or jungle knife (based on cosmetics i guess) as a standard weapon.
One With The Nature:
The trial starts with 7 dens/lairs placed on the map on specific locations like totems. The dens have one exit and are empty at the start of the trial and can never be destroyed nor entered.
While in the trial the Beastmaster can place spirits of different animals into the dens by walking close to them and pressing M2 for about 2 seconds. He can decide between wolves (2 charges), crows (3 charges) and bats (2 charges). The Beastmaster can also take a spirit out of a den and place/swap it into another one at any time, when being close to it.
If a Survivor walks or runs close to a den with a spirit inside, a green light ball (the spirit) will slowly fly out of it until it morphs to its animal form. This takes 2 seconds and gives an audio to the Survivor. Crouching doest trigger dens.
If the spirit was a bat, a group of bats will be formed out of the light ball, spreading and disappearing over 1 second, giving the Killer a visual and audio signal that the den was triggered. The Killer gains 1 bat charge and the triggered den is empty now.
If the spirit was a crow, the light ball takes the form of a crow, chasing the Survivor at 100% speed until it catches up. Then the crow flies above the head of the Survivor just like when a Survivor would stand afk for too long, giving the Killer hints to where the Survivor may be. The Killer gains 1 crow charge and the triggered den is empty now.
If the spirit was a wolf, the light ball forms into a spirit wolf, moving at normal walking speed of a Survivor but ignoring obstacles. If the wolf reaches the Survivor it lands a hit which injures the Survivor (or puts them into dying if already injured). The wolf spirit disappears if the chase lasts longer than 3.5 seconds after the morph. The Killer gains 1 wolf charge and the triggered den is empty now.
Years in the forest made you an expert in the behaviour of many creatures. You have learned to understand them and how to interact with them.
You do not disturb crows anymore and crows reappear 30/40/50% faster.
To survive in the wilderness you needed to hunt your prey for decades. When it comes to the instinct to survive only the sky is the limit.
You gain Bloodlust 50/75/100% faster (each tier). There is no longer a limit of Bloodpoints in the Hunting category.
You can not only hear your prey breathe or see them walk. By studying their movements you can literally feel their poor souls through the soil and trees around you.
While you are at least in Bloodlust Tier 2: You can see the Auras of all Survivors within 4/6/8 meters of you.
The Beastmaster starts glowing in the same green as the spirits and a wolf spirit covers his body as an aura around him, he howls and then he goes down on the Survivor, holding its arms with his and biting the Survivors neck a few times in a blood rage until the glowing stops. Then he stands up again, and wipes the blood off.
-Maybe dens could be cleansed in a kind of was that the spirits return to the Beastmaster.
-If dens can be cleansed a red add on could hide a totem
-Add ons could apply spirits at start of the trial or more spirits of a special kind of animal or even new ones