Oni shouldn’t be able to absorb blood when a survivor is on hook, it’s the same thing as Myers being able to stalk on hook. Will this be changed? It’s a very unfair advantage
a question about the new ban system that is about to get implemented:
Will the new ban system punish the people who end up not loading into the match? (in another word. the match gets cancelled before the players even load into the map because of them)
While I understand why you didn’t add the event skins for free and I do appreciate the free cosmetics you did give us. Would you guys consider adding the previous event skins to the store similar to what you did with the blight/moonrise events, or put them in the rift, or in a future event? This is coming from someone who does own 2/4 event cosmetics. Thank you very much!
Why was the Bill Sweater Free? Thank you very much btw! And obviously you can’t tell us if there is any plan for more Left 4 Dead Content (Cosmetics), but do you guys are hope to do in the future with valve?
Question: Why are perks not tested more before changing them? It seems like every time a perk is nerfed it never gets the correct amount of time dedicated to seeing the affect the change has. For example, balanced landing. Why wasn’t it originally tested that balanced landing works as intended when not exhausted but when exhausted you only get 50% or 75% stagger reduction. The effect stagger has on a survivor is pretty strong, it would be nice to see perks being given other looks/tests before nerfing them to oblivion. And if this was considered, I think sharing that information beforehand would be nice so it feels like a more fair approach to a nerf. And would possibly help with implementing changes in the future.
Is it possible to give the Oni's turning ability at the end of his demon strike a bit of a buff on console? Unlike the nurse where you can't really change anything to make her playable with a controller, you can change something with the Oni. Right now he's one of the weaker killers because it's difficult to get hits with the little to no turning ability.
Now with the necessary changes to Balanced Landing, it has returned to it's very situational/map dependend high risk low reward state compared to other exhaustion perks. Do you plan to adjust maps, to make the perk usable on every map?
Why is the name of the new survivor Yui Kimura but in the adept trophy and perk description she is called Yui Enatsu? At least in the german language version.
Don't get me wrong, this question isn't meant to insult anyone whatsoever. Just genuinely curious. With release of Spirit there were a bunch of haters, some angry feminists and sjw warriors. Some players viewed Rin's death as way too cruel and horrifying. Others said that her desigh and appearance is vulgar. Feminist stuff, y'know.
That was huge wave of hate for these forums for sure.
Yui Kimura, from the other hand, represent the social warrior type, the activist, who fights for women rights. And both of these dlc are connected via Yamaoka Family.
Are you gonna work more on the legion? These new changes are terrible for mains of them (such as myself). All we want are some real substantial buffs. Not some small number adjustments and a couple nerfs, actual buffs
Why does the Oni's power have a build in Drain condition while in Demon form. I'm referring to losing a portion of your power when downing a Survivor. This question also applies to the drain occurring on picking up a Survivor in the PTB.
Why does that drain exist in any form at all as opposed to not existing?
The oni character wise, power wise, and game play wise, feels like the most fleshed out character you've ever released. What, if anything, was different about his development? Did you have him in the works for longer than most other killers? Was there some new talent on the team who participated? Some new methodology perhaps?
So, as it stands now the oni is considerably less powerful on console compared to PC. This is due to the fact that he lacks the same functionality as his pc counterpart in attacking out of demon dash. The Arc you can turn with on the console version is roughly 45 degrees on either side from the direction you are facing when you initiate the attack. However, as the clip below shows, on pc the character can hit in almost any direction. He actually turns around and then turns back before he's locked in for the attack.
Due to the nature of a controller, I feel just giving higher sensitivity options would cause issues in the other direction of not being able to fine tune the aiming when you need to. I was thinking perhaps being able to click the right stick to amp up the sensitivity in key moments may be a good fix. I really like this character, but it is frustrating for all intents and purposes playing a heavily nerfed version of him.
Are there any perks for killer or survivor that makes the frequency of blood orbs spawn more or less? Like sloppy butcher or no mither, that change the bleeding rates? or is it purely static?
its The Oni Spirits Brother? The Oni is really great! I love your work. Will there be other generator designs on each map? And new Menus? A Japanese generator would be cool.
