80 SEC-> 83.2 SEC
i guess it is worth for one add-on slot right?
i mean 9% must be too strong so DEV need to NERF 56% of it right?
Even though you can just wake up to counter it but NVM who care.
i think we should just get over it again right?
Becasue it wasn't just 9% as it was being used in conjunction with slowdown perks to make it more.
Never look at one thing but the overall picture.
So they had a choice to make. Change the perks of change some add-ons which would you say was the right thing to do?
Freddy is still a really strong Killer. He did not need such a massive, unfun Slowdown in the first place. And like said, you either have to change the Add Ons or the Perks. So whats better? Change the Add Ons of one Killer or Change the Perks for every Killer?
on top they didnt touch his useless addons like the cube. so yeah, another spit into our faces.
Or just fail one skill check and his addons are non existent?
why they need to change it?
killer run multiple perk slots and multiple add-on slots just to avoid a 5 min game.
i really don't see a problem here.
and just like i say you can just wake up to counter it.
Have you considered combining it with other effects? Toss on swing chains and you've got up to 12%. Thanataphobia can add up to another 16% (total of 28%), and Dying Light can raise that up even further. And that's only considering action speed modifiers, you could also slap Ruin and PGTW on to slow generators down even more.
On it's own, it's no big deal. But stacking everything together makes it way too much.
becaue they can and they dont care about killer player that much. also no one really stands up against what they doing so we have to deal with it. but then everyone complains about the queue times for survivor at red ranks. logic.
This right here.
This is the reason why Forever Freddy was not fun. Who the heck wants to play against that?
While that may sound good on paper it means forcing someone to effectively give their location away which Freddy can then teleport too and also regresses the gen.
The fact is the data obviously showed it was working too well so again do you want them to change the perk or the add-ons? See Legion for what happens when you change a perk instead of what makes it longer than intended.
Because it was obviously making it too slow from what they wanted.
If they did this with Legion instead of changing borrowed time then it would have been a better solution for that character.
It better to change add-ons than perks as it then affects all the killers not just the one who can make the most use out of it.
So are tool boxes or gens getting a nerf too? I mean, it's not okay to drastically slow the game down in the killers favor, but it's still okay for survs to drastically speed it up? I really don't get the "so called" Balance system and how it works fairly for both sides. People act like every Freddy was running this build everytime or something... So, what's next? I guess GF because he sneaks up on survs to easily? 🤦♂️
Jump Rope should be 6%. Outdoor rope should be 3%. Swing Chains is acceptable.
No, they should stay at 4% and 2 % respectively.
"While that may sound good on paper it means forcing someone to effectively give their location away which Freddy can then teleport too and also regresses the gen."
Location doesn't mean much with how strong and numerous loops are. His teleport has a cooldown and his regress kick is getting instantly tapped away soon as he leaves. I don't see the issue here.
"The fact is the data obviously showed it was working too well so again do you want them to change the perk or the add-ons?"
This is assuming anything needed to be changed at all. You're also drawing conclusions from highly inaccurate data that was stated should not be used too draw conclusions, like you are.
Wait what happened
but it take 4perk slots and 2 add-on slots to do it.
And it require to make 4 survivors all in the dream world and all in injure to reach it.
and in the same time it can be easy to counter just wake up and 2 of killer's add-on become nothing.
i really don't want to compare it.
but why killer stack the debuff could be a problem that need to nerf 56% of it while survivor can stack the speed buff too?
Nerf the slow down thing is really not a good thing.
Because it will only make DBD become a game that we need to wait more time to play with a less playtime game.
Freddy slowdown addons got nerfed \o/
But wouldn't it have been better to nerf it's stacking potential? Because now the addons are still fine when stacking it with other slowdown effects, but on their own they are pretty useless. I feel like a general action speed debuff cap or just not letting these addons stack with other action speed debuff effects would have been the better option. Then they would have still been somewhat useful on their own.
3 of Freddy's add-on get nerf.
I never had red rank SWF groups complete all the gens when I ran those addons as freddy with my slow down/gen control build.
I am very bad at this game, and I was able to keep all gens from being done 100% of the time with this combo; now I don't think I've ever seen a nerf I've agreed with more from them honestly.
I just read the hotfix notes and I also noticed that the bloody glove got nerfed hard too the question is still why since gen speeds weren't touched at all but base gen speed toolboxes and resilience still exist
Knew this nerf was coming.
All these changes to various killers methods of slowing the game down...
But Gen Speeds Stay the same.
Tool Box Bonus speeds stay the same.
Yep. Fair and Balanced.
I never drew conclusions from any data that's an assumption on your part.
The data the devs have to make this decision is not what we have ever been shown. To assume its off the last kill rates is completely wrong as they stated many factors come into play.
It doesn't matter about the cooldown as blowing a gen has implications. They can teleport, pretend to teleport, may be close by, hit to put them instantly into dream world again, snare cut down loops a lot if you know how to use them etc.
Freddy rework was the best change any killer has had in a while and they can be extremely strong in the right hands. Sometimes changes are needed which you may not agree with but they are needed none the less.
I notice you bypassed the question of would you prefer the perks or add-ons to be changed?
I didn't see any Freddys not running it.
Finally someone gets it. I get wanting the game to be killer sided but I also want a challenge.
I never ran it. Waste of good perk slots to me, but I guess I play different.
Some people still consider those perks the only perks worth running as killer. That cracks me up...
"I never drew conclusions from any data that's an assumption in your part."
"The fact is the data obviously showed it was working too well"
Quite literally your quote, so yes, you did draw conclusions. You made an inference based on the data.
"The data the devs have to make this decision is not what we have ever been shown."
Since we have never been shown it you are completely making an assumption here. You are assuming the devs have data showing his over performance with those addons hence the nerf. We know nothing about that data so you cannot make this assumption.
"It doesn't matter about the cooldown as blowing a gen has implications. They can teleport, pretend to teleport, may be close by, hit to put them instantly into dream world again etc."
Those "implications" are as minor and insignificant as you think his cooldown is. He pretends to teleport, i step back and then continue on my way. Oh he got a hit? K i'll just fail one more, who cares.
"Freddy rework was the best change any killer has had in a while and they can be extremely strong in the right hands."
"'Sometimes changes are needed which you may not agree with but they are needed none the less."
You have zero proof they are needed other than assumptions.
"I notice you bypassed the question of would you prefer the perks or add-ons to be changed?"
Actually no, I didn't bypass the question at all."This is assuming anything needed to be changed at all."
My answer was neither.
Yeah I haven't seen a well deserved nerf in a while. If people wanted to say like hey these characters that have needed positive attention for a while are not getting it, what's up with that? Then yeah I understand, but these people need to pick their battles and they are picking one that the devs are so obviously in the right on.
Me, I run ruin, pgtw, thrilling tremors(great for gen tracking) and sloppy. I might switch pgtw for thana sometimes, and switch sloppy for BBQ( farm BP's)