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How would you rework the Nurse?

RivynRivyn Member Posts: 2,966

I feel like the devs have put her in a corner. A lot of survivors have taken to saying 'such and such killer is unfun to play against.' I'm going to say that 'such and such killer is unfun to play as.' Nurse is in that category. There are just so many drawbacks to her power. Fatigue, movement speed, timers to both for consecutive blinks/missed attacks, and now her cooldown. Just drawback after drawback on her, not to mention her already high skillcap required (outside old Omega Blink), which was set even higher with that cooldown. Where do you go from there? I doubt she'll be getting anything in the form of a buff, or a change, to her power. When the devs said 'small tweaks,' I didn't imagine that would mean 'lets slap a cooldown on her cooldown.'

So, just for fun, how would you rework or modify her, to MAKE her fun to play as/against? Buffs, changes, even MORE nerfs, maybe?



  • Mr_KMr_K Member Posts: 7,541

    I'm afraid to let the Devs touch her any more.

    The addon changes were needed. Are they ok now? I don't really care tbh.

    Basekit I feel was unwarranted. But if a cool down is needed it should apply after a swing, hit or miss. Fatigue has a spot for moving around the map and cool down adds time for a survivor to gain distance after getting hit or successfully dodging a hit.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    That would probably make nurse more tactical and fun. Good idea!

  • copperslycoppersly Member Posts: 2,318

    An idea I heard that I've shaped into my own:

    You have a power meter that is continuous instead of discrete like it is now. Meaning you can draw from it to charge blinks (1st blink is regular amount, 2nd blink is x2.) No idea what the total amount should be, but enough that you can infinitely blink around with 1 blink (map pressure) but doing double blinks back to back would be limited to like twice or 3 times. The meter slowly recharges throughout the match not interrupted by anything.

    What this does is reward using your blinks effectively since a fully charged blink will draw much more than shorter blinks for re-adjusting, mind games, etc... and it also limits the double blinks like the devs want. It is better than our current version because you aren't limited after every single blink and forced to play certain ways, and it actually rewards using blinks in a smart and effective manner unlike the live version which doesn't reward smart or bad play it just limits what you can do with her.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490

    Just remove some suction passing large objects (to the point she can actually navigate the Demogorgon map), fix the M2 bug that can happen and fix deadzones on the new map then she’s set imo.

  • copperslycoppersly Member Posts: 2,318

    That's the inherent problem with her though, without some way to force mouse users to have the wildly inept turn ratio of a controller there is no way you could do that.

    I mean you could shadownerf her sensitivity to like 0.6 but that would just be dumb.

  • ASpazNamedSteveASpazNamedSteve Member Posts: 1,783
    edited December 2019

    I would delete her and then let out an evil laugh as I twirl my villain moustache.

    Post edited by ASpazNamedSteve on
  • SoultillerSoultiller Member Posts: 40

    Revert blink CD. At this point that wont happen, but id be okay with her not going on blink CD until she blink attacks so she still has map pressure and isn't force to single blink around the map to find survivors.

  • copperslycoppersly Member Posts: 2,318

    This or let it recharge while doing stuff so you can't 99% yourself over and over. I'd take either at this point.

  • JC316JC316 Member Posts: 693

    Up her base move speed or stop her from looking at the ground in fatigue. I can do 2-4K with the base setup with every killer in the game, except for her. I couldn't even down a survivor without NOED.

  • copperslycoppersly Member Posts: 2,318

    TBH I've no idea. I haven't played Oni and I haven't seen any before/afters so no clue.

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    I would revert the basekit changes.

  • copperslycoppersly Member Posts: 2,318
    edited December 2019

    From the devs comments on it all that means is he can't turn past 90 degrees of the starting position. Not exactly something that would work well on Nurse since you have to 180 some hits.

