We have been made aware of two new exploits that could potentially be abused to ruin the enjoyment of others. While our team investigates and fixes these issues, we will be banning players who abuse the following (in accordance of our game rules, which can be found here: https://forum.deadbydaylight.com/en/discussion/19450/):
- 2+ killers in a match exploit: Abusing bugs to join a public match a second killer
- Legion mend time exploit: Abusing a bug with Filthy Blade and Nasty Blade add-ons to greatly extend mending time

If you witness a player abusing the Legion mend time exploit, please be sure to report them through the in-game report system. There is no need to report the 2+ killers in a match exploit. We have access to data that will allow us to find the players abusing the exploit.

Reddit Q&A | April 2, 2018

not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
edited May 2018 in Q&A Sessions

Question from ms_claymore

In the Emblems PTB # 2 Patch Notes, you listed a large amount of bug fixes and QoL improvements. Do we have to wait for them until the Emblems are ready to be released or is there a chance you'll release a small bug fix & QoL patch prior to that?

Answer

Production team answer
The changes listed in the PTB are coming with the Emblem patch. Some of them are interdependent with the Emblem system and we think it is best to have one patch that has been thoroughly tested than two separated smaller patches.

Post edited by not_Queen on

Comments

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from Inquisitor_Machina

    Will you guys be listening to skilled community members like Marth88, Tru3ta1ent, tydetyme, etc in regards to future game balance on both killer and survivorsand what are your goals regarding balance? Hope you can answer these. Thanks

    Answer

    We are always listening to the Community Feedback and we are aware of the main issues in game balance right now. We are working on the details (what goes in) of the mid chapter balance patches that have been announced with the Roadmap. When we have a solid plan, the Community will be the first to know!

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from geoxhon

    Why do realms like Autoheaven/Coldwind/Macmillan count as five individual maps each and not as one? This makes them appear more often and maps like Haddonfield which are more unique design wise need an offering if you want to play on them.

    Answer

    Design team answer
    The maps are grouped under themes, this is why they appear to be spawn more often. The map offerings are for the Themes and then selects a map at random within the theme. We are thinking of making offerings map related instead of themed.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from Ellanox

    How did you select your merch vendor/system. To ship a coffee cup to NA, here is the information:
    Sum: 10.08 EUR* Shipping costs: 16.80 EUR* Total amount: 26.88 EUR
    Maybe a higher % of players are from EU than NA and that could make sense, but the shipping costs are just criminal compared to anything else you buy from the same areas. Do you not want people to buy your merchandise?

    Answer

    Marketing team answer
    We are aware of this problem and we are looking into a solution to improve accessibility in America.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from Oritad_Heavybrewer

    Gens are done sooo fast in higher ranks that its impossible to pip, let alone have fun. Will killers ever be thrown a bone or should I hang up my killer boots for good?

    Answer

    We know this is an issue. The Emblem system will help take some pressure off the killer. But it doesn't fix the issues with the lenght of the games. We are exploring different ways to help the killer time management issues. (ie: faster animations, rework of the loops, pallet distribution)

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from OnyxDarkKnight

    This game is a lot of fun, but as of right now there are too many toxic players, like ******, who make fun of others and remove the pleasure from the game, especially for new people.

    Will you permanently ban ****** and every other toxic player like him, in order to create a much better experience for players, especially new ones?

    ****** puts himself with low-level survivors only so he can go against low-level killers. This should constitute griefing, This type of toxic behaviour should not be tolerated. No other game does it.

    So, will you do like Rainbow Six Siege and hardware ban all these toxic players, so the rest can have a much nicer experience?

    Answer

    I will definitely not comment on a player's case here.
    But I can assure you, we have an escalation process and every player is treated the same.

    You can read the game rules here: https://steamcommunity.com/app/381210/discussions/16/1474222499230242023/

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from LayPT

    Last Q&A or so y'all implied that most sound problems have been fixed internally and that they would be deployed in the next patch, but was that comment taking into consideration the aftermath of the feedback regarding the last PTB? Most people couldn't tell a difference in the changes deployed there regarding the sound.

    Answer

    The PTB did bring some sound changes but doesn't fix everything. These changes will go live when the Emblem system does.
    That said, we also have a Designer reviewing our sound system and comparing what should (what is designed) to what is in the Live version. It is a lenghty process but we think it is necessary.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818
    edited May 2018

    Question from kitsune-kun101

    dear dead by daylight. i would like to know if now with the recent updates with the game. if the console versions of the game will gradually improve. i have no problem with how it is currently but sometimes when i'm killer i end up with people that are rank 5s or 1s and vice versa when i'm survivor. thank you and lots of support for the future....

