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The reason why the last few killers have been fairly stale releases.

I don't know if it's me, but the last few killer releases have been becoming increasingly stale. My theory for this is is how those killers interacted with skillcaps, leading to killers that didn't need time to learn.

What I mean by skillcap is simply put the amount of skill a player can put into a killer until the point where the kit doesn't allow them to do any more. You can see this easily with a killer like Legion. It doesn't matter how good you are in chases, you reach a limit on how well you can down survivors. This is an example of a killer that will become stale very fast.

A killer like Huntress however has a much higher skill ceiling, allowing for a player to put more skill into her and seeing satisfying results. Cross-map hatchets are a great example as well as predicting a survivor's swerve from a distance where they could react to a fully charged hatchet. These all contribute to a killer that can be enjoyed and explored through countless matches. Nurse is a fine example of this as well, with perfectly predicted 1 blinks on a map like Lery's being among the most satisfying things you can do with her.

While generally, low-skillcap killers aren't very strong, there are a few that pop out that offer no skill-based challenge to gain satisfaction from. Meaning that these killers don't have their feats of skill lime huntress. They do something very well without much skill from the user. The Oni and the Plague are excellent examples.

The Plague is an m1 killer through and through. Her power is only accessible through addons and survivors, making it inconsistent at best. The thing with her is that she can lower the amount of health-states survivors have for almost the entirety of the game. She has to take less time chasing down survivors because of this. And with good perk synergy, she becomes a decently performing killer. But what satisfaction can you gain? You run around m1ing for majority of your matches. This is why she has a terribly low pickrate. Even with her power, there isn't any true feats of skill that show how in tune you are with the power. You get a beam of huntress hatchets, wriggle your mouse left and right and you'll more than likely hit the survivor.


The Oni is shaping to be a top tier killer. His chase potential is lethal and his map pressure is outstanding. He can use his lunge in blood rage to catch up before you reach a pallet and instadown you flat out, or break the pallet. But after you get use to the admittedly janky controlls, what is allowing you to perform? Your skill, or your kit? Once again, there is very little skill you can implement into your play with Oni. But his kit is so strong you really wouldn't need to even if it was possible. With a good underatanding of the basic game mechanics, you can learn most of what there is to learn on Oni in a matter of hours. This makes for a killer that won't keep your attention for too long gameplay-wise.

In fact, the past 4 killers have had this very issue. Most of them fail to keep a player engaged. What is needed is a killer that shakes things up. A killer that's performance is dictaded by the player, not the kit. We need to look at what allows a player to exercise their skill by looking at killers that are all about them. Trapper's trap placements, Huntress's hatchet predictions, Nurse's blink predictions. We need a killer that will make players want to play for hours on end and still have new experiences and strategies. Open ended gameplay is our key. With that, I will leave. Good evening.


TLDR: Recently released killers have been stale because of low skillcap despite them being powerful. We need killers that allow the player to express their skill and not be limited by the kit like many others are.

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Comments

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    Seems legit.

  • White_OwlWhite_Owl Member Posts: 3,674
    edited December 2019

    You know what would happen? That everyone would cry the killer is not strong enough on launch without practicing enough to understand how to use it.

  • deadbyhitboxdeadbyhitbox Member Posts: 1,113

    Oni is insanely good and Demogorgon is an A Tier killer of winning consistently. They're entirely viable.

  • ThisGuuy83ThisGuuy83 Member Posts: 1,303

    Oni is the easiest character in the game at loops. He is HORRIBLE at them since the patch. When oni hits rage mode, just run to loops. He can't really do anything now since his curve was nerfed. And demo? Bruh, really? The only good ones lately have been GF(love shroud for stealth) and Freddy's re-work. The rest have been 💩. The devs are afraid to make another all around strong killer because survs will throw a fit. There nerfing the strongest killers already. I bet GF and Freddy are next, mark my words.

