Yeah but Sprint Burst is just as trash ;)
I put them all around the same, barring head on which I think is significantly worse. I find SB to be the best all around exhaustion perk as there is no scenario when it isn't useful. It's even good for gen rushing.
Ive always found SB to be mentally taxing if I want to use it properly though.
DH has always been a bit too specific for me, and I find that it's main use is getting me out of a bad situation if I messed up at a loop, which is deinitely useful but that's not something I want to become accustomed to.
It's as overrated as Unbreakable at least. Putting on Unbreakable is a waste of a perk slot 9/10 times. Let's not even mention DS. Glad to see a reasonable person on these forums.
Please keep using dead hard, it makes my life as a killer x10 easier.
I'm going to stop telling people to run sprint burst, why make it harder....
Yes dead hard the best perk <3
I don't know what survivors you're facing but survivors I face use SB to get to a loop they would've reached anyway had they been paying attention. Sure sprinting off hook is nice but I don't tunnel so they're just wasting it. I don't know what play style could make SB more useful than DH (which can extend a chase by any amount, almost like a free hit)
Switch Kindred and Spine Chill.
Sprint burst has more play making ability than dead hard. ( don't even argue thats a fact)
Why do you think they made it so you can't recover while running ?, spoiler alert isn't because of dead hard. I play mostly killer on eu, i've seen some decent dead hards, but once i know you have it, even when in a loop situation i will swing in a way to make you either use it to hit the wall or you get hit, lose-lose situation.
DS is not the best perk, but Spine chill is?!
In that loop scenario you wouldn't even have to do anything because the survivor is already exhausted because of SB. Seeing survivors use SB puts me at ease, they exhaust themselves and show how much of an amateur they are. Trust me I've seen a lot of both of them (Survivors switch to DH as they rank up).
You must not be red rank then, no offence
were you the one saying head on is better than sprint burst ? OMEGALUL
Keep running dead hard and if possible queue up in my games, i have some good laughs seeing survivors dead hard into a wall, you should see it from the killers pov its a blast :))
Ah you say something true 😂
Since you spoke in twitch talk, I'm having a hard time taking you seriously.
I'm going to assume you are not red ranks since you are implying the way people are using dead hard... is the most incorrect way to use it.
Yeah, I did say SB was as good as head on. They're both trash tier. You lose pressure with SB and you waste it constantly vs. having DH on command whenver you want making any loop safe is better. You seriously must not play this game much if you think most survivors "Dead hard into a wall"
Not continuing this discussion with someone who speaks with omegaluls
DS is extremly strong, but Spine Chill is even better ;) So.. Yes DS is not the best perk, thats Spine Chill hands down.
The Discussion about Sprint Burst.
I always throught SB is a mediocore perk, completly unsless compared to DH or BL.
A long time ago, i stumbled over a (now) kinda famous youtuber and streamer who wanted to tell me, that my beloved DH is outclassed by Sprintburst... me so... wtf? Is that guy seriously telling me that Sprintburst is the best perk in the game?
Still, i was curious and i wanted to find out if it can be really so strong. I mean, he has 5K hours and was one of the best survivors i have ever seen...he probably knows at least slightly what he is talking about. ;)
After trying out SB for a longer time, i must say, that he is right, but i personally still prefere DH, since it is way more confortable. But the potential of SB is in fact a little higher, but it also takes some effort.
If you are a lazy bone like me, stay with Dead Hard... there is nothing wrong with this perk, its amazing.
If you wanna go full tryhard and wanna max out on DBD skill level.. :P Go for Sprintburst and try to master it.
Say what you want about Twitch, but it was that community and it's content creators that put this game on the map. It certainly wasn't the devs with their track record.
Personally I think Sprint Burst is the most powerful exhaustion perk in the game although I realize it's a non-popular opinion. The reason I consider it the most powerful exhaustion perk is quite simple:
It allows you to initiate a full length chase under ANY circumstances. It doesnt matter where you are, whether you're injured or not, what killer it is etc.
Here's a today's example of mine against at Rank1 Huntress (includes post game screenshot). I was outpositioned and injured because I couldn't tell she was THAT close till it was too late. However since I had Sprint Burst aka "distance on demand" I was able to get to the office and initate a full length chase. Not only that but I also ended up distracting her for minutes AND lost her afterwards. I was the only one to escape, too and made more points than the killer.
I could post tons of clips similar to this one everything against rank 1 killers including Spirits.
Sprint Burst is BY FAR more powerful than people think - if you know how to use it that is. Obviously it's useless if you get stuck on things and waste your "distance on demand" by running cluelessly left and right.
Should be F
After playing a while with some perks that i might have got wrong, here is an update:
I slightly promoted MoM, but i still dont see it as an A Tier perk.
Some love for Hope, put it into C Tier.
I put Ballanced a bit down
OoO got treated as it is now, before i was assuming it is a bug. Since it was not fixed, i put it down to D Tier.
Rest are only minor adjustments i felt that i have to do.
Botany B tier is a joke
Botany is C Tier
Medkit and add ons is broken with botany
I agree with all the S tier perks.
Kindred should be in S tier at minimum, possibly taking the top spot outright. The amount of information it gives is borderline broken (imo). I'm honestly concerned it's gonna get reverted. The precision of the survivor positions and the instantaneous knowledge that the killer had come back to the hook is so valuable, that even in the 2 man swf I occasionally run, we both end up running the perk.