    Answer

    The announcement we had last week is for the whole game and all the cool stuff is also coming to console!
    Thank you for your good words and be assured that our matchmaking is something we are constantly trying to improve.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818

    Question from rha

    Giving players „thumb up“ in the scoreboard screen after a match does not do anything currently. Have you ever considered making this button more meaningful in future, even if it is as simple as a popup message after rank reset when the old and new ranks are displayed, like „Last season x players gave you props for your killer/survivor gameplay“?

    Sometimes I’d just like to let players know somehow that I enjoyed playing with (or against) them, but we don’t have after-game chat on console and many people have set their messaging to friends only (myself included).

    Answer

    It does things! We have all the reports from it but we need a way to reward the player in-game, which we aren't ready for just yet.
    Good behaviour and sportsmanship are something we want to improve and reward in some ways in the future!
    In our announcement http://www.deadbydaylight.com/posts/2018/this-is-only-the-beginning/ we stated we wanted better tools to handle toxicity and that would be part of it.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818

    Question from Slvnabs

    Hi Devs, I'd like to understand why Ace's Ace in the Hole perk (his highest perk) is only 50% to get an-addon, not only that it's not guaranteed you get an addon, it also doesn't guarantees you from getting very-rare addon.
    Since It's Ace's highest perk, why not give it a little buff? Beside, a little buff for this perk wouldn't hurt the killers that much.

    I would like to suggest make it so that you get:
    25% of getting very-rare add-on
    50% of getting rare add-on
    75% of getting uncommon add-on
    and if you don't get any of those, you automatically (fills the rest of the chances) get a common add-on.
    Thanks.

    Answer

    Design team answer
    We are exploring the idea of setting the chance to find the first addon to a 100% and a 50% chance to get a second addon. That would be for all levels and we would add rarity depending on the tier.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818

    Question from Sly54545

    This got some attention by other people on the Q&A thread that got skipped so one more time

    Would it be possible to see the kill rate of each killer that only count games that are

    High Rank (Ranks 1-5)

    Excludes games that have less than 4 survivors spawn.

    Only counts sacrifices as kills; meaning it excludes DC's and Mori's from adding to the kill list.

    Specifically excludes games where NOED is used.

    While high ranks doesn't necessarily mean those survivors will all be absolute pros, it does mean that they at least have put enough time in the game to get there.

    Games where 3, 2, or hell even only 1 survivor spawns are imbalanced and shouldn't be contributed to the stats at all, especially if those that failed to load count as deaths.

    Mori's essentially remove a hook state from the survivors, only need to down a survivor twice to take them out of the game completely instead of the usual 3, and DC's counting as kills may be inflating certain kill rates given that certain killers have higher than usual DC rates cough cough Freddy. cough cough Plus survivors if they do DC aren't always DCing on their death hook state, meaning DC's can run into the same problem Mori's do.

    Finally, NOED is an incredibly strong perk that can easily secure a kill or even several, and it's not hard to notice that certain killers at higher ranks are more likely than others to be using it (Wraith and Freddy especially) and has me believing that NOED may also be inflating kill rates, leading to certain beliefs such as Freddy being in the "right place," despite the fact that he was already weak at launch and the only changes he received since then were some nerfs right after.

    Answer

    I am forwarding this question to our Data analyst!

    EDIT: He went with the specifics you asked for.
    Quick note, NOED is used in 14.6% of the games in Ranks 1 to 5.

    Killer and % Sacrificed

    HillBilly: 60%

    Trapper: 56%

    Pig: 56%

    Cannibal: 55%

    Nurse: 54%

    Huntress: 53%

    Hag: 52%

    Shape: 51%

    Wraith: 49%

    Nightmare: 47%

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818

    Question from sadsad_larry

    With the new buffs coming soon are you going to be working on the totems placements. Some of the older maps are terrible, especially the maps with lots open places like shelter woods or rotten fields.

    Answer

    Our Map Designer (the amazing Mat Walker) is testing new totem spawns!

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818

    Question from Slendy138

    Now that the publisher is out of the picture, does that impact the amount of licensed DLCs we'll be getting?

    Answer

    This is something that I don't have an answer for as I am not aware of the high level buisness decisions.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 818

    Question from goddessofwaterpolo

    Will the cosmetics you’ve mentioned, be it the new skins or the upcoming ones that will be themed to chapters, be available on consoles as well or merely PC?

    Answer

    Everything in this announcement (http://www.deadbydaylight.com/posts/2018/this-is-only-the-beginning/) will come to every platform!

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