  • I went to get milk but I forgot my wallet. I was so ashamed that I couldn't bring home milk that I decided to just not come back. It's taken me 10 years, but I'm so close to getting that milk. Expect me back in another 10 years.

  • I'm dying for a killer that brings something new to the table.

  • Steel_EyedSteel_Eyed Member Posts: 3,513

    Ghostface is easily one of the best killers? Plague has some really great moments. I haven’t tried the last two but each killer has brought unique perks that change up all prior killers and their kits.

    Nurses, Spirit, Huntress use I’m All Ears. Hillbilly, Myers uses Infectious Fright. Trapper, Hag use Corrupt Intervention. These have been good additions and I think mix the game up really well.

  • Polychrome_BakuPolychrome_Baku Member Posts: 404

    I would love a mew killer that rewards skill and practice like Huntress or Nurse. Too bad the survivors would riot against anything they can't instantly counter with an unsafe pallet loop.

    Every future killer will most likely be a stale mess with niche/bad perks, not to mention with counter play built into their kit. Instead of being something survivors figure out.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    thanks for insulting people and starting arguments.

    On a more serious note, you act like the devs releasing an overpowered killer wouldn't be worse than them releasing an under powered one

  • Can only pray. I just don't know how they'd pull it off. Maybe a bow&arrow killer that is very risk reward?

  • Mister_xDMister_xD Member Posts: 7,513

    i feel like they thought waay too much about the balancing of the add ons when they created them...

    like, all of them have one upside, and then a huge downside attached to them.

    like ghostfaces "ghostface cought on tape" - tremendously increases the stalk rate when leaning from cover? - NICE! considerably decreases it when not leaning from cover? - unnecessary. insteat, it should be increasing both imo. the leaning stalk rate can be boosted more than the normal stalk, but the downside is just way too much...

    they dont really feel like ultra rares.

  • ASpazNamedSteveASpazNamedSteve Member Posts: 1,783

    I respect all these opinions, but I quite literally feel the opposite. I feel like these last 2 killers have been some of the best they've ever made, I absolutely love their design and gameplay.

    They feel like some of the most effort they've ever put into designs in total, from the animations, the sound design (unique TR + chase music ftw), and models, to just how fun they are to play for me.

    Oni's addons are fine to me, but I agree Demo's are the most boring addons they've ever made in DBD.

  • I totally agree from a concept and artistic standpoint, they have been doing excellent. What I'm concerned with is that there have been a severe lack of killers that require time and skill to be used effectively like Nurse and Huntress. You essentially know how to play Plague after a few matches, and the same with Oni. I believe there is something special in a killer that you can always learn from, say like learning new trapper trap placements. The new killers have close to none of this.

  • MegMain98MegMain98 Member Posts: 2,824

    Personally I believe Plague and Demogorgon are well designed killers. I have fun playing as and against both of them. I have zero complains other than the fact that survivors can deny Plague her Corrupt Purge (I always get teams who cleanse though even though I’d rather they not cleanse).

    Legion is the only BADLY designed killer in my opinion. They’re just awful in every aspect and a chore to play as and against.

    I haven’t played as Oni yet so I don’t have a strong opinion. Based off of gameplay I’ve seen I believe he is very strong in the right hands.

    We’ve had a few good perks in the past year like Discordance, Infectious Fright, Corrupt Intervention, and Thrilling Tremors. Of course there will be duds and meme perks like Iron Maiden and Dark Devotion but perks are can always can change ya know.

    I agree the add-ons are a bit stale though. I love killers that change the way they are played based on the add-ons they use, like Myers and Nurse. Add-ons could use more variety.

    I want more high skill cap killers like Nurse and Huntress or killers that have their power based on elemental factors in the trial like the fog or crows. Just something unique and not seen before.

    Legion- Terrible

    Plague- Strong in the right hands

    Ghostface- Strong

    Demogorgon- Solid killer

    Oni- Very strong in the right hands

    I don’t what there is too complain about. Of the past five killers, 4 of the them are strong killers. Other than maybe boredom.

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