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Why do so many people hate the new content ?

WitasWitas Member Posts: 471

Myself, Im having the best time I've had in a good few months when it comes to dbd. I love the new killer, he seems strong but fair, punishing mistakes. Playing as him is also amazing, you really do feel like an angry giant (His vault animation while enraged is gold), the new map is also really cool, I agree with it being a bit too dark, but it's design and tile placement seems really balanced and fun (Also, the statues are the coolest thing ever), Yui is a great survivor, her design is cool and her perks are interesting. All the balance changes we got are also nice, new Kindred, new Noone Left Behind and Spirit nerfs, which made her more fair to go up against, while also not turning her into a mid tier killer. Literally the only things that I can see people being upset about are Legion, and bugs. But we all know that they've always been bad when it comes to these 2 things.

So yeah ... Why are you all negative ? Im not defending BHVR, Im just genuinely curious.



  • WitasWitas Member Posts: 471

    Im well aware of how much these things need fixes, but they've been like that forever, and people only now all complain, not to say they refer specifically to the new chapter most of the time.

  • TragicSolitudeTragicSolitude Member Posts: 5,890

    The new map looks cool but as killer it is too dark with too much foliage and too many obstacles, survivors can crouch in front of you and disappear.

    Spirit feels like she hits a wall when coming out of phase, and her lunge is messed up.

    Oni is clunky on console; trying to use his power punishes me more than the survivors. Struggling with him is one thing, but add to that losing survivors because the game drops frames or the maps are too dark or scratch marks are invisible because of all the foliage, or survivors are faster than the killer because of a speed glitch, and it ends with having survivors teabag in the exit gate... it feels like it's not worth bothering to play killer. Oni looked fun in the PTB, so how he is on console is disappointing.

    I do like the new Kindred and No One Left Behind.

  • HellDescentHellDescent Member Posts: 4,505

    They completely broke the game as usual.

  • Bravo0413Bravo0413 Member Posts: 3,638

    there is a plus though, legion was nerfed but.......... we got Oni which is like the best killer to come out in a long time, so in away Legions sacrifice brought Oni!... and they're 4 characters! we could potentially do this 3 more times!

  • TragicSolitudeTragicSolitude Member Posts: 5,890

    It's such a waste, though; Legion has some awesome cosmetics. Let Clown be the sacrificial lamb; the only cosmetic of his I like is his Blight head. Quick, someone set up the altar, maybe it's not too late.

  • TheRockstarKnightTheRockstarKnight Member Posts: 2,105

    I've already got one set up! Let's do this!



    Don't ask.

  • TheRockstarKnightTheRockstarKnight Member Posts: 2,105

    I just don't like the content.

    Yui looks cool, the Oni is fun to play, Kindred and NOLB are good but everything else is bleh.

  • Bravo0413Bravo0413 Member Posts: 3,638
    edited December 2019

    who knows maybe sacrificing Clown, legion will come out stronger. maybe having RHPF apply deep wounds, nerf the purple bleach addon a bit, and reduce his holding bottle MS by like 2% ..... yeah and after that, lets see what happens.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    Legion, who was already weak, getting nerfed made me quit the game.

  • steezo_desteezo_de Member Posts: 988

    Just wanted to start off by saying that I enjoy the new content more than I dislike it, so I'm still fine with everything as a whole. However, what I really dislike is how the challenges and achievement (Bodyguard) are making players play. A lot of games are thrown because a lot of people are trying to do them and the skill of solo queue players aren't good enough to mitigate the time needed it takes to do some of them. This is especially true for me in the off-hours.

    It's also very easy for me with testing the killer powers, like for Legion, Nurse, and Spirit. They still feel too easy, at least with Nurse and Spirit but I think part of that is because of the new content, and how the survivors play. I've only played a few games with the Legion and I'm getting similar results, but even then, I don't know if it's because they're screwing around with challenges or not. As a matter of fact, killing in general is overall more easy since the Rift and that's not right. However, it is a casual experience, so maybe it is?

    My suggestion is that if BHVR wants to add a new mechanic to the game to adjust the balance, don't do it through the Rift or challenges, or if they do, create them in a way that doesn't disrupt normal gameplay.

