Ruin is already the most used perk in the game. No thanks
A perk's popularity shouldn't prevent it from being improved, especially if it improves other's of the same type
Iam not dodging. You will never have fun, just complain about everything, even if it favors you.
That was me until I realized that with Spirit, I rarely even get to the endgame because everyone’s already dead or at least 3 are, and one is going for hatch. I also didn’t like the fact that survivors can do bones and get rid of ruin and noed on me. So now I use Pop to slow things down and play around with obsession perks because that’s more fun for everyone.
If you got "kill rushed" that is entirely 100 % the fault of the survivors. Even more so if it happened in swf lol
The killer should have the power to at least stop one gen from getting done before you can get to it...
Sure, some killers I'm bad at compared to others, but even with killers I'm good with it's a real slog even if you play optimally.
Back at ya sugar pie. Killer mains need to stop griping.
Yes I get it at beginning of killer. I used to tunnel hard. But then I learned to play better and I agree it is rare for them to complete 5 gennys. If I lose 1, its was usually to the hatch.
Now I play killer much less sweaty.
Yummy double standards
I thought popularity was an important factor in determining whether or not a perk is too powerful?