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Is nurse ACTUALLY weak?

Concerning her recent changes, loads, and I mean LOADS of people, complained their asses off due to her change, multiple people were saying she's weak now considering a.... Charge mechanic was added to nurse...

It takes 6 seconds to charge, but I did hear someone say it felt more like 3.5 seconds. 'felt' not 'is'.

She may not be in S Tier, but her power is still strong, all it does is leave more room for survivors to counter her, since nurse previously could blink with no end on sight, which made it hard for survivors to escape her in chases. This change was intended to make the Nurse less impossible to escape, and give survivors larger windows of opportunities to escape her. And it was good when they did that, for the overall balance of the game. And this change did indeed succeed in that.

Don't say that the "Survivors got what they wanted", at the time, nobody cared much about nurse... Oddly enough. This update was unexpected, but was for the balance of the game itself. "Not the hero we wanted, but the hero we needed".

Go ahead and discuss more of this below.

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Comments

  • MikeasaurusMikeasaurus Member Posts: 1,303

    IMO, a Killer is only as powerful as you make them. Too many people complain when they can't rely on certain factors of a killer when they're changed, and that's the issue. They need to adapt a situation, not brute force it.

  • ToxicboiiToxicboii Member Posts: 334
    edited December 2019

    Precisely! I still think Nurse is still powerful, just not as much before.

    The rank 1 players who complained about nurse clearly didn't take their time practicing with the new mechanics. She isn't the same nurse as before, so they really need to stop playing her like the previous one, and maybe, maybe then, they'll get better with her again.

  • NhekiiNhekii Member Posts: 124

    no

  • jokerdude23_jokerdude23_ Member Posts: 86

    She is far from weak but NOWHERE near as good and dominant as she used to be before her nerfs.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490

    That’s literally how nurse worked on survivors though... punished purely based on mechanics... it has to work both ways for her to exist. You can’t take mechanics away from survivors and expect her mechanics to not get limited too.

  • Mr_KMr_K Member Posts: 3,092

    6 seconds after two blinks and the timer starts at fatigue. So it's not a feels like, it is 3.5 seconds after 2.5 seconds of fatigue.

    I'm not saying it makes her weak. It makes her boring to play when your chases are broken up into micro segments because someone at BHVR thinks cool downs are fun and interactive. Consider that the Nurse requires her blinks to move around the map outside of chase.

    A better approach would of been to apply the cool down after a hit or a miss swing. This would preserve her map movement and keep her chases fluid and engaging. It also keeps with the goal of allowing survivors to gain distance after being hit by forcing Nurse into cool down.

  • ASpazNamedSteveASpazNamedSteve Member Posts: 1,501

    No.

  • BruhMomentBruhMoment Member Posts: 39

    I only used her basekit before her nerf because the addons she had would always throw me off. Even though I played like this, I still feel that she is far worse after her nerf. She isn't low tier by any means, but she isn't great. The nurse is a killer who is punished for using her power, be it the fatigue after each blink and the fact that she is reliant on using her power for transportation. This was fine before, as she was very strong but required skill to master. Adding a recharge rate, however, removes this benefit by adding further punishment. Her kit now forces her to blink and punishes her harshly for doing so. This makes her far weaker and feel awful to play.

  • FabVFabV Member Posts: 170

    I don't think she's weak but she's not that fun.

    I unexpectedly did well with her lately, with a matchbox and only a few safe blinks.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490
    edited December 2019

    She‘s faster than survivors moving in a straight line but you have to read them... if anything she is now what you’re referring her to be... a mindgame killer... before she didn’t need that and would always just eventually catch up for free giving several chances to land on the survivor’s legs.

    She’s fine now but the game objective isn’t nor is the swf-solo gap.

  • LordRegalLordRegal Member Posts: 926

    she can indeed eventually catch a survivor running in a straight line...but it takes painfully long. Thus why I said “straight line with an occasional juke”. Check @Endstille ‘s comment history, he has videos showcasing this, and technically he’s not even showing the worst case scenario.

    It seems like we’re arguing slightly different points though. You’re saying “Nurse is fine since you can force her to give up quickly if you mindgame her once or twice.” I’m saying “I enjoyed running a Nurse who was determined to get me for three gens, until, despite having two blinks on command, she had to give up on me and go try to pressure someone doing gens.” Some people pride themselves on looping regular killers for five gens, I prided myself on being able to run all but the very best nurses so long through mindgames and jukes that they had to give up or risk getting no kills. It felt extremely good and rewarding to do this. I don’t get that feeling anymore since the moment I force the second blink I know I’ve won the chase against new Nurse. That’s just not as rewarding.

    People seem to have built old Nurse up into this unstoppable force that would get you 100% of the time no matter what. She absolutely could be juked, lost, or rendered useless through proper counterplay. Anyone who played with me against an old Nurse would clearly hear my tone of excitement when I heard the first scream signaling we were against her. Now it’s a tone of surprise because you just don’t see her anymore. And really that’s what I find most telling about her rework. If you never see her anymore, can you really say it was a healthy change?

