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Hurts to think about this game's potential.

Yeah,you can say this about every game.

But in DBD's case ,the potential is much much higher than your average multiplayer game.

The only reason people stick around,Behaviour, even after all the wrong decisions you made is due to Dead By Daylight's concept.

I don't know if you realize what you've created.

A special,particular,unique game.

DBD seriously has the potential to become a gem in the gaming industry.

Many have tried to replicate your project and all of them have failed.

So why cant you realize what you have?

You're holding a mine full of gold in your hands and you're ruining it because you'd rather stick around the surface instead of going deeper.

Behaviour,developing a game isnt easy.

Issues are to be expected.

However,too many mistakes are unacceptable.

I KNOW you can do better.

Yes,veterans are still gonna play your game even if you make 3000 mistakes.

But we will never see DBD shine if you keep going on like this.

The faces of Behaviour are all friendly and nice,and you can tell they really like their job.

However,whatever strategy you're using for developing the game is currently not working.

Something must change.

Stop holding back Dead By Daylight.



  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    They are improving, still making mistakes, but they are trying their best to make the game better SoonTm.

  • hocruxhocrux Member Posts: 211

    What's with all the negativity? Yeah sure they mess up from time to time but overall i truly believe they are trying to keep the game balance with the reworks/nerfs/buffs, they'll keep implementing new features etc like map rework/add-ons/perks and sadly after certain features/update, adjustment has to be made to re-balance the game

  • LordGlintLordGlint Member Posts: 6,220
    edited November 2019

    Your claims would have more merit if the game was actually failing. The fact that a 3 year old game is seeing a rise in popularity STILL is pretty nuts when you think of other games released 3 years ago have either died off or are on a downward slope (looking at you Overwatch). The fact of the matter is the marketing team for this game has somehow managed to continue gathering interest for this game after 3 years. Yes, theres room for improvement on the mechanical lvl. To suggest that the game is failing though is simply untrue.

  • LordGlintLordGlint Member Posts: 6,220

    The fact is the game is more popular now than it was 6 months ago, than it was last year, than it was 2 years ago... More ppl are currently logged on RIGHT NOW than back then. Thats not something any of its competitors can claim. The "DBD Killers"...are all dead.

  • Andreyu44Andreyu44 Member Posts: 1,528

    A multiplayer online game SHOULD keep growing after 3 years..

    Im not saying its failing,but its no where near as good as it could be.

  • LordGlintLordGlint Member Posts: 6,220

    Real talk discussion time. Can you think of anything DBD could do besides mechanical issues (Fix framerate ect) that its failed competitors havent already done? We dont wanna emulate something that didnt work. The devs already know the need to work on framerate for consoles, so suggesting it over and over again is just beating a dead horse at this point. They currently have their hands full with dedicated servers which is... struggling atm to say it nicely.

  • YoosungKimYoosungKim Member Posts: 14

    I don't even understand what you're saying.

    But all I see is something that actually proves I am right.

    Dbd is always discounted.

    It's obvious it gets more popular and more people buy it


    You can't say otherwise.

    Think before writing?

    I don't get what's your point

  • YoosungKimYoosungKim Member Posts: 14


    I want to [BAD WORD] play the game so I'll keep suggesting it

    I don't think playing with 2 frame per second is nice

    The point is

    Stop adding cosmetics

    Stop bullshitting around

    Fix the game


  • MonlythMonlyth Member Posts: 507
    edited November 2019

    It's extremely rare for an online multiplayer game to keep growing after 3 years. The vast majority of online games experience a steady decline in population post-launch. Dead By Daylight's continued success and growth is a huge anomaly compared to other games.

  • AshleyWBAshleyWB Member Posts: 4,011

    I think they play it safe too often. This is because of the demand they set themselves to achieve. It's frequent updates which require excessive work on specific areas. They just don't have the manpower, time and resources to deal with more on their plate at one given time. They're not doing terribly however their shortcomings are kinda clear, I hope they work on them.

  • se05239se05239 Member Posts: 3,919

    Not to mention, it doesn't actually show how many players actually STAY to play Dead by Daylight in the long run. Imagine if 60-80% of the player numbers shown on the charts are actually players who'll stop playing Dead by Daylight within a week or two, and they're just constantly being replaced by other new players who got the game through a sale.

