What's one thing that you want explained in the Lore?
With the release of Tomes, I've found a lot of good information on Trapper and the Entity (There was barely anything on the Alchemist, and Claudette... it's just about her 8th birthday. In the context of the game... not really impactful as much as Trapper's. It's still interesting as showing how far back her interest in botany comes from...). One thing they didn't answer, though, is the prevalence of a grin, or The Grin in the game. Susie's mask is described as a grin, Trapper's Iron Grin and newly re released mask are distorted Grins. Feng min has a Grin mask.
I'm just curious as to why the same motif keeps coming up in game... speaking of music, the same melodic theme seems to arrive to those who will be taken as well. You know the one. Legion's mixtapes probably has it. Kate introduced the idea of the entity's melody influencing her...
I would just like a bit more info on these two things, to be honest.
Is there anything anyone else wants explained in the Tomes?
Comments
I wish to learn more about my favourite survivors and killers.But what i'm really keen on knowing is how the entity, her dimension and her realms came to be as we know them now.
THe origin of the entity? That would be fascinating... but probably going to be left unanswered.
maybe the whereabouts of Ben Baker... I really liked that guy.
I did as well... I feel his story isn't quite over yet.
I think grin isn't really a motif, just a word that gets used a lot, especially when smile isn't appropriate. The music, on the other hand, is an interesting idea. I've always wondered what's on the Fuming Mix Tape, and I didn't know Kate's music was affected by The Entity. There might be something there...
I call it a grin because it's called that in the description of Susie's mask, Trapper's mask, and Feng's facemask... when they look nothing like them. I mean, look at Susie's mask and tell me what you think of when you look at it... but it's a common symbol in the game. One I'd like explained.
It's not just the Fuming Mixtape. All of theirs was effected, I think. I do think that the main Legion theme is actually the content of Frank's Mixtape. Yeah, Kate's music is usually upbeat country music, but when she was in close contact with the Entity, her music became more melancholy... look at the Curtain Call trailer to hear the exact music. It sounds like it's getting closer to the theme we all recognize.
Don't forget the 'grim grin' masks the Oni got
True.
I know it's more of an easter egg to have Alex in the name Alex's Toolbox, but I was hoping that, since the name was used, that Alex could be an unused or maybe even used character. I'd just like to hear more about Alex in the game.
That would be interesting. I think all the survivors mentioned in perks like Hope, Deja Vu, and other survivor perks should get some flushing out too.
I'd like some info on what everyone does between trials out in the Entity's realm. Do killers have their own shacks and places of rest or do they just stumble around in the forest until the next trial? Do they have areas to interact and torture survivors or do they only meet in trials? Do killers and survivors eat or sleep? I just wanna know more about the entitys world because from the alchemists story we know it's more than just trials.
I just want Legion and Jeff.
The devs confirmed that the killers wait in their respective maps until the next set of survivors come in. Leatherface just hangs out in the Grim Pantry I guess, since that map was added with him and the cannibalism relation... but for Ghostface I have no clue. Maybe he can wander because in his lore he went from one place to another to conduct his killings.
The devs also said that killers know of each other and some could even have small rivalries or respect for each other. Makes me wonder if this is only for the ones that have shared 'realms' like the Plague and Huntress in the Red Forest or Leatherface and Hag in Backwater Swamp, or if they have occasionally met outside of them or even in each others realms somehow.
As for eating and sleeping, I don't know if the Entity can suppress those needs or not, but it could easily use them to its advantage, like starving the Hag and Demogorgon to make them more ravenous
I believe that's been explained by the realms. I think they just reside in their realms until the next trial. (Legion on Ormond, Wraith on Autohaven, Nurse on Crotus Prenn, etc.)
I do too. : D
I would honestly love to see more lore expansion on either Benedict or Vigo. Preferably Benedict because we haven't heard from him in awhile.
Both would be great to hear about... Vigo would be particularly enlightening...
But what about the Alchemist injecting them? In the Alchemist lore video he injected the Trapper and that wasnt in a trial. So if the Trapper was just waiting in his map, the Alchemist wouldnt be able to chain him up and do that
Yeah, like I said I would ultimately be happy seeing either of their lore expanded. I'd also love to know what's up with the tags for the blight skins.
Ah, but Trapper was chained in his realm. I believe the cutscene takes place in Ironworks. All of them probably received similar treatment within their realms.
The cutscene has a generator present, powered to provide energy to the workshop. If you look in the background of the scene where Trapper is injected, there is indeed a hook as well, so it definitely takes place within some realm
give me nea lore
But besides that I would love to know what that missing book is from the library
but I believe that will be answered
I guess Nea needs to be explained... I mean, why does she look like she ran into a brick wall?
I really want to know what happened to Wraith. It said he killed his boss and took his skull and spine and left but that was it. Where did he get his bell? When did he start looking like a tree? Why does the Wailing Bell let him go to the Spirit World? The older killers really need some love Lore wise, at least in terms of explaining it.
Now I'm just thinking about Bubba and the Hag sitting in the swamp and playing a card game. Then Bubba has a tantrum when he loses. Like always. Then the Hag just facepalms.
1) Wraith becoming Entity's servant.
2) More info about Benedict and Weeks town (does someone even remember that?)
3) Man on photo in Mother's dwelling. Who is he? Why he isn't mentioned in Huntress lore?
4) More about Entity. Namely, why it blights once a year. What is the purpose of this?
...and so on. I have a lot of other questions, but they are implying on plotholes with licensed characters, so they will be unanswered. That's fine, I guess.
Ouch. What do you mean??? Nea’s beautiful!
I want to learn more about the entity. I’m not happy that it seemingly has no weaknesses and that all of the survivors are forever doomed in its eternal games.
I understand that this is a horror game, but I’d like to play with the hole that my survivor will have a small chance at escape. Claudette needs to have a nice ending where she lives out the rest of her life in a quiet town, with David chained to a bed in her basement.
Id like to also know if the Entity has any enemies that may be aware of its antics and if they’re trying to rescue the survivors.
Wow, you're completely right, I honestly forgot about weeks town until you mentioned it.
Cosmic horror is a tough genre to make for the visual medium. Its both describable and impossible to comprehend. That point is not true. The recent archives lore (the arcus logs) mentions possible weaknesses (Knowledge of it), and there is a compelling argument that light is a weakness of it (Lightburn, mainly. Nurse cant blink when a light is on her, and Wraith are obvious examples).
So there is some hope, but as of right now, there is none. But, your claudette would have hope, since she wouldn't be in the game if she didn't. If she didn't, the Entity would send her to the void.
It appears that there is an enemy of the Entity, and other beings like it. Again, the arcus logs reference this loosely. The observer himself appears to be from one such group.