laughs in 5 gens done in under 5 min
that’s rarely the case with ruin and thanat combo.
honestly to fix this devs should just make thanat basekit.
why not? won’t hurt.
If a survivor is on death hook there is no point to using a mori. I don't know why people keep saying this. If you're on death hook I'd rather just hook you again and get more points.
This is the only nerf to mori offerings that makes sense. Survivors have to do generators to get their hatch escapes, killers should have to hook everyone once to use their mori.
Look out, we got a badass over here.
Keys require 3 people holding m1 for 80 seconds or less if they got toolboxes. Since you got a team of 4 people and the killer has no pressure at the start of the game, this is ridiculously easy to accomplish lmao. Sure, sure when there's 2 gens left technically only 2 survivors can escape through the hatch, but that doesn't change the fact the killer depips and that it is unfun just like mories for survivors.
That would make the Mori useless. It would once again be completely abused by SWF which is why you want this, the fourth person could hide and do nothing while the other 3 do gens.
no it wouldn’t. the killer would actually have to work for their mori, and find everybody.
just like survs have to WORK for hatch with a key.
moris are CHEAP atm
The top "viable killers" are all still good killers with the right players. Spirit is almost unchanged, Nurse with a good player still has the best chance potential in the game, Oni's flick is being brought back. The top 3 killers will all still be in their same spots as before once Oni's flick comes back.
If you consistently need a mori to play a fair game that's a problem with your skill at killer, not the game.
In a coordinated effort, that work is unattainable. If you spend the entire match looking for the 4th person, what do you think the other 3 are doing?
Also, what is cheap is killing 3 with 5 gens still up and the hatch spawns under the feet of the 4th survivor that did nothing. Or if you close that hatch and they have a key to get out. As killer you were so good you killed 3 with 5 gens still up and the 4th escapes freely. The survivor did nothing towards their objective but they got a "free escape".
Yeah Keys and ebony Mori's just shouldn't exist.
Actually no mori's should, instead they should just be a base part of the game, as like an alt to last hook or something
Avoids DS, avoids any kind of save attempt (bodyblocking, pallet save, flashlight save) and potentially saves time if a hook's far away.
Still has its uses, but mainly it's just cool to mori someone.
But they nerfed insta heals without touching moris...
That's what they already seem to do when one of them is dead on hook btw.
Every single SWF game I play favors the killer. How is one red rank with three yellows vs a red rank killer in any way fair? We will play for three hours at a time and not once power all five gens. I face easier killers and get bored with how easy games are when I play solo. It's bad for the health of the game too because I've tried to get friends to play this game and they just get destroyed so easily they don't stick with the game.
I thought that everyone's game crashes when there's a mori. Thus it's pretty balanced as it is
also i love how killers are like “why did i get low bloodpoints”
-because you brought a mori
-because we all suicided on hook to play another round.
-because you probably tunneled and camped to use your mori.
Because overnerfing and overbalance is boring, and the devs know that.
Stop trying to be spoon fed victories. It's just a game.
Yeah, solos can be very good and I remember (pretty sure everyone was solo) when we faced each other, we still managed to escape, four good solo players can still beat killers and @StrodeWins I’d like to see keys and moris nerfed for the health of the game even though I’m fine with both.
It is fair.
This. The entire point of a mori is to bring a cinematic end to the survivor. It's a staple of the game.
Next they'll want killers to have their lunge taken away.
If anything, rework the rarity of them on the bloodweb. Make them super rare. But don't change their core functionality just because you take a video game too seriously and can't handle dying (not you @Polychrome_Baku, just in general).
I think a lot of this stems from people teabagging, flashlighting etc and then getting their ego shut down by a mori. Nobody was complaining nearly as much about mori's before this newer generation of DBD players came from streamer communities.
You know a key is effectively the same thing right? They Eliminate a huge part of the game and skip most of the objectives minus a bit. Sounds exactly like a mori as well. The only difference is while one can be found in game or brought in the other is a offering.
Not only that both a key and a mori limit what the other side can do and can make the game play out completely different.
You sound like someone who has never played killer at any rank higher than 18 or so.
A key will probably mean 1 or sometimes 2 escapes... an ivory mori or ebony mori pretty much means the first person is tunneled out the game fast and the other survivors are likely not going to handle the lost man-power and all die resulting in a 4k for the killer.
When it’s 3v1 you just slug... I don’t agree keys and moris are evenly comparable at all - unless it’s swf with a key.
"Pretty much means" - what ranks are you playing at? What killers are you playing against? I've been mori'd once in the last month, by a Pig, and she hardly tunneled. Hell, when I see a mori, I WANT that. I want to be mori'd. Being mori'd is fun. Apparently fun is something you're not looking for in a *video game*. Please stop trying to ruin the fun for the casual ones, aka the ones the game is designed for.
I'm gonna go out on a limb here and say the arguments here are, if not manufactured completely, 100% exaggerated.
Casual means a lack of true ranking system with stats and mmr etc...
It doesn’t mean throw all concept of balance out the window as any game that’s done that has failed.
Ranking system or not, this game is casual. The devs state it is, therefore it is. If you take it too seriously, that's your own problem. If it wasn't, ranks wouldn't reset every month, and there would be meaning to the ranks. Just so happens, you can achieve red rank survivor by literally playing more. It doesn't take a lot.
It's not a matter of "throwing all balance out the window". The game is the most balanced it has ever been. That doesn't mean you have to overnerf and overbalance everything. Overbalance IS a thing. I hope to god BHVR doesn't listen to all this entitled dribble, cause that's what it is. A bunch of super sweaty players who take the game too seriously and want everything that is a threat nerfed into the ground. Listening to the community too much is what killed games like The Culling, and H1Z1; and I think the devs know that you and most of the people complaining relentlessly about these things *that aren't even close to happening often enough to be an epidemic* are just a vocal minority, and nothing more.
Nothing wrong with mori's, just make them less common in the bloodwebs. I seem to get way more of the ebonies than the ivories.
Dude, your comment makes zero sense from what mine stated. Other people want to play the game casually as much as you and if they don’t find mori’s fun... that’s you being entitled if that doesn’t matter to you... that’s why every game has balance casual or not.