    The "new player" experience that Dead by Daylight have is known to be one of the worst out there.

  • akbays35akbays35 Member Posts: 1,123

    you provided no actual feedback and just trashed the Devs. I have many criticisms about this game, but I actually see the work the Devs put into this game and it's heartbreaking. This game has had to get a completely different engine to accommodate it's changes and the devs are still having to fix it. They just barely got dedicated servers and they work far better than I was expecting and they are working on cross platform play. The devs are doing their best we just need to be a less shittier community to them and to each other. They are listening to feedback, but these things take time. They have so many projects and things behind schedule that it's really evident that the archives was a rushed system. The fact that they have a new chapter coming so soon shows how much content they are releasing for this game. We still have the Nun to look forward to after this chapter and map overhauls.

  • MonlythMonlyth Member Posts: 507

    If price was a major factor in this game's continued success, then why are so many free-to-play games doing so poorly compared to DBD after three years? This is self-defeating logic.

  • DaGreenBoltDaGreenBolt Member Posts: 452

    Fortnite already accomplished this, but I think not only the discounts are driving people to the game, but also some movie killers such as: Michael Myers, Freddy, Pig, Demogorgon, and Ghostafce.

    Though OP does make major point, the game is unbalanced, and all the Devs are doing is ignoring feedback, and are just releasing cosmetics.

    The thing is the game is slowly growing, mainly because DBD has poor player retention. If the Devs decided to fix the game, and balance it, it would increase the player retention.

    You basically explained my point about player retention, and how DBD barely achieve a small player retention.

  • MonlythMonlyth Member Posts: 507

    None of those killers are what drew me to the game. I own literally none of them. The gameplay is what drew me in; I heard consistent praise for the gameplay across social media and forums.

    All good video games are unbalanced. Truly balanced games are ****ing boring. There's a reason why eSports is dominated by games like League of Legends (A hilariously imbalanced game in a multitude of ways), and not online chess.

    If the devs were ignoring feedback, there wouldn't be community managers and developers replying to threads on this forum, on a regular basis. There wouldn't be balance changes and design choices being made with the community's feedback in mind. This level of direct interaction with the community is a rarity in the gaming industry.

    Compared to the vast majority of online multiplayer games, DBD's player retention is astoundingly high. Most online multiplayer games die long before their third anniversary, or at best, are reduced to a tiny community of diehard fans. You really don't know how good you have it here.

  • VenoxxieVenoxxie Member Posts: 278

    You had me until I saw "The faces of Behaviour are all friendly and nice." and I say this due to the fact as to what I've heard about things they've said in the past. Such as:

    "Get good or find a new game." or a friend told me he asked in a livestream at one point in his dbd time why can't we see the killer's profile when they can see survivor's and he was told to shut up, he didn't know what he was talking about. There's also much more I'm sure than these two examples.

    Not to mention after updates, nerfs, whatever, I see so many people crying that BHVR didn't listen to the community ... How is that nice towards the community if BHVR doesn't truly listen all the time?

    I also get bugs may not always be the easiest to fix but the fact that some have been around for months and months or even more than a year, it does not seem like they're doing much to actually fix the game. BHVR, if you actually care about your game and community, please do something. I like the game, don't get me wrong but BHVR needs to actually show me they care about their community and stop acting like this.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    I think they need to work on balance, buff up the lower tier Killers so you even see them in Red Ranks (or purple) and work on bug fixes. Am I just gonna trash the Devs about it? No. But I do wish they would let us know they are listening.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,772

    Personally, I don't think BHVR goes 100% for this game simply because it has no competition. As you said, there is no competition that's worth their weight besides maybe Identity V, but since that's a Phone exclusive, I don't see it as competition. They know we'll always come back because it's so unique, so they don't give it 100% because they know people will always stay.

    it's why I hope Last Year's steam release makes it very successful, so BHVR has competition and they can hopefully start listening too the community more. I want both games too be the best they can be, but BHVR IMO has gotten lazy and are happy with the bare minimum instead of going all out.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,772

    It's because the monopolized a market, not because the game is good. As you said, no game that has the concept of an A-Symmetrical Horror has done well, but that doesn't mean DBD is doing well either, it's simply doing better then the rest.