  • Mr_KMr_K Member Posts: 3,092

    She is faster but slower than a 4.4 m/s killer in a open straight line.

  • HermanTheDoctor HermanTheDoctor Member Posts: 175

    She's weaker, but still really strong if you mastered her.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490
    edited December 2019

    Take into account that bug though probably gives her the necessary extra distance... if that’s patched I hope they at-least make traversing through large objects take a bit less suction on the blinks. Right now there’s no chance blinking to a survivor around those there’s too much time.


    Also there’s bugs atleast for me where I’m trying to use M2 and it’s not responding. always seems to occur at the times I’d have definitely hit. :P

  • MarcusMarcus Member Posts: 2,006

    She's not weak, but she's unfun to play as and very punishing. Tho I still would say that she's top 3, but Dedicated Servers and certain maps mess with her really hard.

  • sulaimansulaiman Member Posts: 695
    edited December 2019

    I can only say, that nowadays i seldeom encounter the nurse, and i never died to one since the nerf. But in one of those games one actually got a kill.

    And i mean it, i never disconnected because of the killer being a nurse, and if i her one now i know its an easy win.

  • Mr_KMr_K Member Posts: 3,092

    Yeah, if you take a bug into account and only chase with one blink. But we shouldn't base things on bugs.

    Without abusing bugs she's 4.2 m/s with one blink and 4.3 m/s with 2 blinks in a straight open field. That's if you go max distance with perfect timing.

  • Aura_babyyAura_babyy Member Posts: 579

    It's pointless for me to say my experiences as a "Rank 1", since my queues usually are filled with people either in purple mixed in with some reds, or just reds by itself, likewise for the killer.

    I believe in one night of gameplay I've encountered 9 nurses out of 28 games. The rest were Ghostface, Wraith, Oni, Spirit, and Trapper.

    In all of those 28 games ruin was present and I cbt mark how long they lasted but that's deviating from the topic at hand.

    In the 9 nurse games,

    I escaped 5 times.

    Died 4 times.

    To tally the nurse, I wrote down on a notebook how many kills she got and how many gens were left when the game ended, and what map. To summarize, from Game 1 - 9...

    1. 4 kills, 4 gens left (I died) - Swamp

    2. 3 kills, 1 gen left (I died, randy got hatch) - Coldwin Farm

    3. 2 kills, 0 gens (Escaped) - Crotus Penn

    4. 1 kill, 0 gens (Escaped) - Hawkins National

    5. 2 kills, 2 gens (Escaped with randy's Key) - Lety's Memorial Institute

    6. 4 kills, 3 gens left (Died to Moris) - Gideon Meat Packing

    7. 1 kill, 0 gens (I died to tunnel/mori) - MacMillan Estate

    8. 3 kills, 1 gens (I escaped by hatch) - Haddonfield

    9. 2 kills, 0 gens (Escaped) - Badham Preschool


    I'll let you guys decide from here.

    To me she's fine, shes not broken anymore, but she's not weak or falling behind either.

  • TheRockstarKnightTheRockstarKnight Member Posts: 1,402

    She's far from weak or garbage, but she's definitely a lot weaker and less fun to play.

    And this is coming from a console player; I can only imagine how painful she is on dedicated servers.

    I wouldn't even put her A Tier anymore. Sure her power denies looping, but she suffers considerably from any mistakes and no longer has half as much map pressure.

    Honestly, nobody has any reason to ever play Nurse anymore unless you're a masochist, like I am, or just really like the character. Spirit does anti-looping better.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490
    edited December 2019

    Happy accidents can occur though, no one’s complaining about it in how it affects her performance... there’s the meme “not bugs but features”... but really it’s an indication that if that’s gone she needs something in place and where she’s kinda weak... large objects are one of those things because it’s pretty damn predictable for the survivors what the nurse plans to do around those.

  • Mr_KMr_K Member Posts: 3,092

    Played against a Nurse the other day on Gas Heaven. Start off by saying she was not a bad Nurse and I was found several times. All gens done. One dead and two on death hook.

    She never hit me the entire match until the very end where I stood at the exit and let her hit me as I left.

    If you know how the Nurse works you can move against her easy enough.

  • Mr_KMr_K Member Posts: 3,092

    Correct. Nurse just plays differently than other killers.

  • Kind_LemonKind_Lemon Member Posts: 1,053

    I just feel frustrated now when I have used up my blinks to attack a survivor but miss. I then have to wait as the survivor runs to and out of the exit gate whereas before, I would have had the ability to challenge that survivor's confidence.

    I'm repeating myself from other posts, but I'm disappointed about the add-on changes especially her speed add-ons which were my favorite add-ons to use on The Nurse.

  • FearedbytheGodsFearedbytheGods Member Posts: 476

    Nurse isn't weak.

    What were seeing is the killer community largely trying to come to terms with what a nerf feels like. Historically it's been survivors who've received nerfs. However games now are seeing more than 50% survivor kills, so the devs are trying to pull it back closer to 50%.

    With the years of survivor nerfs, with little to no push back on killers. You've essentially created an entire entitled killer class that just can't accept the change.

    That's why you're seeing so much drama.

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