Was Oni's terror radius meant to be so quiet? His heartbeat seems quiet enough to get alot closer than a normal killer could, and monitor and abuse accents this. Is it a bug, or was Oni meant to be a combination of stealth and brute force?
There was a lot of uproar with Tome 3 being too difficult. The changes the dev made were reasonable and seemed to make people happy, however I personally enjoy very difficult/ grindy challenges and I know I'm not the only one.
Would the devs consider creating a extra ultra challenging Tome for those who are into that kind of thing?
It could be optional and not tied to lore or the rift. Maybe upon completion a unique charm is given? Or maybe just extra shards/ blood points?
I've noticed a trend for the last few DLCs that the survivor perks are on average much more powerful and useful than the killer perks for the chapter. Is this intentional, and if so, why? Pardon my phrasing, but it looks to me like you're almost intimidated to give killers more truly strong perks.
Thanks for the amazing new chapter. The Oni is really fun to play as and Yui is a cutie.
My question is: You said you'd try to buff solo survivors to SWF level. With the new Kindred buff you definitely have taken a big step towards that but, why not just make it basekit? Back when you said you'd buff solos we all thought you'd be putting more stuff in our basekit, not make us spend a perk slot to get on par with SWF groups. How come you chose to do that instead of putting Kindred in our basekit?
Since you released many exclusives to everyone, what's going to happen with certain other exclusives, such as Dwight's Bloodletting shirt, Nea's Dia tank top, etc.?
Will sensitivity will be adjusted on console soon? I feel that with the increase in chapters, some of the base settings should get adjustments and changes, even more so that Cursed Legacy has been released.
Comments
I play on PS4.
Can we get the Oni power to work like pc? His movement during demon dash is weaker and his flick is non-existent with Max sensibility
Oni shouldn’t be able to absorb blood when a survivor is on hook, it’s the same thing as Myers being able to stalk on hook. Will this be changed? It’s a very unfair advantage
a question about the new ban system that is about to get implemented:
Will the new ban system punish the people who end up not loading into the match? (in another word. the match gets cancelled before the players even load into the map because of them)
While I understand why you didn’t add the event skins for free and I do appreciate the free cosmetics you did give us. Would you guys consider adding the previous event skins to the store similar to what you did with the blight/moonrise events, or put them in the rift, or in a future event? This is coming from someone who does own 2/4 event cosmetics. Thank you very much!
Are all killer perks created to work with that killers ability? Some perks just don't work well with the killer they've been added with.
Why was the Bill Sweater Free? Thank you very much btw! And obviously you can’t tell us if there is any plan for more Left 4 Dead Content (Cosmetics), but do you guys are hope to do in the future with valve?
Question: Why are perks not tested more before changing them? It seems like every time a perk is nerfed it never gets the correct amount of time dedicated to seeing the affect the change has. For example, balanced landing. Why wasn’t it originally tested that balanced landing works as intended when not exhausted but when exhausted you only get 50% or 75% stagger reduction. The effect stagger has on a survivor is pretty strong, it would be nice to see perks being given other looks/tests before nerfing them to oblivion. And if this was considered, I think sharing that information beforehand would be nice so it feels like a more fair approach to a nerf. And would possibly help with implementing changes in the future.
Is it possible to give the Oni's turning ability at the end of his demon strike a bit of a buff on console? Unlike the nurse where you can't really change anything to make her playable with a controller, you can change something with the Oni. Right now he's one of the weaker killers because it's difficult to get hits with the little to no turning ability.
Now with the necessary changes to Balanced Landing, it has returned to it's very situational/map dependend high risk low reward state compared to other exhaustion perks. Do you plan to adjust maps, to make the perk usable on every map?
Why is the name of the new survivor Yui Kimura but in the adept trophy and perk description she is called Yui Enatsu? At least in the german language version.
Doctor changes has been leaked in this update, can you tell us when those are going to be added?
Who is the oni
Solo survivors die way too often. Apart from buffing Kindred, what other changes do you plan to buff solo?
Don't get me wrong, this question isn't meant to insult anyone whatsoever. Just genuinely curious. With release of Spirit there were a bunch of haters, some angry feminists and sjw warriors. Some players viewed Rin's death as way too cruel and horrifying. Others said that her desigh and appearance is vulgar. Feminist stuff, y'know.
