Is behaviour missing out on easy wins?
I'm new, so hi everybody.
I've been discussing balance changes with others online lately, around Spirit and Oni, and found there to be a decent amount of disagreement, so any changes behaviour makes will be fairly controversial.
My most prominent thought lately, is that I feel there are much larger easy wins for behaviour that would be relatively uncontroversial. I'm sure others have great ideas for this too and would like to hear them.
I play about 50/50 roles and rotate through all killers (I'm rank 3 on both atm) but I find solo survivor to be more frequently frustrating than killer right now, though when killer is annoying, it is a worse experience. So my first point would be to remove a negative part of the survivor experience.
Moris only work on death hook (my personal preference is that they all become 2 survivor puddings each, but I don't think everyone would like that).
Or maybe they will be controversial. Guess I'll see on that.