please describe what the perk would do
3rd person Killer, It'd probably be too OP and Aiming hits would probably be a bit more difficult but It's something I've always wanted.
I've always wanted a perk like fire up but it's terror radius based so each time a gen gets completed your terror radius goes down and at 5 gens your terror radius is zero
If a survivor d strikes you, yeet their ass out of the game
Occisor Memento Mori: After being unhooked, grants the ability to mori the killer.
Deep pockets. Let's you carry more than one item.
By pressing the active ability button (just like dead hard) you can block of a gen for 60seconds. Can be used once per game.
Overall, I'd love to see killer perks that has a active use ability.
Disables your allies "Self-Care" perk.
For each ally disabled, the entire team gains 5/10/15% healing speed towards others. Does not stack with other instances of this perk.
Allows the killer to forgoe hooking a survivor with a flashlight. Instead, the killer rams the flashlight up the survivor's rear, making the survivor then have a yellow glow/stain eminate from their eyes for the remainder of the game.
Allows the survivor to hide in chests.
Gives the survivor the ability to counter one mori attempt after hitting a difficult skill check. The survivor is randomly teleported to a spot 20m away and stunned for 3 seconds. "What did I just do?!"
I'm not good at jokes :(
Something that can increase a survivor's FOV
After x amount of successful basic attacks, your next basic attack lunge range is increased by 20%.
Something like that could be neato.
adding this perk to your perk loadout will unlock a 5th perk slot.
seriously though - why not? - The Entity
Yeah why not?
Survivor perk - Blood Letting
Start the trial with 3 tokens. Lose 1 token each time you are hooked. Lose 1 token when entering the struggle phase while hooked. Lose all remaining tokens if you escape or are sacrificed. Gain 33% additional Bloodpoints for each token, post-trial. Hold down the Sprint button while in the dying state to bleed out faster.
If a Survivor is slugged to death instead of sacrificed they will get a Bloodpoint bonus depending on how many times they were not hooked.