How could we fix Decisive Strike without making it useless?
This is just what I think could be beneficial to Decisive Strike, and make it less oppressive in situations when killers can't do anything, like when someone is downed in an exit gate, but they have Decisive Strike, which the killer can't do anything about. Please send feedback, I greatly appreciate suggestions.
Decisive Strike will activate when you are pulled off the hook, this perk is activated for 40 seconds. This perk deactivates, if any survivor except for yourself is damaged in any way. Whenever you are picked up from the dying state, you will have to hit a skill check to escape. Decisive Strike will not activate if you are grabbed from an action, or from a locker. This would fix most of the situations in which Decisive Strike is uncounterable.
Another solution I've thought of is
Decisive Strike doesn't activate when you are grabbed from an action or a locker, Decisive Strike does not proc when the last generator is powered.
These are just thoughts to make Decisive Strike less oppressive, but to keep it's ability to punish tunnelling, not give survivors invincibility from being hooked for 60 seconds. Please, give your feedback, and suggest your ideas as well.