    IMO BHVR has gotten lazy, and are happy with the bare minimum. Why try when you know nothing else can touch you? It's why I'm hoping Last Year's steam release succeeds because BHVR needs competition too make them try.

  • MonlythMonlyth Member Posts: 507
    edited November 2019

    If you think this is the "bare minimum" and that BHVR isn't trying, you clearly haven't seen what it looks like when a game company isn't giving their best effort.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,772

    I know when a company isn't trying, it's happening in dbd. DBD has had bugs since launch that still haven't been fixed, there hasn't been a single update where the game didn't get filled with 800 bugs. They rarely ever listen too the community on anything balance wise (looking at you, rework Nurse.), and they even stopped the weekly dev streams where they actually communicated with the community. They are doing the bare minimum IMO.

    And for another company, look at Bethesda's Fallout 76. It's pretty much Fallout 4 with 800 more bugs, micro transactions, looboxes, and a dumb yearly membership for content that should be base.

  • LordGlintLordGlint Member Posts: 6,220

    Its a monopoly in that all the competition that it DID have fizzled out quick. SOMEHOW DBD managed to survive and is currently growing in popularity when none of its competition came anywhere close. Even Friday the 13th at its peak of interest doesnt rate near what DBD has right now...at this very moment. Its currently 2:30 am for me and DBD has more players online right now then F13 had...ever. Thats GOTTA tell you that this game is doing SOMETHING better than all those other games.

  • BunnyTheHuttBunnyTheHutt Member Posts: 1,772

    It is doing better then the rest, but that doesn't mean BHVR is doing the best they could. Where did the weekly dev streams go? Why are bugs from the games launch still in the game? Why is there very little community feedback when it comes too buffs/nerfs?

  • MrsPiggyIsSoSneakyMrsPiggyIsSoSneaky Member Posts: 559

    Yet comes the fact that they are making way more mistakes then improving. Like way way more mistakes that it basically Over-Shadows the improving part of it

  • MonlythMonlyth Member Posts: 507
    edited November 2019

    Do you have any idea how difficult it is to fix bugs, especially in a 3-year-old game that's had dozens of patches, big and small? A single typo in a single line of code, buried under years of band-aid fixes and patches designed to fix other unrelated issues, can cause a game to instantly crash, or completely break a core system of the game. Even the most polished modern videogames are not devoid of bugs.

    Fallout 76 is not even functional half the time. It freezes and crashes constantly. Core systems of the game, like enemy AI, character animations or physics often stop working entirely. Not to mention that Fallout 76 is a full-price game that has its own pay-to-win cash shop. Also, Fallout 76 is a crappy game with terrible design and tedious, mediocre, cynically copy-pasted gameplay.

    They may have stopped doing dev streams every week (Probably because it took a lot of time away from actually doing their job and working on the game), but they post regularly on their forums and reply to threads on a regular basis, which is more than most developers can say. Just look on the Overwatch forums, for example; the developers haven't replied to any of the popular balance-related topics on their forums in almost three months.

    Not to mention that you're overlooking the countless instances where they actually listened to the community and acted upon their feedback: The community wanted Nurse changed, so they reworked the Nurse, twice. The community wanted Spirit changed, so they reworked Spirit, twice. The community wanted Legion changed, so they changed the Legion. I could go on and on; compared to its original launch, Dead By Daylight's gameplay is almost unrecognizable, as virtually every element of the game has been tweaked heavily since then, and nearly all of those changes were made based on community feedback.

    And, in fact, just a couple of days ago, the developers made an announcement that they would be changing the level 3 tome challenges, in response to the community's feedback that the challenges were too difficult. During Thanksgiving week, no less.

    Do you wanna know what the actual bare minimum is? Just maintaining the game's servers and never actually releasing any new content. It can be done with a tiny skeleton crew of developers, and it requires almost no effort or expertise whatsoever. There are countless games which do just that. The developers are anything but lazy; in fact, I suspect that they're being overworked to keep up with the demand for changes and new content.

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