That was huge wave of hate for these forums for sure.
Yui Kimura, from the other hand, represent the social warrior type, the activist, who fights for women rights. And both of these dlc are connected via Yamaoka Family.
Question is: Is this intended?
Will Legion eventually get a rework, or you think they are in the right place?
Are you gonna work more on the legion? These new changes are terrible for mains of them (such as myself). All we want are some real substantial buffs. Not some small number adjustments and a couple nerfs, actual buffs
Will you be making the lighting on Sanctum of Wrath brighter in order to keep people from hiding to hold the game hostage?
Why does the Oni's power have a build in Drain condition while in Demon form. I'm referring to losing a portion of your power when downing a Survivor. This question also applies to the drain occurring on picking up a Survivor in the PTB.
Why does that drain exist in any form at all as opposed to not existing?
The oni character wise, power wise, and game play wise, feels like the most fleshed out character you've ever released. What, if anything, was different about his development? Did you have him in the works for longer than most other killers? Was there some new talent on the team who participated? Some new methodology perhaps?
I'm excited to see what you will put out next.
So, as it stands now the oni is considerably less powerful on console compared to PC. This is due to the fact that he lacks the same functionality as his pc counterpart in attacking out of demon dash. The Arc you can turn with on the console version is roughly 45 degrees on either side from the direction you are facing when you initiate the attack. However, as the clip below shows, on pc the character can hit in almost any direction. He actually turns around and then turns back before he's locked in for the attack.
https://clips.twitch.tv/BetterAntediluvianCocoaPMSTwin
Due to the nature of a controller, I feel just giving higher sensitivity options would cause issues in the other direction of not being able to fine tune the aiming when you need to. I was thinking perhaps being able to click the right stick to amp up the sensitivity in key moments may be a good fix. I really like this character, but it is frustrating for all intents and purposes playing a heavily nerfed version of him.
"https://clips.twitch.tv/BetterAntediluvianCocoaPMSTwin"
So the question is obviously, what if anything is planned to be done about this?
Are there any perks for killer or survivor that makes the frequency of blood orbs spawn more or less? Like sloppy butcher or no mither, that change the bleeding rates? or is it purely static?
its The Oni Spirits Brother? The Oni is really great! I love your work. Will there be other generator designs on each map? And new Menus? A Japanese generator would be cool.
Was Oni's terror radius meant to be so quiet? His heartbeat seems quiet enough to get alot closer than a normal killer could, and monitor and abuse accents this. Is it a bug, or was Oni meant to be a combination of stealth and brute force?
What's your philosophy when deciding the new killers that you are bringing on??
There was a lot of uproar with Tome 3 being too difficult. The changes the dev made were reasonable and seemed to make people happy, however I personally enjoy very difficult/ grindy challenges and I know I'm not the only one.
Would the devs consider creating a extra ultra challenging Tome for those who are into that kind of thing?
It could be optional and not tied to lore or the rift. Maybe upon completion a unique charm is given? Or maybe just extra shards/ blood points?
When will the Xbox patch come out?
I've noticed a trend for the last few DLCs that the survivor perks are on average much more powerful and useful than the killer perks for the chapter. Is this intentional, and if so, why? Pardon my phrasing, but it looks to me like you're almost intimidated to give killers more truly strong perks.
Hey devs!
Thanks for the amazing new chapter. The Oni is really fun to play as and Yui is a cutie.
My question is: You said you'd try to buff solo survivors to SWF level. With the new Kindred buff you definitely have taken a big step towards that but, why not just make it basekit? Back when you said you'd buff solos we all thought you'd be putting more stuff in our basekit, not make us spend a perk slot to get on par with SWF groups. How come you chose to do that instead of putting Kindred in our basekit?
Since you released many exclusives to everyone, what's going to happen with certain other exclusives, such as Dwight's Bloodletting shirt, Nea's Dia tank top, etc.?
Will sensitivity will be adjusted on console soon? I feel that with the increase in chapters, some of the base settings should get adjustments and changes, even more so that Cursed Legacy has been released.