@AngryFluffy Great Idea.
as someone who plays nothing but killer and has made it to rank one constantly, you dont need to camp to win. you will never get better if all you do is camp.
Nope not on Ps4 but on xbox one it does
Back when MLGA worked, users of the software basically put themselves into a metaphorical dead zone as they blocked every person they played against/with. The same thing would happen if you could "avoid" players.
Having to find a group of 5 people to play together that havent put each other on their respective lists could very much affect queue times. Currently you already have people complaining about queue times, especially if theyre trying to grind for an event or rift challenges. Putting in more limits is just gonna make that wait even longer.
Everyone would avoid everyone lul.
I never saw something like this in any game, but I know in world of warcraft you can "ignore" a player, if you press it you will never be able to read any chats or write with him unless you revert the "ignore" button on him.
What OP is asking for though goes further than just the chat. Unfortunately many ppl would just end up using it to either make sure they dont get teamed up with players that use perks they dont like (Self care, urban evasion) or get paired against a killer that beat them.
this would be a bad idea even there were enough people it’s the way rank and matchmaking are that would make this a terrible idea
Overwatch has this, thats where I got the idea from. I'm guessing you've never played Overwatch.
Ive played both games and the avoid system is good but for dbd i don't think so. Over watch has twelve players for every match and there is only four survivors for every game and one killer meaning that the chances of getting the same killer is very unlikly, getting the same survivor is more common but still very unlikely while in over watch you are all close together and lose the same amount unlike in dbd were on player can pip. one can de-pip. one can black pip meaning in one match ranks can change a lot and if they change your going to be farther a part which means your less Likely to get each other so i don't think its necessary
Explain how a key is a free escape when they have to do gens to spawn hatch?
3 days is nothing. Insidious Bubba camping back to back is more likely to kill the game than the ability to avoid these toxic #########.
@Ksoni I'm going to assume you meant abusable but made a typo. Anyway, thanks for the feedback.
Yeah the player amount per trial can also make this little harder to implement.
@DwightOP Yeah 3 days is nothing. Its very limited and short spanned.
I played overwatch but I am just a silver casual player xD Never knew of that oof
@BenZ0 Its okay. My advice, stick to casual play; that game is stressful if you play competitively. xD
I know, I stuck at silver cuz of bad teammates and I ALWAYS have to carry as roadhog, I mean, its not normal when I am at gold in damage and kills xD
I already know who I would avoid 100% of the time, every time I am in a match with him it sucks because of his attitude.
@HatCreature I'm sorry you have to experience people like that. I know exactly how you feel, trust me.