Another Nurse cooldown discussion
This post isn't intended to discuss the power level of the Nurse. This post isn't intended to discuss the power level of the Nurse. This post isn't intended to discuss the power level of the Nurse. I figured I'd put that there 3 times since a lot of users seem to think every Nurse player "wants easy 4ks". What I'd like to discuss is the validity of the cooldown on Nurse's power. The more I play her, the more I realize nearly every counterplay to the Nurse has nothing to do with whether or not there is a cooldown, which essentially means the cooldown wasn't necessary to begin with because survivors had the counterplay potential already. I'll present a few scenarios.
The most common scenario you encounter as a Nurse: Survivor turns a corner and breaks line of sight. You have two options, blink to the corner because you think they'll double back, or anticipate that they'll keep running and blink to where you think they'll go. A survivor could always juke a base 2 blink Nurse in this scenario. A cooldown had nothing to do with it. It's truly a 50/50 exchange when the Nurse has no information about a survivor's playstyle. The question then becomes: Why does the Nurse suffer a cooldown on top of fatigue from what amounts to an incorrect guess? The survivor holds just as many cards in this exchange.
The Nurse now reappears 0.3 seconds earlier. This is ample time to exit lunge range when timed correctly off of a direction change when Nurse releases her blink. If we're giving survivors the final word on an exchange in an open area, then why are we also giving Nurse a blink cooldown on top of a fatigue? Juking the lunge or baiting out a bad blink in this scenario has everything to do with with the change to her reappearance and nothing to do with the addition of a cooldown, so why is it there? Can the survivor not do this again? Is there any thought given to how fun it is to be punished when the other side does something correctly?
Another common scenario: you blink, go into fatigue, and survivor breaks line of sight. Not much more that needs to be said about it. That's the whole point of the fatigue. I guess my question again is why the cooldown when the majority of survivors that actually attempt to break line of sight are doing it during the fatigue window? What am I missing?
But overall, we have to consider the fact that blinking is 100% integral to everything Nurse does as a killer. This isn't the same thing as having to reload a bottle as Clown or having your phase on cooldown as Spirit. The Nurse can't viably do anything as a killer without being able to blink. By anything, I mean finding survivors, patrolling the map, etc. Every other killer on the roster can do those things to some degree without their power. I suspect that base Nurse was severely overrated or misunderstood internally.