  • siren_sorceresssiren_sorceress Member Posts: 321

    How dare survivors be allowed to stealth and juke and force killers to actually have to look and track survivors!

  • thrawn3054thrawn3054 Member Posts: 5,275

    Legion was always an extremely flawed killer. I think they're trying different tweaks because they don't want to go into a full rework. Unfortunately a full rework is realistically the only way to fix Legion.

  • UlvenDagothUlvenDagoth Member Posts: 3,535
    edited December 2019

    Exactly. They need so much help they need to just rework them. Remove Deep Wounds from their power for a start.

  • anarchy753anarchy753 Member Posts: 4,043

    The new map is pretty garbage as a killer player, there's no visibility, the main tower thing has so many ways off it's not funny, and the little statues everywhere making chasing a pain, let alone swinging.

    It's the first chapter in a long time where I don't think any of the perks on either side are something I'd ever consider in a build. Nothing of Yui's is good, let alone strong, and nothing of Oni's feels impactful in the slightest, let alone worth running over tried and true perks.

    Basically the only content that I don't dislike from this patch is the Oni himself, and he's certainly not the sort of playstyle I enjoy. (ie. I don't like Billy, why would I enjoy Billy 2.0) He's also not exactly enjoyable to play against. You take a single hit and it's like old Legion, no matter what you do or how well you play, it's impossible for him to lose you and you ARE going to go down. Someone else takes a hit and he can charge across the map, and spin 180 degrees to one shot you around a wall. Then, yaaaay, you get to be slugged every single time, because that's what makes a fun killer.

  • MedicSpirit7MedicSpirit7 Member Posts: 689

    I love it all just ONI sucks on console

  • siren_sorceresssiren_sorceress Member Posts: 321

    Ok then fix the scratch marks. You only complained about darkness and foliage. Survivors shouldn't be forced to play in the wide open on every single map when half the killers now completely break all stealth. I guess its only okay for killers to totally break stealth and enjoy stealth gameplay?

  • TragicSolitudeTragicSolitude Member Posts: 5,890

    "scratch marks are invisible because of all the foliage"

    That's from my first post.

    Maps should have structures and line of sight breakers. There's a difference between that and as I said survivors being able to crouch so that you can't see them right in front of you; I shouldn't have to trip on them to know they're there. The combination of the darkness and the amount of foliage is a problem.

    Disappearing in the environment due to a lack of color contrast is not stealth. I play stealth as survivor, I duck behind structures, I quietly hop windows, I keep track of the killer's FoV so that I remain out of sight. That requires me to actively stealth; crouching and disappearing so that the killer looks right at me and doesn't see me... well, in that scenario I'm not doing anything, the map is doing all the work.

  • VetratheneVetrathene Member Posts: 1,425

    Yep, over all one of the most disapointing chapters to date. The killer is cool, but not my style, and everything around it is just awful, especially the nerfs to so many killers in a row (and soon to be doc). The bugs that break the game are almost as bad, but at least I figure those will be fixed. The killers likely aren't going to get a buff for a long time, if ever.

  • TKTKTKTK Member Posts: 943
    edited December 2019

    Oni can't 180 like he used too, they made it like 90 degrees or something, he has plenty of counter play.

  • CloakedDagger1CloakedDagger1 Member Posts: 181

    I’m on console I can play oni just fine just takes some adjusting to you can even flick with him if you know what your doing

  • CloakedDagger1CloakedDagger1 Member Posts: 181

    I’m on console I can play oni just fine just takes some adjusting to you can even flick with him if you know what your doing

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    Legion nerf, base nurse nerf and the massive amount of bugs and delays. But they also made good balancing like Freddy or Spirit.

  • DWolfAlphaDWolfAlpha Member Posts: 927

    The new killer perks are pretty good. Well, 2 of them. They just don't feel good for the Oni himself. He's too loud for oblivious to have an impact, and his power makes survivors want to constantly heal so as not to power him up.

  • se05239se05239 Member Posts: 3,919

    Because they add and changes stuff despite input from the community asking them otherwise. Doesn't help that critical game-breaking bugs pops up every update.

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