Just look at these!
I'm unsure whether you're suggesting these add-ons are unfair or too weak.
I personally find the Doctor fun to play as and against. The Doctor's power works completely differently to other killer powers in the game and forces survivors to adapt their playstyle when versing him. I think he's a refreshing killer and a break from the typically seen killers at the high ranks. He seems to be in a good spot (to me at least) and I would be disappointed to see him changed.
Can't wait for what they think is making him more fun to play against.
My bet is it will be underwhelming and I will same as before never see a doc in redranks.
I don't think OP is suggesting anything. They merely posted a screenshot of addons because the description says something new like "static blast (ready/cooldown)" or "skillchecks turn counter-clockwise"
The real question is are they buffing the shock blast since the passive isn’t gonna be 3-gen lock down based now. Solid rework if they get it all right.
I apologize. I misunderstood the post.
Wow so this confirms that static blast can't be spammed like shock therapy in treatment, okay thats fair i guess since it seems to be a area of effect shock in your terror radius. The big question now is how much does it increase madness on hit.
I hope there's a lot more to come because none of that looks promising in terms of improving Doctors viability.
Well it seems stance switching is gone from the other screen shots of doctor's power, BUT that also means he can't stop vaults at will if it's on a cooldown now or even if he tried depending on the charge of static blast or if it even does that anymore. There's still alot that hasn't been confirmed but i doubt any of this stuff will stay the same anyway.
Obviously a new cooldown mechanic.
Because the others were just so fun and original, if they can do it to Nurse they can do it to anyone.
Yeah I kinda dislike cooldown powers, too. As a killer I want to use my power when I need it not when I have it.
I also think it is more skillful to use the power whenever you want as opposed to having windows of opportunity where it can be active. The ability to choose when it happens gives players the chance to use the power unique ways and also punishes them for wasting it.
Cooldowns just make everyone cookie-cutter and reward the SAME playstyle of waiting for your power before being useful.
It looks like he's getting the Nurse treatment and having his main power moved to a cooldown dependent state. Hopefully the new power is actually useful, strong, and interesting. But considering there is likely a cooldown meter on it I doubt it'll be any of those.
Oh boy, another cooldown mechanic killer yay 😒
If any of this ends up being true, I'll definitely hate it
But can't you see? It makes the game so much fun for survivors who even cares if the killers are having fun? Thanks BHVR!
Honestly all Doctor needs is just to remove the delay in his shock and he'll be fine.
I hate when the devs say there gonna make changes so its fun to play against and as the killer. When in reality all the changes are really just to make the killer more fun to face against for survivors
Exactly. Most of doctor add-ons are really fine. Just change the ones that give him a new shock therapy shape (ring one & long rectangular one). And give him another ultra rare add-on
I'd rather we get a rework that makes him interesting and not just another killer with a power that's only useful for very specific things and even then it's meh.
He could make you actually mad and see illusions of him walking around. That alone would be a cool change I'd love to see instead of some dumb guy standing still, usually on top of things you can't be on giving away what he is before you're even confused about why he's there.
The long one is amazing though. Super underrated.
It is good for specific builds and for memeing, but overall it's not that useful to me
I'm all for doctor buffs but they should finish buffing legion first.
It's way better than the green shock range addon because it doesn't add charge time and has an even longer range. The only issue is your aim has to not be doodoo
Maybe a cooldown instead of switching system ? I hope so !
Doc is losing his early and late game tracking tools..so if this new static blast isnt accompanied by the removal of the need to swap stances and a base range increase on shock therapy then the most he will benafit from is a way to flip off flashlighters..hardly a fair trade off if you ask me
The new description for Carter's Spark says The Doctor will have both the shock therapy and static blast. So he can still shock survivors at pallets and vaults. The static blast is replacing the passive static field.
I don’t want him reworked, I love Doc as he is :(
I'm hoping that the Static Blast isn't just the Static Field put on a cooldown. If it is, then that'll make him worse in terms of viability. Hopefully it releases a lot of Madness or doesn't require you to switch stances or something good.
@SpacingLlamas The 20m beam is awesome. Just combine it with the long range addon and you can shoot outside of your TR. You don't even need specific builds, you got your targets with gen highlighting. Stuff like totems or Discordance or Nurse's just make it even more powerful.
From reading the power portion of the text (which isn't in this post but is on there) the stance changing mechanic seems to have been removed entirely.
In other words no stance change needed for Shock Treatment either.
My speculation is that they’re removing the persistent static field in docs TR whilst in Treatment Mode.
There will be his standard shock therapy attack, but this secondary attack “static blast” will be a TR wide shock wave that increases madness less than shock therapy.
To me it sounds like what the did for freddy. You get on ability you can use whenever you want (shock therapie) and one that goes on cooldown (statik blast)