  • Salty_PearlSalty_Pearl Member Posts: 1,367

    Revert her completely and nerf her fatigue and chain blink window. For addons, get rid of the +2 blink addon and replace it with something else. (Keep the +1 blink addons though)

  • DwightOPDwightOP Member Posts: 2,328

    Bring back old basekit. Job done.

  • BlueberryBlueberry Member Posts: 10,057
    edited December 2019

    Remove the cooldown on her blinks and lower the lunge she has coming out of a blink.

    This removes the non fun element they added while adding much more counter play to her blinks because now she has to be much more accurate with her blinks and they are easier to dodge if the nurse isn't as good. She will have to be much more precise with her aiming.

  • dont_ask_me_againdont_ask_me_again Member Posts: 490

    This’d kill nurse against the best survivors tbh. It gets pretty clutch at a certain level.

  • BlueberryBlueberry Member Posts: 10,057

    It is a nerf yeah, but I'd take this change over her current cooldown change. The cooldown change hurts her at least just as much against the best survivors imo.

  • woundcowboywoundcowboy Member Posts: 1,179
  • UxoricideUxoricide Member Posts: 219

    I think something like @Mr_K 's rework idea would make her more fun to play again:

    "What about if the cool down applied to blink attacks and the time were based on how many blinks you used during the chain?

    This would apply to hits as well as missed swings in order to incentivize precise blinking and not blind swinging. As well it allows the Nurse to travel the map and continue chases. When the cool down is active the Nurse would be unable to blink again until it expires.

    This would remove the counter on her power and the cool down would apply to her whole power instead. One blink plus a swing would be 3 seconds, two blinks 6 seconds and three blinks 9 seconds."

  • immortalls96immortalls96 Member Posts: 4,652

    Give her back her base kit..she was one of the best designs this team ever made and they took it for granted

  • OmansOmans Member Posts: 557

    The devs aren't foolish enough to revert the basekit changes. Basekit nurse was the strongest killer in the game, over all killers using addons. Reverting nurse basekit changes would be almost as big of a mistake as creating the first iteration of Legion.

  • Make her a skill-expressive killer. Reward her for a blink strike. Give her base kit instant blink cooldown or refund 1 blink charge whenever she connects with a blink strike

  • copperslycoppersly Member Posts: 2,318

    This is what I've been saying! She was THE model for killers to follow. Strong and versatile power that you can use whenever and however you want. If they had done more like her this game could've been the tits.

    This is where I disagree, I don't think they should make her weaker but instead bring other killers up to her level. She was the model killer for skill:reward and there was counterplay on survivors part that most choose to ignore/not use, and the counterplay actually took skill as well.

    Now any survivor can loop Nurse, and there is a hard cap on your skill to reward ratio since you are limited after every single blink no matter what. You can only do so much with a finite amount of possibilities.

  • RivynRivyn Member Posts: 2,966

    I still feel they should have done her nerf as a two parter. Addons first, let them settle and gather data, then maybe add the cooldown if they felt it was necessary. I believe they would have found it not to be the case, as most people would have been happy with just the addon changes. But as somebody else said, the cooldown was slapped on because they ran out of ideas for her addons.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    Nurse takes skill and practice. Once you have that she is S tier no doubt about it

  • copperslycoppersly Member Posts: 2,318

    Nothing screams creativity and reward like disabling your unique power for literally walking!! Exciting stuff.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    Nurse is still the best killer in the game. Don't kid around

  • JC316JC316 Member Posts: 693

    Billy requires skill and practice, but he can still be picked up by a beginner and at least get a kill or two on a team of noobs. I'm sorry, but when a rank 11 killer with 80 hours in the game can't get a single down against a team of 15's, you've screwed up the character. I've literally had more fun being facecamped.

  • UsuiUsui Member Posts: 531

    Just admit she was a mistake and delete her, that's what I would do.

  • tortradertortrader Member Posts: 522

    The only direction a rework is going to go is to give the Nurse a decreased kill rate.

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