PLEASE rework a few of the charms
And before you jump to conclusions, this isn't just about how many recolours we got in tome one.
In this tome we got a charm for 1 Feng perk, and 1 Claudette perk. No other perks.
Could we PLEASE rework some of the many recolours of "crappy plant icon" and "trapper icon" into a complete set of perks for Claudette and Trapper?
The Empathy model already exists, all that would have to happen is remaking the carving on it for Botany Knowledge and Self-Care which would allow us to actually have a set of 3 charms on Claudette to represent her 3 teachables, and similar for Trapper.
If now isn't the time to do it, when? Assumedly a killer and a survivor will be explored through each tome so why can we not have their perks, especially since the alternative is the difference between this:
Which I guarantee NOBODY will ever notice in a game.
This would still be a way to make quick, low-effort charms to fill in the tome (which for some reason is a goal!?) but actually provide us with some form of worthwhile collection at the end.